Well… yes and no.
The positions of where each talent would be, would be appropriate for throughput talents. They would be in the last 3-4 rows of the talent tree.
An example would be Seal of Alacrity.
- Seal of Alacrity is basically the same thing as Relentless Inquisitor, right? It’s not a static increase, but they both just increase haste by X%. It’s kindof silly to have both talents in the Class and Spec Trees.
- We should have Avenging Wrath baseline, with Avenging Wrath: Might taking it’s place in the class tree, to ensure that if you have any ability that effects AW at least we have the base version.
- Divine Steed should also be baseline and 1 talent should be dedicated to Steed of Glory.
- Divine Protection should be in the class tree in the current Divine Steed’s Place.
Now…
- Divine Toll + Divine Resonance(Ringing Clarity) would be two final talents.
- Exorcism + Empyrean Endowment(Vanquisher’s Hammer) would be two final talents.
But one or the other would be in the spec trees. It is perfectly fine to have ONE combination in the spec tree and one in the class tree imo. Many classes have similar choices in their covenant abilities. But for both to be in the Spec trees, that’s just lazy imo.
Holy has 3 Covenant abilities in their spec tree alone, showing how awful the covenant abilities truly were for Paladins, lol…
Our spec trees are bad, our class tree is worst. No question about that. There’s a lot of other problems with our tree, and even this one here…
This is simply an example that is changing the bare minimum while removing so much of those redundancies.
- Adds Divine Protection to the Class Tree.
- Adds Pursuit of Justice (or w/e) for a bit more speed.
- Make 1 charge of Divine Steed baseline and make 1 talent to buff it, Steed of Glory.
- Make AW baseline and put AW:Might in it’s place.
- Remove Seal of Alacrity and put in Relentless Inquisitor in its place.
- Add Exorcism and Empyrean Endowment (Vanquisher’s Hammer Clone) to the class tree, more paladin fantasy and a shared covenant ability.
An additional option thing, depending on how crazy you want to get, is make HoW also baseline and add Improved Crusader Strike in its place, or simply make that baseline as well. =/
Edit:
Personally, I do not think our Class tree should be any less than this:
We should have all our utility at the top of our tree, our 3 major through put talents. Having AW:Might, Judgement of Light and Judgement of Justice be mixed in there is fine, imo, but nothing really more than that.
A row of defensives and then our final talents.
Yellow/Left - Holy Knight
Green/Middle - Protection Templar
Red/Right - Retribution Crusader
I still think Mad Paragon and of Dusk and Dawn need to change, but this late in the Beta it’s probably not gonna happen, so… ¯\ _ (ツ)_/¯