In my story, Zuelle is the champion. In your story, Dayon is the champion. Zuelle is a Human Warlock in the Alliance while Dayon is an Undead Warrior for the Horde. Dayon doesn’t exist in my story, while Zuelle doesn’t exist in your story.
Disagree. I liked having a bunch of minions saluting me and kissing my butt every time I logged in.
You don’t know what my story is for Dayon, actually. You’ve got no idea whether I accept or disregard the Heart of Azeroth narrative or want anything to do with it.
If you’re assuming that I’m arguing from a position of disatisfaction because I don’t want to share my participation trophy, you’ve got it wrong.
I don’t know what you choose to do in your gameplay, but as far as the story is concerned, you are the champion if they want you to be the champion at a particular point in the story.
I don’t know what you choose to do in your gameplay, but as far as the story is concerned, you are the champion if they want you to be the champion at a particular point in the story.
And it’s a story that is at odds with itself. That’s why it doesn’t work in this setting.
You cannot make a persistent world, fill it with thousands of concurrent players and then tell each and every one of them that they’re the champion that it revolves around.
I know that you’re saying that you can ignore them, you can pretend they’re something else, but it’s the fact that the player is asked to do that which invalidates this as sensible story. It would be far better to integrate other players as contemporaries rather than pretend that you’re the Chosen One and they aren’t.
It would be far better to integrate other players as contemporaries rather than pretend that you’re the Chosen One and they aren’t.
Maybe, but I’d rather they be consistent. And since the other players are never really considered in the story, I don’t see why they should start now.
For that matter, even our characters are at odds with the story because the quests acknowledge us, but the cutscenes ignore us at key points.
Again, I’d rather have a consistent story throughout. As long as it’s consistent, suspension of disbelief can take care of the rest.
Maybe, but I’d rather they be consistent.
The current story isn’t consistent. It tells you that you’re one of a kind when you aren’t.
I don’t see why they should start now.
Because it’s not too late to tell a story that isn’t bad.
Again, I’d rather have a consistent story throughout.
Again, the Chosen One narrative is not consistent.
Again, the Chosen One narrative is not consistent.
I think it’s consistent given my questing experience. Most quests are done solo, so if the story decides to give my character a more important role, that’s consistent with that mostly solo experience. That doesn’t mean my character does not need help, and when help is needed, it’s also consistent with the part of the quests that are multiplayer.
I think it’s consistent given my questing experience.
You’re talking about a personal experience. I’m talking about the overarching concept. No wonder we’re talking passed one another.
If you’re easily convinced, that’s fine, but the suspension of disbelief is too great for this to be sustainable.
You’re talking about a personal experience. I’m talking about the overarching concept.
The overarching concept should be consistent with the day to day questing experience as that’s the primary experience you have with the story. That’s why I do not agree that it requires too great of a suspension in disbelief.
If you’re asking for consistency in the “overarching concept” that is not felt in the quests themselves, then that’s not consistency. That’s what we have now, actually. We do the work in the quests and then we disappear during the big moments of the story that we helped drive. That’s inconsistency in the story.
The overarching concept should be consistent
The game tells you that you’re the Chosen One.
You know in the back of your head this is not a unique experience, and that everyone gets to play this role.
I don’t understand what you mean when you say it’s consistent. When you put on blinders and think only of your own personal experience? That flies in the face of the point I’m making.
You cannot ignore it entirely. The player is not completely ignorant to the understanding that if THEY have a Heart of Azeroth, so does everyone else. So your point about how it’s consistent with your gameplay experience is irrelevant.
I guess man.
I’m casual and I abhor being called commander/champion/speaker, or whatever the hell else we’re called. I’m just a rando. I liked it that way.
If I want to be the hero, I’ll go play FF14 where they know how to write it properly.
I don’t understand what you mean when you say it’s consistent.
What I said in my earlier post. When a quest tells me I’m supposed to kill someone specific (not just random mob), I also know in the back of my head that this is not a unique experience. Even if not everyone does this same quest, someone else can and likely does.
So when the story decides to make me the champion later on, it does not matter. The story already wants me to take my questing and story experience as being my own and ignore any other player doing the same quest. It’s just being consistent in that regard.
When a quest tells me I’m supposed to kill someone specific (not just random mob), I also know in the back of my head that this is not a unique experience. Even if not everyone does this same quest, someone else can and likely does.
You’re discussing this experience entirely from the perspective of the individual player (you, in this case) and your own level of being able to buy-in. I’m not.
Answer me this: You are aware as a player that you are not the only Champion f Azeroth, yes? It’ll seem rhetorical, but humor me.
The story at this point feels like some poorly written anime fan fiction. You’d think they could afford better writers but apparently not.
You are aware as a player that you are not the only Champion f Azeroth, yes?
In terms of game play? Yes, I’m aware I’m not the only one.
In terms of story, I don’t remember seeing any specific reference. Maybe in dungeons/raids, because I think the NPC refers to you in the plural during dungeons and raids, but then go back to referring to a single character outside.
In terms of game play? Yes, I’m aware I’m not the only one.
In terms of story, I don’t remember seeing any specific reference.
The gameplay being the thing that shatters the illusion of the story is the entire point that I’m making.
The gameplay being the thing that shatters the illusion of the story is the entire point that I’m making.
And that’s my point about seeing other people about to do the same quest that I just did. That illusion has been shattered regardless of champion status.
That illusion has been shattered regardless of champion status.
The fact that the illusion gets shattered at some point is why this narrative doesn’t work.
The fact that the illusion gets shattered at some point is why this narrative doesn’t work.
The fact that the illusion was shattered since the beginning means it doesn’t matter any more by the time it gets to that point. By then, you’ve either made it work via suspension of disbelief or you’ve ignored the story and just enjoy the game play, which ever works for you.