go back to retail
and let wrath be wrath
go back to retail
and let wrath be wrath
No they should remove heatseeking shells so that nobody can catchup to who is in #1.
What Mario Kart 64 really needs is endless balance changes until the end of time.
Nintendo listened to the community and removed Luigi.
Bro rainbow road is too easy for 2022 gamers you need to buff the difficulty so you fall off the ledge 10x more
Yes, wrath content is retail garbage. We know.
Please quote where I said that is my thought process. I’ll wait.
You already closed off your debate by saying this:
You’re not open to debate. You think anyone that a viewpoint different from your own is arguing just to argue.
Except it’s no one’s job to list “adverse effects” (a term you are using incorrectly btw). It is YOUR job to tell US why RDF should be added. Which, you’ve yet to convince us of.
It is. Consolidating realms fixes more realm issues than RDF does. That’s why your entire argument falls flat and hasn’t been considered.
You are using dead realms as a pawn to get RDF. We’ve seen it before and it will not work.
And? People were going into Molten core with half their players at like lvl 30? 40? and clearing it.
Again no counter arguments, done responding to you. Thanks for bumping the posts though!
Yeah – it seems you totally disregarded what I said. I’ll repeat again:
I feel this could be why your arguments have been so unconvincing.
Right – best of luck!
Not originally, the goal was for them to actually be harder content on par with Raids that also rewarded high quality raid comparable loot.
This concept fell apart in early TBC because Dev’s of PVE are idiots, and catered to only themselves rather than to the masses that played the game back then casually.
^ This. There’s a reason is was the most successful expansion of all: Accessibility.
I think that’s true, but I think there’s more to it. It was also probably peak professions (everything was at least somewhat useful), and a fair balance of other solo/sola content.
So it was both easy to group, and with things to do by yourself that also felt engaging and rewarding. I don’t think the tournament dailies were as well-delivered as the Isle dailies, but I think Wrath did a better job of scattering other activities that there was always something to chase even for people not trying to pile up achievements specifically.
It also streamlined leveling quite a bit, without going so far as Cata and later expansions where it felt increasingly irrelevant.
Dungeons probably were too easy (as annoying as pugging Oculus could be), but I think it was that Wrath overall came very near the sweet spot of giving people enough to do that felt either challenging, or interesting, or just the sheer discovery of it.
I remember the heroics always being a joke, that’s why there were all the achievements in them (albeit also mostly easy), once Cata dropped it was commonplace to say in heroics “now remember this isn’t wrath”
Start of TBC Classic pre-nerf Heroics, people were crying about getting 1 shot LOL.
This is one of the reasons why we called them wrath babies in Cata when they were crying about Cata dungeons.
technically TBC made the game grow more, and subs started to fall off at the end of wrath. TBC laid the groundwork which was then trampled on in the future.
Can we actually talk about why the game feels like it’s easy in the first place? It was Designed to be played by anyone and everyone. Yes, you could play casually, hardcore, have many alts, or somewhere in between. But let’s really zero inon the key issue, players were just bad compared to today’s standards. And we all played vastly different too. People took their time, now people don’t.
It’s all about being the fastest clears, parsing high, etc. Did that stuff matter back then? Of course, but it was mostly for friendly competition, not your ego. But don’t get me wrong there were times where one’s ego would eventually surface.
But the reality is the player base is playing the game vastly different compared to what it once was. We have every resource available right out the gate to complete and plan how to level. Some people straight up don’t care how long it takes them to play the game. But you also have many players that do care.
Subs never dropped in Wrath. The growth shrunk to almost nothing during the final year long drought.
I dunno why some of you keep spreading this misinformation
According to zaalg and his knights of the que table… blizzard is bringing M+ into wrath classic