Using the beginning of Dragonflight as an argument doesn’t do you any favors since the first weeks of Dragonflight had the most thrashing nerfs seen in a VERY long time. Cinderbolt damage in RLP got straight up halved along with massive nerfs to things like Raging Tempest and Melandris.
Because the changes ARE a nerf to healers genius. If I have 400k health and take 100k a second yet have a healer that can do 100k hps I will “never die”. We apply the Blizzard change of 25% I now have 500k health and take 125k a second, but my healer STILL only does 100k hps. I am dead in 20 seconds now.
Yes if a mechanic would one shot you before it would still one shot you after, but the issue and the cause of all the balance issues in M+ this season is entirely rot damage. What does Magmatusk, Altarius, Narraxus, Dargrul, Asaad, the 3rd boss of HoI, and Hackclaw’s Warband all have in common? They all do damage almost exclusively in rot damage where the 25% nerf literal days before launch is felt when you have a massive DoT on you for 3 minutes straight like Altarius.
I mean, if you are taking 100k damage per second, you have other issues. Yes in the extreme case where you are taking 125k DTPS, and receiving no other heals besides your healer - you will die in 20 seconds. However, tanks were taking ~40k damage per second pre-nerf/buff in 20+ keys. Post nerf/buff tanks are averaging ~55k DTPS in 20+ keys. Most tanks can cover about 20k HPS by themselves (some more than that).
And the reason healers struggled on these fights is because they were used to different healing patterns for season 1. They brought the same talents and gear setups with them for S2 dungeons and fell flat on their faces. Not because the fights were unhealable, but because they were not setup for rot damage, so naturally they struggled. Now here we are 2 weeks later, and healers have adjusted (for the most part) and are doing just fine.
You do realize I pulled numbers out of thin air because they worked nice right? Yeah, no I should’ve totally used accurate numbers and had to calculate 125% of 322k or whatever while on my phone at work and gone to Wowhead to look up a given spell and applied the damage modifier of a specific key level to it to be absolutely accurate.
Also, it has literally nothing to do with talents or patterns. Narraxus was literally doing peoples entire health bars in 1.5 globals later in the fight with the DoT and rocks combined (since the rocks sped up and Narraxus itself has a soft enrage). The reason it is less of an issue NOW is because it is Fort not Tyran AND the boss ate multiple nerfs.
So one boss out of the 6 you listed received nerfs, so it was because of those nerfs healers no longer struggle on the other 5. Ok.
The only bosses on my list that didn’t receive nerfs were the 3rd boss of HoI and Hackclaw’s Warband in BH. The other 4 have with Asaad still most likely being on the table since the add STILL has over a million health on a Fort week.
Altarius, Asaad, Naraxxus, and Dargul have ALL already seen a nerf of 20% (or more) that completely offsets the healer nerf. Dargul got his rot damage literally halved later in the fight because the fight was actually unhealable if you had to go far past 2 Magma Waves.
I think it’s more like this is what happens when you deploy a huge blanket healing nerf at the very end of the PTR testing cycle. Nerfs like that should happen at the beginning so all that PTR testing is good for something.
But none of this has to do with the healing nerf - these abilities just hit harder than others (again these were targeted nerfs to specific abilities, not an overall nerf to damage negating the healing nerf completely). Anytime a game does a blanket nerf/buff to anything, there is always adjustments and balance that need to be made. But again, as I said before, the vast majority of fights are just fine post nerf.
Are you being intentionally dense? Naraxxus, albeit was still a problem, wasn’t THIS bad throughout all of beta until they buffed his damage by 25% literal days before the patch dropped.
It is 100% because of the healer changes and notice how almost every nerf done this past week has been by 20%. You know…the exact same value they buffed the bosses by.
Meanwhile, the only changes to the raid are that two of the bosses were BUFFED to make them harder.
The M+ changes have nothing to do with the health/healing blanket adjustment.
The M+ changes are because Blizzard nerfs M+ every week. They did it last tier, they did it the tier before that, and the tier before that, and the tier before that, and the tier before that.
So in short they did all these changes that didn’t work and on top of that have made this mistake twice.
I’m just gonna go out on a limb and say maybe it is time for some new leadership because the current ones are not doing a good job.
We desperately need Microsoft to take over and (hopefully) clean house.
What does that have to do with the healing nerf - or the other 5 bosses you mentioned?
Again, these are TARGETED nerfs to specific abilities. Not a blanket damage nerf to these mobs. What part about that don’t you understand? Yes, they nerfed 6 bosses in M+. How many bosses are there total? 32? You aren’t exactly making your point here when 81% of the bosses in M+ - and all of the current raid bosses received 0 damage nerfs.
Sooooo…why does this have to happen every tier? What about their PTR testing is insufficient that they have to slap pretty giant nerfs week after week every tier?
Oh imagine that, the overtuned meta healer was perfectly fine last season. I’m shocked.
I’m going to just point to my first sentence you decided to ignore and all of the explanations of the difference between nerfs and the health pool changes.
Because M+ (like LFR) is content where you’re always supposed to win. (The only challenge is winning within the time limit.) And because when M+ players run into something that kills them, they throw a temper tantrum and run to reddit or twitter or the forums or wherever and start up with the waterworks. And because Blizzard continues to cultivate a playerbase that cannot deal with overcoming challenges and just wants everything fed to them for free.
AND because:
M+ testing on PTR (and in alpha & beta) doesn’t work because Blizzard stupidly uses a “build-your-key” system where the player assembles a key of what dungeon, what +level, and what affixes - IF ANY.
So most of PTR testing is people building “+20” or whatever keys WITH NO AFFIXES (not even tyrannical/fortified) and then talking about “how easy it was”.
This has gone on for years.
Not to mention most of PTR M+ testing was focused on the affixes, not the actual bosses themselves. Hence the 3 iterations of explosives and eventual retiring of that affix completely.
Once again…
Nonsensical reply is nonsensical.
Patches every day shouldn’t be something worth praising. Is it better than blatantly ignoring it? Yes, absolutely, but it also shouldn’t ever make it to live to begin with in the state we get it. The Dargrul change on its own they made shows the lack of attention they gave to M+ because anyone that makes it to a second magma wave would instantly be able to say “this is completely unhealable and unacceptable”.
We shouldn’t be praising blizzard for making post-launch fixes. We should be critical and expect things to come out not unbelievably scuffed like how the current raid launched mostly clean.