Post if your spec is overall getting better or worse in 11.1
Feels like MW is getting some arena buffs, dunno how well it’ll translate into BGB but overall they’re getting more damage with higher CJLs and insta-sheiluns could be good.
WW getting some damage buffs, more burst damage with mastery buff and possible CJL play. Immunity to cc while channeling conduit feels pretty huge, dunno how their survivability is going to be tho, feels overall nerfed compared to start of tww. Also some nice QoL changes.
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Monk set looks cool and you get a plunder ability. Could be fun!
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Not a fan of plunder ability tbh, tested it out and the charge up time is just annoying. You’ll basically lose a mobility CD in exchange for using it as a damage ability. It’ll prob be good vs melee cleaves
It takes like 2 sec to full charge distance and still like 8 yards shorter than FSK
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ah, that kinda sucks… I wonder if they’ll make a talent, or even pvp talent that you can press to insta charge it. Like evokers have for their fire breath, or even kinda like NS, i guess.
No one would take that talent, not worth a talent slot to turn ability into something you can’t even control the distance you’ll travel on it
Maybe making it so you become immune to CC while charging it might be worth taking like that evoker flyby
when you’re charging it, it doesn’t just give you placement to move further while you charge? It just goes farther no matter what?
I thought the ability was like a dive? I didn’t actually play plunder…
It’s EXACTLY like slicing winds from plunderstorm, you charge up diff levels and each level solely determines the range you go. You can move while channeling it but it snares you down just like plunderstorm
oh, ok… I thought maybe it would be like heroic leap essentially. Just the more you charge it, the more distance you can chose from and more dmg it does. ah well…
It’s basically a worse FSK in every way except it does damage if it touches you
Would have been a much better ability if it just made FSK do damage if it touched you instead heh
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Arms and fury get significant damage buffs that nobody asked for.
There are nerfs to some talents though, and tbh I’m not sure where it’s going to land.
Thunderous Words is getting nerfed from 30 to 20% increased bleed damage and we are losing access to double odyn’s fury through a titan’s torment rework. So big AoE burst fury is basically dead, but tunneling one dude for tremendous damage fury is probably going to be very spooky.
Sharpen blade change is a pretty meaningful nerf that tbh I’m really salty about. It’s going to make setting up kills as arms worse.
Colossus arms is gonna have an even worse time because colossal might is no longer triggered by execute.
Mortal strike had a baseline buff to compensate for a nerf to a talent which made overpower increase MS damage. So basically setting up big damage was watered down and the rotation is like 5% more zugzug.
Pretty meaningful mobility nerfs. Fury loses double heroic leap.
DPS specs do get access to dragon charge, but it replaces heroic leap and is just kind of a meme ability. Will be toxic for EotS.
War banner got reworked to be a shout which will probably make it more viable. It replaces berserker though which means you wont be able to use it for your team without nerfing your own uptime, which is kind of irritating.
Rallying cry might not suck 
Rebound pvp talent getting a buff. It will now double damage of reflected spells. Probably still not worth taking, but it will be a funny meme to reflect the occasional chaos bolt.
TLDR: Meh. I think it will farm mediocre players harder but get punished by good players more. Solidifying warrior’s place as the tutorial class.
My guess is that we all be prepared to bow to our MM hunter overlords.
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RSham is getting a 5% healing increase which I doubt will be significant enough to deal with the amazing changes other healers are getting. Rsham was bottom/middle of the pack season 1 and looking at the changes, I expect we will be the bottom in season 2.
Only holy priest and rdruid were considered worse than rsham and their changes look better than rsham. The fact that S-tier healers like disc, mw, and hpal are getting buffed makes me chuckle. The one I can’t seem to wrap my head around is:
- Developers’ notes: Flash of Light and Holy Light have a lot of power tied into talents modifying their effectiveness and we would like these spells to be more effective to cast without these talents and casting these spells without Infusion of Light active to be a more viable option.
- Holy Shock damage increased by 100%.
- Holy Shock healing increased by 40%.
So many good changes for other specs, and rsham gets “5% increase”. Always the redheaded step-child
For misterweavers, I think they made a really good choice of not making RJW’s heal be busted against zoos, and instead have a baseline of 3 gust of mist procs even on fewer targets (vs more than 8 against zoos)
I think that coupled with hpal losing double BOP, we’re going to have more even matchups against other healers - by virtue of now probably facing other healers beside hpals back to back
Overall misterweavers are looking like a solid healer for season 2 with more normalized performance and nerfs to oppressively strong competitors
I’m not sure if they’ve released any buffs for restoration druids, but so far it looks like they’ll keep being losers
Cdew was saying farseer is going to be insane in 11.1
Arcane mage being pretty much ignored is depressing my fav spec and it got very little attention even with all its problems in pvp, don’t get me wrong good spec but steep learning curve with huge punishment for tiny mistakes.
Yeah, this change is an insane buff to WW. They going from 2 BoPs and 2 BoFs to 0-1 BoP (if they play spellward, they’ll have 0 BoPs) and 1 BoF
Huge indirect buff for physical dam classes