love that I get put in 15+ games in row where the mmr is 200-350 points below my cr and I’m the highest cr player on my team by 300+ points, so I can get that steady stream of -15 or -16 points per loss and 0 points per win.
Great mode blizzard
love that I get put in 15+ games in row where the mmr is 200-350 points below my cr and I’m the highest cr player on my team by 300+ points, so I can get that steady stream of -15 or -16 points per loss and 0 points per win.
Great mode blizzard
Yeah, sat a 2 minute queue on a 2700 char with 2700 mmr to get thrown into a 2520 game. My bad for trying to queue early afternoon instead of waiting until the evening.
Won and got like 15 mmr and 5 points or something. If I lost it would’ve been like -80 and -20
Maybe this is where I F’d up.
MMR is not the same as CR.
With low population like now there is a lot more bleed over between brackets.
The only way to fix this problem is with a lot more players.
Many ways exists to remedy the problems of arena but the issues are partly the community being opposed to reverting some changes that have been made to make the game more solo-friendly…
Ironically solo play has made this game worse.
Okay, yeah, but you can still get thrown into a game that’ll dumpster your mmr for no reason. This is sort of what healers in shuffle have had to deal with for years now.
They loosen matchmaking parameters to force games to be made but one should never be scared to press queue.
Another way to fix this problem would be eliminate MMR and use CR only for match making so that whatever your CR is you match VS that.
But this is counter productive for Blizzard because they want you to play 10X more games to reach your target and using CR only would allow us to rocket to a rating potential in under 50 games played.
Ye, movements gotta be throttled to a degree and making people play a bit is fine. Good, even. 24 CR cap on Blitz sort of brutal, though. Esp when top of the ladder is like 3400.
I feel like next season they nuke blitz mmr and/or increase gains per win.
Yup, or make sure that CR and MMR are never more than 10 - 20 points difference?
They could just slow the win / loss trajectory by moving your CR +5 /-5 per win or loss and fully ditch MMR since really it’s a redundant system that confuses people.
This would be a nice start. At the moment all day yesterday and today, EVERY game made me the highest or 2nd highest cr by 300+ cr and 200-350+ mmr. The negative effect is cascading, because it’s balancing out the average of my team with much lower mmr players while simultaneously having a balanced distribution just slightly lower than my mmr for the enemy team.
So I’m getting put in a significant amount of unwinnable games because the matchmaker figures that I should be able to carry and/or make up the difference for the the significantly lower mmr players on my team.
At the end of the day it is what it is, I’m not going to only play at a certain time of day in order to play the game. I’m more likely to just stop playing while the game feels this bad to play.
It’s the same thing in high-end 3s as well. Really cant Q before like 10pm EST or you fight a 2200 team and get +1 or -16.
this is imo a very significant reason “just hyper inflate bro who cares if people get 4200 cr” is stupid
there were so many “bald” spots in SLS2 when queues were happening at 3600
3300
2800
2500
but if you were anywhere between those thresholds the average player was simply unable to get meaningful games
a condensed ladder where larger groups of players are all within 100 points of eachother is significantly better logistically
that just doesn’t align with the average casuals immense entitlement or the average addicts desperation
Ye, every night people coordinating 3100-3300 games so they don’t get scruffed down into 2700 demon lobbies.
I can see a problem there. I do think they have done this by design to force players to play more, and even may use some shady stuff to counter comp you to scuff your CR or MMR whatever you want to focus on.
I do think they are honest about MMR but the lag between MMR and CR appears to be the real issue.
You can only queue at certain times once you get high enough. Queues outside of prime time have to be played on alts.
yeah I learned that the hard way for sure, but maybe I was lucking out the day before when I was getting nothing but 2600-2800+ mmr games and never losing points on losses while climbing.
It felt brutal queueing throughout the following two afternoons and every lobby being 200-300+ mmr below my cr [e.g., win +0 cr, loss -15 cr, win +0 cr, loss -15 cr, etc. until tanking nearly 200 cr].
In my ideal world, regardless of how this impacts queue times, the highest and lowest cr players should NEVER be placed in a lobby where the impact of a win or loss is a 0 cr gain [e.g., if the mmr is going to be way below my cr, the grouping should be tight/close enough so that I at least gain 1 cr for a win, and similarly, if the mmr is going to be way above my cr, the grouping should be tight/close enough so that I lose at lest 1 cr for a loss].
Blitz MMR is pretty busted. I have posted this quite a few times, but it’s happened a lot. This was the beginning of my ‘death’ spiral. Even though I was maintaining a 50/50 win/loss, I was losing more for every loss than I was making back in wins. Lost 250+ CR. This can go either way. If you win 3-4 matches in a row and then start going 50/50, you’re going to keep going up. Lose 3-4 matches in a row and then start going 50/50 and you will continue to lose rating. It doesn’t seem to level off very quickly at all.
One of the massive issues is the huge disparity between CR and MMR. A 1700 CR player with a 2300 MMR is not the same as as 2300 CR player with a 2300 MMR. In some cases they might be, but often times that 1700 player hasn’t settled yet. So instead you get these two teams that have wildly different levels of experience.
What badly needs to happen is both sides should have a similar average CR as well as MMR. There should NEVER be an instance where you’re the only player on the team risking losing rating.
Outside of that, we shouldn’t be losing 100-150+ MMR if we lose two to three matches in a row. A few unlucky matches and your rating could be in the garbage.
Edit: Thinking on this. It should be as simple as first selecting 16 players that are in the same range as each other. After that, assign players to each team based on CR. Seems like such a simple fix.
I appreciate that tip. I’ve also learned to avoid Sundays. I lost 700 MMR on Christmas day, but I’m looking forward to hopefully a smooth grind again from now. Ended @ 2.11cr and 2.56 MMR on Friday. Do you know the inflation rate?
Thanks for posting, yeah this is exactly what I felt/experienced the last couple of days. A death spiral is a good way to put it lol, and yeah, it just feels horrible.
100% agree.
100% agree.
Glad to see that I’m not alone. I do hope they tighten things up a bit. The mode overall is an amazing addition to the game despite it’s flaws (which are mostly due to poorly designed maps and/or balance with respect to the design of the maps (e.g., mount speed and difficulty in securing kills making it really hard to change the momentum of a match)) [e.g., winning the first fight at waterworks shouldn’t be a guaranteed win 99% of the time, cheese capping the enemy base one time in eots shouldn’t be a guaranteed win 99% of the time, etc.].
Yea, it happens a lot, especially when you have lost 2-3 matches in a row. I want to say it’s trying average in your CR somehow, but it’s not consistent… but this keeps happening.
I’ll be 200-300+ CR above everyone on my team. I then am the ONLY person losing rating. Like in the screenshot above, the average difference in CR between the two teams 1716 vs 2061…??? 345 difference in CR between the two teams. That’s ridiculous. Then you toss in the fact the other team also had a MW and it’s gg. Awful match making.
blitz is the biggest waste of time/meme bracket ever