Not sure if this has been posted before but it looks like the set bonuses for pvp are:
(2) versatility increased by 131
(4) when you are stunned. harden your resolve, absorbing 128,948 damage for 10 seconds(cannot occur more than once every 2 mins)
(6)killing enemy players grants Breakers Frenzy, increasing versatility and movement speed, can stack up to 10 times
I honestly think that it is not a good way to approach PVP with 4 set only proccing on stuns. People will just wait out the absorb then have their big goes. I understand that its the first iteration of pvp gear though, I hope it gets improved soon.
Almost seems as useless as adaptation. Feel like you can just stun to get the absorb to proc then do a real go next time. Triple cheap opener and it’s gone lmao. Might hurt people that don’t track it in a longer game and do a go into it on their second proc. Sounds good for BGs though.
Thats a beefy shield. Will it scale with Versatility? Isnt this Set bonus only for the set that is below the honor set? What health pool will people have at max gear 70?
eh not a fan, I don’t think it should ever be the ‘wrong’ action to stun someone when trying to kill them. We already had azerite fortification and that got removed because it was dumb to heal your opponent during ur go.
i’m sure most people see this as a great defense against the hated rogue mages, but it screws over a lot of other classes. e.g. Windwalkers and their 1 min stun cd. 4Set the first stun - safe, trink the 2nd stun - safe, repeat infinitely
I hope this is just a world pvp thing like some people are saying
It is the world pvp set (not sure if honor/conquest will have the same bonuses). Also, I think only three or four of the pieces have versatility on them and IIRC it’s all crit/vers.
There is also this strange pvp starter gear that is crafted. It’s for level 61 and there is no obvious upgrade path for it in game as of yet. Also, no set bonus on it atm.
If history repeats itself, the pvp gear will be one of the last things they iron out before it goes live.
All it’s going to do is change the meta to something stupid like “okay you stormbolt the kill target and lets hide behind a pillar until dr’s fall off”
This is a buff to RM more than a nerf lol. IE Blink stun = infinite shielding for mage. Rogue caught in a stun on the run - pretty much immunes it with a shield. Stun stun stun reset 20 sec and send the go.
Gives the resetter comps even more ways to survive pressure comps like Ret War and turbo.
I can’t imagine rogue ever dying with double vanish and stealth conduit