As with most things that are repetetive, boring, and isolating.
IMO they need to just hard merge servers at this point…
There are so few people who would actually give a flying leap over a rolling doughnut at this point because the community almost does not exist any more…
Given that the “new tech” allows modern WoW players to actually play with friends from other servers eliminates the “But my friends” BS argument that some one would use.
Hard merging of servers to simply cut down on the extremely long list of servers would go a LONG way in restoring a sense of community because then players would see some of the same faces now and then; IMO a very good thing.
There are ways they can even manage to put a small element of community back into PVP by making it suck less and bringing back the Battle Groups…
IMO Battle groups > mega BG group.
There are 2 constant glads in my guild, and 4 or 5 other’s who get Dualist / glad every now and then… All of them have told me that Either Cata / MoP would be a good template to use for Class design to “Fix” everything wrong with Modern WoW.
I don’t know how true that is given I did not play them, but from my perspective and observing Blizzard’s direction from what I can see first hand MoP might be the better choice given it’s got the same talent system as the modern game.
Again that’s me speculating because I don’t have any MoP or Cata experience.
Its not going to save the community aspect, because its far more than just the server delineation now. Its also the lack of endgame world content, the lack of need to find regular friends for dungeons and raids, and the ease at which a single player can complete everything.
The battle groups became the CRZ groups for the most part. And even if you had one server population, it would be a long road with a lot of hard decisions to push Retail back to a place where people teamed up. Even multi-tag destroys the need for grouping.
There are Two ways to Save Modern WoW…
The first one is rip the bandaid off after the development of the NEW game based more along the lines of Classic WoW with the HOPE that Classic WoW players and players who came in around TBC would bite on this new take on WoW.
OR
Drag it out over 2 or 3 expansions with gradual reversion of bad designs to a system that worked before. This essentially washes out the “modern WoW” players and replaces them with actual MMORPG type gamers again.
The second option is how Blizzard got to this point, but I don’t know if they can afford that method to go backward.
And the first option is also a risk but COULD have a massive reward, but does come with the possibility of a bust too…
Then again at this point is it really a risk when things are that bad? The players who’re playing right now on BFA, most of them you could make any change you like they they would keep playing because the “Stable” population is mostly addicts with a sprinkling of slightly addicted tourists.
What you’re saying is:
“Blizzard has no good options”.
Which is why I see Classic as a chance for them to test one option and see whether there really still are people who want it. But it has to be warts and all, not watered down for “cherry picking what I like”.
Yup, I totally agree with that…
I suspect if Classic is a massive hit, then they very well might HARD switch Modern WoW’s design principles to draw in a much more robust customer base.
After all they’re really stuck right now on Modern WoW… Nothing they can ever do will keep up with the “consumption” of content…
Nothing they ever do will be acceptable because any time they do “ITS TOO HARD, NERF IT NOW!”
How do you get out of that trap? Replace the audience.
Well, replacing the audience will require adding content like horizontal progression questing etc. They will still have to do the work to get the content that the people they want, want to have. They could provide all this content to the current base as a stepping stone to finding a different playerbase.
Or non-spreadsheeted items too. Make things that are niche or unusual.
Or…
We can just let Retail WoW follow it’s own track. Retail WoW seems to be doing fine. It’s got a large stable playerbase and is the most successful MMO in history. It’s still going strong 14 years in and is still profitable.
Does this mean Retail is perfect? absolutely not. There’s lots of stuff wrong with, especially in BFA. But at the same time there is a process in place for fixing its problems. There’s no reason to end such a profitable game.
Classic can follow its own separate path.
Also, the age of MMOs seem to have mostly ended. MMOs as a genre are not as popular as they were back in the day. As much as I’d love to play World of Starcraft, I do not think Blizzard is ever going to make another full MMO.
Agreed, getting away from the computer generated items is a big step in a positive direction.
Another thing they could do is to Build a new game BASED on Classic just like some of the guys on the forum have brought up…
I deleted the rest of my post because it went way off into the mundane details of stuff that no one will ever read…
I do like Lateral progression; escalation in power is not actually needed. Making the content challenging and interesting to go see is what Raiding always was about.
I would be on board with a Classic+ once Classic has shown its mettle, and as long as Classic remains untouched. It would give all those people demanding fresh servers or resets, at least one reset too.
And they could provide the options people want like different forms of battle ground.
But we still need to prove that Classic can be successful before any of this gains traction.
I fully agree with this; it’s the most logical step to go if Classic does well.
Going TBC like some folks want is great and all but it’s just going down the same path over again. Would a legacy TBC server be a good idea? Sure I guess no problem, most of the work is done because of Classic WoW…
But Classic+ servers that do not replace genuine Classic WoW are IMO the smart move.
Kevin Jordan: “They answered a lot of softball questions”
Me: What? Talking about Rp realm sharding and Pet battles while the Game is collapsing around them are totally not Softball questions!
But seriously, Kevin Jordan talks in a clear and concise way, Ion Hazzikostas just beats around the bush.
Once you know every quest hub in vanilla and do every dungeon quest you dont have to grind much at all.
My first toon in Vanilla needed lots of grinding because i didnt know about every hub or bother finding groups for every dungeon, My last toon didnt need any grinding.
The trick is dont skip early, for example on Alliance do Westfall and Loch Modan.
Where people go wrong is they skip entire zones somewhere between 10 and 25, If youre Horde dont just rely on Barrent etc, go do Silverpine too. If youre Alliance dont just do westfall/Lakeshire/duskwood, throw in some Loch Modan or head out to the NE area.
Do dungeons at appropiate levels and make sure you have every quest.
That’s probably a better way than I did it.
I recall back in Vanilla there were times I ran out of quests and couldn’t find any more.
The worst gap was the final push from 57-60. No quests at all. At the time, it took about 30 hours of mind-numbingly boring grinding to get the exp for those final levels.
I leveled to 60 fairly early in Vanilla though. Within the first several months after release. I think more content was added after i got to 60 for those final levels, like Dire Maul.
Well he’s a lawyer, so there is that.
good work. indepth and interesting, though i gotta say, i dont know why he doesnt like lore. lol i think he’s a good sounding board for ion. but also, he makes material (not literally( for evitel, who does her own version of him. its cute!
ROFL, that’s a fantastic satire.
she’s adorable lol she has even donned a cap recently, for her lore impressions, cause he’s been wearing a cap in the q&a’s.
She’s really good at pulling it off.
She doesn’t say “cool” enough. Not Lore-like.