Yes they will get marks on their account for toxicity. If this was their first offense they will probably just get a warning but the more they keep it up and the more they are reported for it, the more they will be penalized until they find themselves unable to play WoW and the rest of us can get on with playing.
Luckily so far out of my matches I only had 1 person who was being a little rude, but nothing report worthy. Every other match everyone had good spirits even when we lost.
I much prefer this over normal rated battlegrounds AND random battlegrounds. I legit might just make a couple characters just to play casually and not care about rating.
The issue with rated premades is that it can take an hour to find a group just to dissolve after 1 loss. And if you’re not playing a “meta” spec you won’t get invites at higher rating. I was rejected for groups all the time in Shadowlands even though I was always top heals. Didn’t stop me from climbing to 2100 though. A good player who knows their spec will always be better than a meta player who doesn’t.
But the issue with random battlegrounds is that it’s so premade dominated. It’s not fun to just get farmed by a group of 5 people.
Blitz solves all of these issues. It is the superior form of play even for casual bg’s now I feel like.
My only complaint is that I am not getting progress towards a vicious saddle. I was hoping I would.
I am having a blast in blitz so far, and because the matches (and the queues) are faster, a loss doesn’t feel as bad as it does in a random battleground.
Yeah, I feel like they need to up the ilvl requirement to join to having at least 1 or 2 pieces of blood token / conquest gear so the players are at least semi-serious about PvP enough to use it as a gearing method and are incentivized the actually win rather than barely trying.
There has to be a way to remediate this problem, because it’s annoying when your team is full of bots and the enemy has all the non-braindead players.
Saw a bunch of people I thought were talking to themselves in a BG later and asked, then found out they were talking to the person I put on ignore – They were abusing others in a future BG, lol
Naturally, others in the battleground weren’t all too surprised to why I had them on ignore in the first place, haha.
I had a 70-79 battleground where I had to report like 4-5 people because of some really bad toxicity (like using an actual 3 letter slur for example). I think reporting people puts them on ignore too at least temporarily as their messages disappeared as soon as I reported them.
I have not seen such toxicity in years, which leads me to believe they were all part of the same friend group. Hopefully they can all enjoy their vacation from WoW together.
Yeah, it can be pretty bad. Sorry you have to go through that.
Admittedly I’ve said in a few BGs “this dps is terrible” and for the exact reason your saying - 0 peels, low damage, low cc, low interrupts. Meters dont lie.
I got reported for it, copped a silence and appealed which was granted.
I’ve had the AI customer service bot come back to me with an example of what I was reported for as “Inc ST”. LOL. Anything that can be misconstrued as “breaking the social contract” can and will be to the AI bot. The only way is for an actual GM to look at the entirety of the chat within context (which they wont/dont)
That’s how bad the reporting system is, so your best bet is just to report and move on and not even reply.
Remember that insulting your teammates won’t make them play better. All it will do is encourage them to play worse, or report and ignore you.
And especially in a rated mode it’s silly to blame your teammates as you are the same rating! It’s guaranteed that you’re making just as many silly mistakes as they are, you just don’t realize it because you’re so focused on your teammate’s mistakes that you don’t notice your own.
Granted right now everyone is starting at 0 rating so matchmaking is going to be all over the place for a few weeks so it’s entirely possible for you to be much better than your teammates, but this excuse won’t work once most people have settled into the rating they deserve.
Yes, it’s an objective based team game, and yes sometimes you will simply lose no matter what you do. Likewise, sometimes your teammates will carry you to an effortless win.
At the end of the day, all you can do is try your best each match, respect your teammates win or lose, communicate (or at least listen to those who do), and try to have fun.
Being toxic to your team helps no one. It certainly won’t make them improve. And 90% of the time the person calling their teammates terrible are themselves the problem.
its literally a meme…entire thing is a coin flip. you can make hero plays some other bafoon will manage to invalidate it. you have almost zero agency the match is decided mostly by team comps/specs before the gates open depending on the map. you can play the objectives doesn’t matter…if anything healers have more agency in games than anything because if they can rotate and float well they can keep even the worst dps alive long enough to accomplish the obj at that location. mainly the big team fight maps temple/gilneas/silvershard etc are decided first team fight then classes that have poor aoe dmg are at a massive disadvantage. IE play sub rogue you can do a lot on FC maps or something like AB but team fight maps…practically useless. So say you get silvershard and have 3 rogues on your team high chance of a loss just because. FC maps…your team has a prot pally the enemy team has a DH or bear tank good chance you lose. No tank FC map? well your team has warlock mage rogue war priest enemy team has shaman and druids MW you prob lose etc etc how they can justify putting rating on it and anyone thinking it means anything is beyond me. Literally just a conquest/title/transmog grab for casuals.
If you’re playing to actually gain rating you’re in for a LOT of disappointment. the mmr system is flawed as well because you’ll have 6-800mmr gaps so if you’re high rated you lose more but you can’t really carry like the game expects you to or suggests you should…hence the “team mmr” lobby balancing…if you’re new to it I suggest reading up on it. terrible system. You climbed higher? you don’t really fight higher you’ll have 1-2 higher rated per team then you get stuck expecting to carry multiple much lower rated players because its doing a team avg “skill” but that system doesn’t work when you have map control, and various other objectives that impact win loss. If it was just straight up duels it would be more accurate. I’d take a team of avg joes any day over a couple high rated with multiple noobs but that’s not how their dog water system works
two examples I had happen…sat defending base on EOTS ran in smoke bomb capped the flag 2x team winning the team fight. instead of recapping nodes team of rejects sat road fighting fighting mid allowing enemy team to catch up because they capped the node respawn right away after each of my flag caps where my team didn’t. then at the very end we still had it I’m defending base from ninja cap hunter with 5 people mid they not ONE of them could aoe the flag and keep enemy healer from grabbing his flag cap won them the game they had been losing. Did my job even made some quality plays capping flags to get us ahead but a couple brain deads cost me the game.
WSG I defend flag…get spam cc’d by 2 calling for help. everyone mid fighting let efc run right by them 0-1 they are ahead…I make a hero play to secure a flag cap killing their fc and recovering our FC’s dropped flag. enemy team druid grabs flag 20sec on the clock I stall him long enough for my druid to grab theirs to hold til the end…some casual andy assa rogue grabs flag instead of just hiding in their base til time runs out he runs right out into mid and dies allowing them to cap when we would have won with last flag cap if he just ran circles. You literally couldn’t make this kinda stuff up…and I’m on like a 10x losing streak from those kind of scenarios. When the games are close…all it takes is a couple smooth brains to ruin the game for you or you could be favored to win but that one heavy rock they put in your backpack manages to literally cost you the game.
I went from 9-14 to 10-25 1588 to 1500 entirely out of my control, no I didn’t play flawlessly but I didn’t make any game losing plays imo it shouldn’t be rated it just breeds toxicity and elitism and blame games etc just add the rewards into honor level or games played type of bs and throw it in the normal playlist. There should be a much higher barrier to entry if its going to be rated at minimum people doing placement games that aren’t even rated IE below 1k rating shouldn’t be matching with people at 1600. I’m sure most would MUCH rather have longer que times for games they feel like wasn’t decided for them before the gates open. Everybody messes up I get that…but losing rating when you have people that have no idea how the game mode works or even how to pvp isn’t just a feels bad man…it literally makes it a meme or people who actually want to compete in a RATED(competitive) mode will stop playing or just not gaf
To top it off it doesn’t even count towards vicious saddle despite it being in the rated play list prob another bug. iirc I was nearly 1600 last night 0% progress towards seasonal pvp mount no shot its 5-600 bg wins for it
I just went from having won 8 out of 9 to 8 out of 16. People just suddenly started completely ignoring the objective. Temple not a single orb was picked up, ppl just camped mid. Going to be a slog to get out of this mmr hell
Same. If my team is brain dead and its obviously going to end with a loss, I will just stand around somewhere it looks like I’m not throwing the game and move enough to where I don’t get afk.
That’s how I started too. Then I temple 4 times in a row and lost 3 of them. Now I seem to be in MMR hell and have gotten two separate games ruined by a griefing tank on top of a bunch of other painful losses that shouldn’t have happened. And basically every game has had several people raging at each other.
That’s a bit toxic to be honest. I’ve had at least a few games where we came back to win with a little bit of communication after first team fight. You don’t really gain anything from just giving up.