You are changing what you are comparing to suit your argument now. Just give it up man. I know it hurts your ego to be wrong about the boss times increasing but move on.
Hi ion!
I don’t exclusively play a grey-parsing shaman that conveniently sees bosses in Mythic nerfed right as their guild gets to them.
Thinking they tune the dungeons in the first place was the problem. They let us beta test it for them on live.
I was gonna say that lol, its like bruh. Imagine a Boomy or SP right now saying the same thing to people who play Feral or Surv Hunter. Hell its like a Prot paladin saying tanking is way too easy for them and they don’t know what the issue is for Guardian druids or Brewmasters at the start of this expansion.
I didn’t change anything except the dungeon I was using as a comparison since you seem to be avoiding NL this week. EVERY boss you killed this week was faster than 2 weeks ago. Same boss affix (no excuses there). The only difference is gear.
Better they overnerf bosses than artificially force fights to be longer or overtune them. They tried buffing NPCs across the board in 7.2.5 after the stat crunch and it was one of the biggest disasters in wow’s design history.
You know I always see healers in these forums bragging about how good they are and how healing is fine for them but then I get in group after group after group and NONE of the healers can comfortably keep up with the unavoidable damage…ALWAYS deaths and wipes.
2 things:
- unavoidable damage is also DPS players responsibility, as they have defensives.
- has it occurred to you that these are 2 different sets of players?
Say it louder for the people in the back.
Also. Dont wait until after you took the damage to hit your defensive. My top eye roll moment while pugging.
If you expect me to know the fights well enough to set up my cds for the large healing checks, you (the dps) can learn the fights well enough to use a defensive before the unavoidable damage comes out.
What’s even funnier is since I made this post SEVERAL more mechanics were nerfed a staggering 20-30%.
No dps has limitless defensives and unavoidable damage is constant.
Its the accumulative effect of small bleeds/drains, stone pelts…ect, that healers cant keep up with. All healers are bad and they need overgeared players to carry them. Blizz is crazy if they think they have healers balanced right, right now.