Blizz bothers to hotfix prematch gemming, doesn't bother with ilv weight

Is it really that hard to lower the hidden ilv weight of 8.2 gems to match the nerf from 60 secondary to 50 secondary stats?


They fixed the thing giving people more power, but not the thing giving people less power. Sounds about right!


Imagine not even making a statement about it and doing it in the dead of night hoping people wouldn’t notice. Blizzard definitely communicates with its players u.w.u


I guess Blizzard employees are just embarrassed.


I’m very disappointed that they fixed pre-match gemming but not the actual bug that caused people to do it.

It is probably a lot easier to fix pre-match gemming (Just don’t allow people to gem in arenas) than it is to change the entire ilvl scaling formula, I imagine. So maybe they just did this to make arenas playable while they work on the new formula.


Its really kinda insulting. Like why do we not have wod scaled gear. Their whole argument was multiple sets of gear. Thats worse than ever if we need sockets on pve v pvp

This is no longer even a game, the rules change daily on a whim negating weeks of effort because blizz can’t be bothered to admit a mistake.

E-sport? wha? Who is going to play a sport that changes rules based on inept development teams.

Are they really going forward with a world e sport event built on top of this game?! hahahaa


I was under the impression that they are no longer doing arenas during blizzcons going forward after the last blizzcon tourney was ruined by Xalzaix’s Veiled Eye.

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If real sports broke their own rules as often as Blizzard does, nobody would ever watch them!

Can you imagine a chess tourney where it was possible the folks hosting the tourney could announce: Pawns can now move 3 squares.

Well blizz this is what you look like to us. bozos


Football - lose yards if you complete a pass over the shoulder.

Basketball - three point throws now cause you to lose points.

Meanwhile Blizzard markets this stuff like it’s the second coming and can’t be bothered to get the fundamentals right. Maybe spend less money on flash and a little more on substance…

Moves that would kill rooks and knights trigger a bubble that prevent them from dying. 2 minute cooldown.


Fun was detected. Fun was dealt with accordingly.

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It’s not even fun though, it’s making our gem slots not hurt us lol…


Truth :space_invader:


How about fixing the PvP scaling? Actually, the fix would be to remove it.


The entire premise of the genre is eternal progression, some players will be more powerful than others. As it is now it is just the players who take the time to exploit the technical glitches caused by poor programming that win.

Kills all motivation to upgrade my character. Upgrades are apprently downgrades because of scaling, verse makes you less effective, crits might not even be crits on the opponent’s screen. Who knows?? I can’t trust anything the game or my character’s stat block is telling me.


For all we know every encounter is a single dice roll, win/lose, and the rest of it is just an animation with the pretense of an encounter. The roll also decides how many rounds the animation will last but the win/lose roll has already been decided.

Wod alpha and beta were the last time i witnessed players who did the math, laid it all out for the devs, and were ignored. Not only was relevant feedback ignored it was erased and overwritten so folks couldn’t point back to the posts as devs played dumb claiming they had no idea.

They also had an exodus of original wow developers and leads, mid wod expansion. That’s when I saw the change go from ‘by gamers for gamers’ to whatever it is you can call their motto now.

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