Bfa survival is awful

Was this a jab at MM? If so I’d invite you to tell all the Hunters in high rated arenas to just “git gud” at MM because none of them are playing it.

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Nah I just saw your post saying survival was bad and cant kite or something. We both can agree mm is garbage lol.

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That’s not at all what my post said so think before you speak.

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You definitely said what I said at the very least so my post isnt wrong.

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How do you know that they didn’t come up with the idea based on wanting to have a hybrid melee range spec? you say compromise because they made a change to a bad spec. Making it hybrid was a good idea, the only “compromise” was the changing of talents. stretching using that word there.

I would like to comment more but im tired of this forum not allowing me to quote others. so im done with this thread. esp since im realizing that it once again is the same argument we have devolved to on every thread that has to do with SV. its sickening, but in the end ill have the last laugh because im playing the spec I want while you sit idly remembering the past

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I know i said this a 1000 times during alpha/beta and live. Blizz doesnt care. the spec is in a horrible place and someone should be removed from the dev team. cross your fingers for the next version cause who knows where they will dump it.

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Survival is incredibly fun to play and extremely versatile. It is technically a melee spec, but has a ton of offense that can be generated from ranged. It is quite mobile and keeps the player engaged with a high rate of choice in how best to utilize all the tools at its disposal.

I can understand being disappointed that your favorite spec was drastically changed (maybe not for this long lol), but you’re only selling yourself short if you refuse to give the spec a chance out of some disgruntled principal.

Even the specs that are still ranged, Shadow Priest and Demo Lock being prime examples, are not the same specs they were in MoP. It’s not just MoP Survival that’s gone, MoP is gone. The sooner you guys realize that the sooner you can either move on and enjoy the game or find something else to play.

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People won’t move on to that extreme. Taking a spec away completely, as it was done, from a large group of people(and since hunters were highly represented and that has fallen off quite a bit) I’m glad to see the hunter community still fighting for a spec they enjoyed.

Now the new iteration of the spec, has some followers, but mostly the same ones post over and over on here saying they love it. Very small percent like this niche

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Happy people whine on forums less than unhappy people.
Shocking outcomes, yo.

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Survival needs to be a ranged Throwing weapon class and Dual wielding when close range…The sting and bombs can be procs and lone wolf should be an option and get rid of kill command…

This is hands down the most rewarding/fun spec of the 3 hunter specs to play currently. There’s a few things like making mongoose bite and maybe WFI baseline. But overall the spec is amazing.

BM is frenzy tracker whackamole and with the DoD build you have so much Crit that you just spam them out to maintain DoD.

MM is nice but ultimately only good in raids and their rotation is pretty boring.

MM is the spec that needs a rewarding rotation like SV. Then we would have real spec options.

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I enjoyed the hell out of SV during BRF, and it wasn’t “broken” at that point, it was just actually competitive.

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So a bit of advice here: if you’re using Firefox, you have to highlight the thing you want to quote, right-click that, then choose quote.

That being said, melee SV is a lot of fun. My understanding is that a lot of ranged SV players are salty (and rightfully so) that not a single gameplay element from that spec was properly integrated into MM: no black arrow to trigger LNL, no usable single-target explosive shot, no serpent spread, and most importantly, no completely mobile ranged gameplay. Instead, those elements were given (in one shape or another) to BM, which would be fine…if everyone liked using their pets.

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The funny thing about him saying surv dps was broken, at that time there was a blue post that actually said “all hunter specs are within about 2 percent of each other right now.”

I admit I’m still leveling my hunter, but I’m really enjoying the current iteration of SV. It gives me more of a sense of being in tune with my pet, instead of sending him ahead of me I dive in beside him. It’s neat.

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Well it needs more work or go back to Marksman being pvp like it should be

Could agree with this. By now, you know my standpoint on how to bring the old SV spec back. Check links further down in this reply.

We all have our preferences ofc. But…

…I’ve thought of what things I would prefer for the MSV spec to have(no, not reverting it to ranged). Like those below:


Any abilities or talents not mentioned below, they can stay as they are IMO.

-Core Abilities-

  • Remove Kill Command.

  • Rework Raptor Strike to be the new focus builder(it can work the same as Kill Command did for the spec, just melee-based, and it shouldn’t have a cooldown).

  • Drag out Mongoose Bite to become the main Spender instead of Raptor Strike.

  • Rework Serpent Sting into a mid-range CD.
    Instead of you, firing a poison tipped arrow at your target, now, when you activate this ability, you coat your melee weapon(s) in snake venom for a short period.
    Let’s say the ability has a 30 sec CD. The duration could be something like 15-20 seconds.
    The venom itself, could work much like the old Exotic Munitions-venom we had in WoD. Where your auto shots(here, it would instead be your melee auto attacks), they would inflict that venom on the target.
    The damaging effect would increase with every attack.

  • Wildfire Bomb can pretty much stay as it is. Although perhaps changing it into an actual bomb with a splash effect rather than being designed with a cone in mind would be better.
    No matter the design here, throwing a bomb in front of yourself does not make sense but at least the splash design allows for less annoyance.

-Talents-

  • Remove the talent, Alpha Predator(no longer needed).

  • Put the last tier talent, Birds of Prey in the place of Alpha Predator.

  • Talent: Viper’s Venom, could be reworked so that if it’s chosen, it causes your new Snake Venom ability, it causes the venom to spread more quickly(stack up higher with every attack).
    As well as adding a chance for you to extend it’s duration on the target(s) beyond the default time(up to a set max).
    Essentially, this could allow you to keep that DoT up permanently.

  • Hydra’s Bite. This would now just allow you to hit 3 targets at once with your Snake Venom buff that you use on your weapon(s).

  • Bloodseeker, could work the same, just that it would involve Raptor Strike instead of Kill Command.

  • Tip of the Spear, can be renamed Sharpened Edges.
    Now, when picked, as you would have Mongoose Bite baseline. This talent could be reworked to allow you to stack Mongoose Fury up faster and/or allow you to extend the duration of the buff.

  • We have a free spot for a talent option in the place of Mongoose Bite.
    This could be fun
    New talent called Mean Duo(I love that name!).
    What it would do, is this:
    Each time you hit an enemy target with an ability, there’s a high chance that this will cause your pet’s next Basic Attack(Bite, Claw, Smack) to be a guaranteed critical strike.
    Each time your pet hits with a Basic Attack, there’s a high chance that you gain this effect as well.
    I like the synergy!

  • Wildfire Infusion might have to change a bit in it’s design to better fit the new core makeup of the spec. But still, mostly, I think it’s the Pheromone Bomb infusion that needs to change. Perhaps into something that benefits your Mongoose Bite?

And last but not least!

  • In the place of the talent Birds of Prey(that was moved to the first row). I would like to put in a new talent. Some of you might remember the talent: Way of the Mok’Nathal. Explanation follows.
    (And no, I don’t intend to bring that specific talent design back).
    What I want, is this:
    A LOT of players think of the current MSV spec as a visualization of us playing as Rexxar.
    The famed Hunter from Draenor that fights with 2 1-handed axes.
    So…what if a talent that you call Way of the Mok’Nathal, would do just that? Allow you to equip 2 1-handed weapons.
    All your melee attacks(and abilities) would now be executed with those 2 weapons instead of a 2-hander.

As for tuning…Now, you would have to tune the 1h-concept to be on par with the 2 other talents on the same talent row, instead of trying to tune it as a baseline option for players choosing between using a 2-hander or 2 1-handers.
I know it’s not as simple as this, but still, more simple than the alternative.

Considering the amount of players that would want to play with 1-handed weapons. I’d say this would be worth it.


Sadly, the changes made to Survival for BfA, at least if you ask me, does not even come close to the playstyle of the old SV spec we had before Legion.

I though this as well!

Idd.
Petless melee survival = warrior + rogue. :wink:

IMO, the only spec within the hunter class that really shouldn’t have any focus on enhancing pets(optional or baseline), that spec is MM. By all means, keep it as the ranger spec.
I do think that BM should be the only spec that heavily promotes a gameplay based on pet use, such as with baseline abilities that interact with your pet.

As for the current Survival or for an eventual 4th spec(in the style of the old ranged SV), you should have optional ways to involve your pet more, but nothing baseline.

Again, just my opinion.

Sure, it can be done. But then you would have the risk of causing the spec to have the same issues as the old Feral spec did for druids before they split it into Guardian + Feral Combat.
To a degree, this is already the case. But it could be even worse.

<3

Never Whim, never! :wink:

#https://eu.forums.blizzard.com/en/wow/t/4th-spec-pre-legion-survival-spec-fantasy/47579

For the record, I am Whim. Blizzard took my ability to post on Shadowed Avatars away. Plust this guy just makes posting in the WET’s Lounge better anyways.

At this point, you are taking it to the point of others, as in you are cordial, others in this thread are not. Please stay that way.

:confused:
Honestly, did not even know of that.

Hmm…

Ah.
I fully intend to!

People are passionate about what they like or not. We all have our opinions.
I might not agree with everyone but, that does not give me the right to flat out dismiss their opinions just because I don’t like them.

Honestly, I just want this game to be better for everyone. Which is also the main reason for suggesting a 4th spec option for the return of ranged SV. Like I said, many current hunters like MSV as it is.

A lot of players(me included), did not like that ranged SV was taken away from us. It will be the same if they take away melee SV in favor of bringing the old style back.

Suggesting a 4th spec to be added to a class, is ofc going to be met by skepticism by many as well, historically, it has only been done once before.

As an example, I cannot justify adding a new spec option that focuses even more on pets than the current BM does just because I might not agree with the way BM is designed.
But the thing is, the old SV spec, there is no other spec in this game that has the same playstyle as that spec. The core of it, was unique.

So, if you take away a unique playstyle and put in something else entirely. Then, fast forward to today, and I DO think that it’s justified to bring in that 4th spec for the class as, today, especially comparing the current hunter specs, you could easily make one based on the core fantasy of the old SV.

Hint :wink: :

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