I’m currently sitting through my second 30+ minute wait for a Blitz pop today, and it’s honestly becoming really frustrating. I’m wondering why this happens so often. It’s starting to make it really hard for me to enjoy playing the game when these long waits keep interrupting the experience.
Same. I’m constantly in 30+ min queues. I can’t imagine why if I’m in the low/starter mmr bracket. Shouldn’t most players be in this range ?
I used to get long queues for my first 10-15 games, then after placement I usually get 10 minute queues.
Yesterday I was getting 10-20 min tops… One was under 10 minutes.
Agreed, super frustrating. Probably makes people stop doing blitz or playing wow all together which makes the queue times even worse!
Wait, so i’m looking at 10-15 games with 30 min queue times? Oh man
To make matters even worse, I just lost a game I waited 35 minutes to get into. I was at 1550 MMR and lost 26 points! On my Hunter, I’m 2.4k Elite and didn’t lose a single point for losses until I hit 2200 earlier in the season. None of this makes sense. Everyone keeps saying that later in the season is better due to inflation, but it feels like it’s the opposite because now I’m losing points even at lower ratings.
On top of that, I was queued for 22 minutes, it finally popped, and then somehow I got hit with the deserter debuff out of nowhere. Now I can’t even queue at all! Thanks a lot, Blizzard!
Activity is still ok. Hasn’t dropped a ton honestly. Could be the time you are queuing at, your MMR etc. If I queue at peek times at around 2600 MMR my queues are under 10 minutes.
And people want to take away duo queue lol
Take away duo queue, make our queue times way longer, don’t incentivize healers to join with friends!!
Can you prove that duo queue is decreasing queue times rather than increasing them by creating bottlenecks where X lobbies must be formed to contain Y duos?
The only bottleneck would be if the game makes it mandatory to pit duo queue vs duo queue. If the system does that, I honestly have no idea, then more duos signing up is just a win for all
48 players is the perfect number of players to fill 3 lobbies. What if 26 of those players are attempting to queue as healer+dps? How many lobbies does that take?
Anecdotally, I don’t think I’ve ever seen a Blitz lobby that only had 1 duo. Usually if there’s an obvious duo (same guild, same server, or same combo seen over multiple lobbies) on one team, there’s also one on the other.
Yes, in your made up scenario this wouldn’t work. Watch, I can also make up a scenario
What if 50 solo DPS are in queue
There are 3 solo healers in queue
There is 1 dps/healer combo in queue
Would adding 6 more healer/dps combos make it faster or slower for the remaining DPS who didn’t get in the lobby that just popped?
I have no idea if it forces it or if it prioritizes faster queue times. My guess is queue times but it’s hard to test as it’s too hard to spot most duos anyway
I’m guessing you don’t actually play blitz as often as you pretend to if you can’t recognize most duos in a lobby before gates open. They’re usually already familiar to you from previous lobbies, or have other tell-tale signs.
My scenario wasn’t ‘made up’ to prove a fantasy, it was a calculation based on the roles needed to fill teams (2 healers + 6 DPS x 2 = 16 per lobby). I showed how certain queue combos can constrain matchmaking and force more lobbies to pop than the number of players would normally require. That’s a systemic imbalance issue, not an anecdote
Think of it like trying to seat people at tables of 8 for dinner: even if you have exactly 48 people, if 26 insist on sitting in pairs that don’t fit the required setup for a table, you suddenly need more tables. That doesn’t mean 48 isn’t divisible by 16—it means the composition prevents optimal packing.
Your example doesn’t really work- it’s just showing a healer shortage, not how queue composition impacts lobby count like mine does. Totally different problem.
Yes, the “tell tale signs” also known as “I have my suspicions”. Spotting one duo means nothing if you’re trying to confirm that it always places duo vs duo. Unless you are 100% certain that each team has a duo every game so you can take out any random chance from it, then it means nothing

Yes, the “tell tale signs” also known as “I have my suspicions”. Spotting one duo means nothing if you’re trying to confirm that it always places duo vs duo. Unless you are 100% certain that each team has a duo every game so you can take out any random chance from it, then it means nothing
Skill & experience gap here, I fear.
When you recognize the majority of players on both teams over successive games, weeks, or even seasons, it’s a little bit easier to know who is duoing together.

Think of it like trying to seat people at tables of 8 for dinner: even if you have exactly 48 people, if 26 insist on sitting in pairs that don’t fit the required setup for a table, you suddenly need more tables. That doesn’t mean 48 isn’t divisible by 16—it means the composition prevents optimal packing.
Your example doesn’t really work- it’s just showing a healer shortage, not how queue composition impacts lobby count like mine does. Totally different problem.
A healer shortage is the world we live in in rated content. That was the point of my original post. Your example isn’t accurate to what actually happens so I could care less about it. If your example was common or the norm, it would be relevant

Skill & experience gap here, I fear.
When you recognize the majority of players on both teams over successive games, weeks, or even seasons, it’s a little bit easier to know who is duoing together.
Yes we’ve already discussed this in other threads. I play at ~3200 MMR when I play blitz on my main. Last time I jumped on my alt evoker I ran into you for 3 games in a row at ~2500 mmr
You play a lot more blitz than I do, I get it, I’m very impressed and I’ve very proud of you. You being able to spot a lot of duos is beyond impressive, I’m almost clapping and in tears for you. It means nothing though to what I said because unless you are 100% certain who’s a duo and who isn’t in every lobby, then you still have no idea if the system will force a duo vs duo

A healer shortage is the world we live in in rated content.
There is no actual evidence to support the claim that Battleground Blitz suffers from a healer shortage.
The healer shortage is a solo shuffle issue.
Blitz actually seems to suffer from an issue of both healer surplus and healer deficit depending on the time of the day, and the day of the week, and a compounding third issue of duo surplus, particularly at lesser populated MMR ranges.

There is no actual evidence to support the claim that Battleground Blitz suffers from a healer shortage.
The healer shortage is a solo shuffle issue.
Sure lol. Healer’s queue times being a fraction that of DPS definitely proves that everything is perfectly balanced

Sure lol. Healer’s queue times being a fraction that of DPS definitely proves that everything is perfectly balanced
Healer queue times are not substantially shorter than DPS queue times at mid-high MMR ranges. That’s only the case at base MMR, and it is amplified in weeks where the earn-honor-in-rated-BGs quest is active (such as now)
Lesser played dps specs actually appear to have shorter queues than the most common healers at times.