Horde queue times suck, It’s just more incentive to roll alliance. It’s a con for playing horde. Although as others have said, if you queue for multiple BGs at a time, it’ll go by faster.
Don’t like it then go alliance. Or be cool and play both factions. Personally I play both.
Horde should have long que times. That’s the bottom line. You can’t have your cake and it too. The alliance is full of bad players and although we have better que times, we will also have less skilled arena partners and a worse pool of players overall to choose from.
What a silly take. “Me boomer walk both ways uphill!”. Yeah dude I’m 32, I remember long queues in the past. My point is that it’s a 15x difference, so from a gearing rate balance it’s a problem, AND furthermore, why would you want something that isn’t intended to be a challenge (waiting in queue) to be some sort of imba rite of passage in the game when Classic is a chance to remake it even better?? Be forward thinking… while going backwards… into classic… but except forward.
Adding an incentive to PVP is not going to make more Alliance pvp, you do realize that right?
Alot of people on the alliance don’t pvp because it is not “fun” to them from a subjective standpoint. Blizzard already tried this in Legion, and in BFA adding incentives for alliance to turn on warmode. you know what they did? They didn’t turn on warmode because it’s something they don’t enjoy. I played Alliance at the time and just nicknamed it Horde mode because thats all you would see in the world. Eventually I gave up and just went Horde and am much happier now that I did.
Again, as everyone has stated. This is not an issue for blizzard to solve. If you have an issue with this, you have the tools to solve it yourself.
I have considered this but I think you’re exaggerating it a little bit, from experience. I see why you would try to compare to war-mode’s results (which was added in BFA, not sure which Legion thing you’re referring to but I may have missed it), it seems logical but I don’t think it actually is.
The incentive to PvP only works if you’re confident in the design of PvP. Legion PvP was awful, just objectively from the perspective of a class-based MMO. The further homogenization, counter-play removal and shifting power from active gameplay to passive artifact traits was really dull - too many small examples to list. PvP templates really didn’t work out either, or at least not the way they were implemented. Otherwise cool expansion thematically, PvE design, cool animation upgrades etc. - but none of that matters if the core is missing or incomplete.
A lot of this had to do with continually shifting complexity from class design to raid design, which affects PvP adversely and I would argue this actually began most earnestly in Catacylsm, then got worse over time.
PvP in general is miles more interesting and cohesive in TBC, just by virtue of class-interactions and gearing options / customization alone… so maybe the problem will sort itself out after launch when we have access to all of our toys and Alliance will get more active (arena participation @ the end of S4 TBC was double that of S8 end of wrath, despite Wrath having more subs, arguably due to PvP pacing being easier to swallow in TBC for newer players). In the meantime though, there is this default biased assumption of universal horde superiority, that seems like the developer’s responsibility to quell. I think once you onboard Alliance, PvP adoption will pick back up, because the product stands on it’s own… but psychology and established notions are something we have to battle off first.
I always see this sentiment, but in reality for TBC PvP, Alliance racials are overall better than Horde racials.
Perception. This ability is completely busted for arenas in particular. If you are used to playing an alliance stealth class, I recommend rolling a horde rogue or druid and find out how frustrating it is to get popped out of stealth from 30 yards away over and over and over again. It is doubly frustrating if you are used to playing a night elf or human since you probably don’t appreciate what a massive advantage you have been playing with in terms of stealth level/detection. Consistently robbing a rogue of its opener is about as big of an advantage as you can get in this game. And being able to prevent a druid from opening with a nasty cyclone or escaping and being able restealth is equally powerful.
[enormous gap]
Escape Artist. This is completely broken in the hands of any non-braindead warrior. Yes, it’s really only massively beneficial to this one class (otherwise, this ability is just okay). But on a warrior, it has single-handily won so many games for me over the years where I would have otherwise eaten a full frost nova, imp wing clip, root, etc.). I can’t stand playing any other race for warrior, this ability is such an enormous crutch. It changes the entire approach that opponents have to take toward you. A mage has to save that cold snap, ice block, or blink; a druid will have to think twice about when to pop that Nature’s Grasp. It directly softens your hardest counters.
Will of the Forsaken. Especially powerful for a mage or priest. Helpful for rogues, but you shouldn’t be eating many fears as a rogue to begin with.
Hardiness. Even post-nerf, it’s a great racial ability. It makes orc my personal preferred horde race for most available classes. Not having an extra active button to press is a kind of nice as well.
Shadowmeld. The stealth advantage for druids (and rogues to a lesser extent) alone makes it formidable, but this is a powerful ability to allow a mana user to sneak a drink without being hit from range immediately or tagged by a pet.
Arcane Torrent. Since blood elves only have two melee classes, and this puppy only has an 8 yard range, you only have to worry about ret paladins and rogues for this one. And rogues don’t really need another interrupt, they are better off rolling undead or orc. It also has a long cooldown, so this gives a paladin a single silence opportunity over the course of an average length arena match.
War Stomp (situationally powerful, best used by druids when forced to shift into caster form with a melee clinging to them before popping a regrowth/cyclone/etc).
Stoneform
Troll Berserking
Gift of the Naaru. If this scaled better, it would be incredible. Honorable mention for having the best secondary racial ability - that extra hit % is nice.