edit: I’m not saying that low cr people shouldn’t be in high mmr games, I’m saying that the teams in the lobby should add individual CR into the equation when balancing the teams
Almost every loss I had was just one team with high CR people and another with the majority of people barely out or still in their placement games
The lobby of 16 people should be separated as equally as possible relative to everyone’s CR
This was my most recent game, guess which team destroyed the other… https://imgur.com/a/0JlBYA3
High (very high) CR may be had from skill, or purchased. MMR is ment to reflext recent success, although it’s a team game, so the success might not have actually came from the high MMR player, similarly as is the case for high CR players. I wouldnt over think the CR difference too much. MMR disparity would affect you negativly if you were the one with the high MRR, compared to the enemy team’s average MMR, just because a win might not get you much CR.
If you see your enemies have a super high MMR or CR, you did it. You are playing with the best people in the game and congratulations, the game thinks you’re one of them. That’s the closest thing to beating wow that there is. Crack open an adult or otherwise beverage and pat yourself on the back. Now that you’ve made it, you can just play for fun.
Anything Lilbeadie says is either about boosters or premade queue-synchers. Essentially cheating.
The guy spends all day, every day, here on these forums ranting about it at every opportunity, yet never seems to post any hard evidence about the claims of how wide-spread it is. According to him it apparently happens at pretty much all mmr levels.
I’m not implying that cheating doesn’t occur, but I’ve climbed through the system roughly 4 times now and have not seen any of the behaviors he claims are rampant. Stating this will probably get me an accusation of being “one of them”.
How quickly the same accounts show up to try and derail any talk and run damage control if anyone even mentions whats going on.
These accounts work full time jobs selling pvp content in the game, they have a vested interest. A simple google search shows dozens of websites from whom they work for or purchase from.
This game design is intentional, in trade chat its non stop spam for Raid carries and Mythic+, all just a wow token away for gold. Its like the game converted to pay to win, and its driving off the player base.
PvP however is different, thats not gold, those carries are for cash.
Someone at 2400 mmr with 200 games played is more likely to be better than someone at 1500 CR with 15 games played on a lucky winstreak at 2400 mmr. How hard is that to understand?
MMR swings wildly during placement games, that’s why CR should also be taken into account when balancing teams
2400 mmr when you played 200 games means a lot more than 2400 mmr when you only played 15 games and possibly lucked your way into wins
Meh, have to disagree. The amount of just terrible players I see in my 2500-2700 lobbies is just comical - and that’s not me saying I’m great, just a general observation. ~90 games ~2415CR. With enough games I’m convinced anyone can hit 2400 ( in BGB ).
What I’m saying is that there’s a higher chance that someone high mmr and low amount of games played is worse than someone with high mmr and high amount of games played
It doesn’t hurt to balance the same 16 people in the lobby into more equal teams
The matchmaking in that match looks to be a mess because one of the duo queues on the alliance side appears to have a very high MMR player queued with a much lower MMR player.
The biggest difference between a person who is lower CR but has a high win rate and is good at the game than someone who is higher CR and good at the game is the number of games played. That’s it.
It is wrong to assume that someone who is lower CR can’t compete against someone at higher CR. It is also wrong to assume that they can. Whether they can or can’t has nothing to do with a number and has everything to do with their actual individual ability.
I generally agree with this. But when there is a significant difference in cr to mmr, it doesn’t really make for a great game in my personal experience.
For example, there were some 3.1k+ lobbies running the other day. In each of those games, there were like 1-3 players who were 1600-1800 cr. All of which appeared to me to be on a win streak. They had very few games played, only one I can recall was 16-9, and somehow at 2800-3k personal mmr. Often with no, or very little, experience. Games were pretty much whoever had the most of these players lost.
Obviously a bit of a unique situation because we were at the very top of the mmr range and there just isn’t many players around there, so the game has to pull people up. It just doesn’t really make for a very high quality match. And it appears to be happening at lower mmr as well.
I guess I forget that duo queue exists sometimes tbh. But do you really think you could gain that much mmr over the course of a few games? I know I had to grind 100+ games before even getting close to that mmr, even with a 60% or so win rate.
I feel like I need to start out a fresh toon and see for myself now.