Blacksmithing crafting orders absurdly expensive by comparison

Yeah but blacksmithing is useful if you are a plate wearer and its easy to mine your own ores when you fly around khaz algar looking for honorable kills. Then you can make all the alloys you need. And the plate armor usually sells for like 200g to a vendor whereas alchemy no one ever really buys potions or flasks, people just want you to drop a cauldron for the raid but cauldrons are like 1500g each for mats.

All my herbs that could make me money on the AH get used up making healing or mana potions, or some other crap that no one pays for. Its a rough life trying to stay an artisan each xpac but ive been an elixir master with max alchemy for every single expansion so far on my paladin and my rogue has done the same with engineering.

To justify the ridiculous cost of blacksmithing, ive seen people give 10k-25k commission just for weapon recrafts, there isnt any other profession getting that kind of gold because only blacksmiths can forge weapons unless you are looking for a gun.

/run local c=C_CurrencyInfo.GetCurrencyInfo(3058) print(c.maxQuantity-c.quantity,"for",(c.name:match("ly.(.*).Kn")))

While this number is greater than 0, the blacksmith will get an additional pool of orders asking for more basic crafts requiring fewer mats.

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I just leveled 4 blacksmiths at the start of the expansion and called it a day. Regardless of what it is I will have A blacksmith that is maxed in that thing and if I donā€™t then Iā€™m floating enough knowledge points to spec into whatever I might be missing.

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With 5 tier slots in the game, one of those slots can be a crafted item.
Depending on the items you have looted and the stats on the options you can loot, crests you have available, and/or the stat weights for your spec, a crafted item in any of those slots (Helm, Chest, or Legs) may well be the best item a personā€™s spec can get - and of course, youā€™re not reliant on RNG.

Your thought process is extremely flawed.

Not to mention even if other players are making suboptimal choices and requesting crafts in those slots, a crafting order is a crafting order, and you can fulfil and profit from it regardless.

Except the crafted item is 3 ilvl worse than the non crafted item. Not a single spec in the game wants to use more than the 2 crafted items they need for embelishments and these are solely restricted to bracers/cloaks/belts/boots/weapons for having the minimum impact on your overall stats.

Considering you didnā€™t look up any classes bis list to check in advance that you were correct, Iā€™d put a hearty ā€œno uā€ in here.

This would be the decision that applies if you loot the Myth version of the BiS item for your spec (and thereā€™s wiggle room based on the items you have looted already, so a sim would give you a better idea where you stand). At the point where youā€™re considering crafting an item, that may not be true, and may never end up being true. Given the choice of waiting weeks or months for a low-odds roll in your Mythic+ Vault, or crafting an item right now and having it be an upgrade to the item you currently have slotted in there ā€¦

If you end up in a really wacky stat combination because of the RNG your looted/equipped items are, itā€™s potentially possible that a crafted item COULD outperform the BiS item until you RNG different items in the other slots, but thatā€™s also a more fluid situation, and your odds there are at least a bit better to change things in a shorter term.

Thatā€™s the sort of reason why every ā€œBiS listā€ recommends you run sims to find out what the actual best items for you are.

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a non-bis 639 is better than a bis stat 636 crafted for more classes than not. Even just having the crests free to craft something suboptimal at that ilvl is something weā€™ve really only had the luxury of doing recently with the crest changes halving crest upgrade costs and dropping the gilded crest requirement from 90 to 60. Iā€™m using crafted pants on this toon but Iā€™m also in the exceptional minority of players who will ever do so. Maybe next season if we start with the cheaper crests some more people will craft myth offpieces that they plan to upgrade from later.

Thatā€™s not a fact that needs to be checked because it doesnā€™t really matter. The person I was responding do claimed that people would NEVER ask for a work order in helm, chest, or legs. As long as some circumstances exist where thatā€™s a viable option for a person to consider, those work orders are in fact going to exist.

And of course, youā€™re STILL talking about a non-bis 639, which is assuming a Myth track item has dropped in that slot. The calculation if someone is still rocking a Hero or Champion item because RNG (or because theyā€™ve started later in the season) is much simpler.

Edit: Was literally online for less than a minute before seeing an Everforged Legplates WTB in trade. That doesnā€™t mean itā€™s a pattern, or that itā€™s common, but if I was logged on an Armorsmithing Blacksmith, a sale is a sale.

Eh, thereā€™s a few factors at play. First of all, crests were in plenty prior to the cap being lifted because the cap had already gotten so high - in fact, one criticism was that lifting the cap wasnā€™t super relevant because the cap had already gotten so high.

Being able to use Crests also depends on having items in those slots drop in the first place. Itā€™s fairly easy early on to get the obligatory crafteds out of the way. After that, it comes down to bang for your buck, and if youā€™re sitting on Crests while the best items are just not dropping, itā€™s easy enough. And of course, the Crests spent on the crafted item arenā€™t wasted because if an item does drop later, you can upgrade it without spending as many Crests (except for that last one).

Crafting an item in tier slots (especially high-budget tier slots) is a bit wonky on the season to season change. One benefit of having, say, a crafted Leg in place is that it becomes relatively trivial to recraft it for a future season. The corollary is that in a new season, you may not have the same tier slots drop, or the same tier slots may not be optimal, so it may be there is no crossover from Season 1 to Season 2. Itā€™s just luck of the draw, but thatā€™s also true if you crafted an Unembellished Cloak because cloaks didnā€™t drop, or whatever. You may never carry THAT into Season 2 either.

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They really should have the NPCs offer more of the ingredients when putting these up, especially if itā€™s the more expensive mats like sanctified alloy. Either do that or have them offer like 100x the commission on epic items to offset the cost of the materials.

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If Iā€™m tracking with your comparison, I get 4 points a week from smithing, too:

2 points from the ā€œcraft threeā€ quest from this NPC:

And then 2 points from treasures, one of which is this:

I think alchemy gets 4 treasures they can get so actually 6 points per week, not including crafting. Is this what youā€™re referring to?

My bad not being particularly clear on that one, of the 2 treasures most professions get to dig up a week some give 2 points (like alchemy) and some give 1 (like BS). The other poster asked which blacksmithing landed in and I was just clarifying my earlier post on that particular piece of info. :slight_smile:

I donā€™t particularly have a problem with this, depending on what each professionā€™s specialization trees look like it makes sense that some get more KP a week and some less. The weekly quest for engineering only gives 1 point for example while other crafting profs give 2 and ench/skin/herb/mine give 3.

Full list of weekly KP sources for anyone curious.

https://www.wow-professions.com/guides/the-war-within/weekly-profession-knowledge-points#gathering
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I just simply refuse to do any of the orders that donā€™t supply any of the expensive ingots. Occasionally you will get lucky and that will be the case, but most of the time I just skip them. I will just gain BS knowledge more slowly.

Same with the quest that for some reason wants me to just hand over 2 null stones to just go into the ether. Not gonna happen.

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Thanks for this, but yeah I have all the treasures, itā€™s the first thing I do when I ding 70 :slight_smile:

I have roughly 70 crafting alts (mostly alchemy)

Still a huge parity issue with cost vs other profs, especially with how often they post orders requiring you to provide 10k gold+ worth of mats. 2 of todayā€™s possible point grabs plus the one weekly Iā€™m ignoring costs just over 31.1kā€¦ absurd.

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Sanctified alloy/profaned tinderbox is outrageously expensive and that has never been fixed. Each craft should yield 20 bars not 2.

Itā€™s fine if the tinderbox is needed for expensive weapon enchants or embellishments, not multiple for every single crafted item a profession can make.

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The system is working as intended, meaning itā€™s keeping you broke while you try to make money. Iā€™ve sort of given up on catching up in any meaningful way in professions, despite doing them diligently since the first week (some more than others).

My shaman needs a one-handed mace (or two) but the cost to make it 5T is too much, as all the mats and alloys also need to be highest tier,and itā€™s the one weapon I didnā€™t put talent points in. So she uses what she has until my blacksmith maxxes the points in maces.

My server is also saturated with craftersā€™ so gettong orders from trade chat is pretty hard these days. It is what it is. I assume with the new patch things will pick up again.

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Yeah, and even if the price of all the materials was comparable, blacksmithing is by far my worst profession in terms of how often the patron orders are demanding every material for knowledge point items. BS is the only one that I have catch-up points available for and Iā€™m behind at least 20 still at this point because of just how many zero-mats-provided patron orders Iā€™ve gotten that Iā€™ve decided to pass on. Itā€™d be far worse if not for the presence of the catch-up 1-point orders.

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Yeah, the crafting orders are still out of balance. Currently my Blacksmith has 4 crafts in the patron orders that call for over 26k gold worth of materials for one single material. 2 out of four have no materials provided and the other 2 have the cheapest ones provided. Thatā€™s more than all of my other maxed professions combined for the week.

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The flickers(1KP) are the catch ups. The glimmers (2 KPs) are the regulars you can get per week.