My take on cleaning up the NEW Shadow Talent Tree…
So after reading and watching and my own theory crafting on what would be “fun” to play Shadow as, I took the new current talent tree for Shadow and rearranged it a bit and removed/added things that I don’t think really mattered / made much of an impact.
Shadow Priest 10.0 Tree - Altered Variant
Shadow Priest 10.0 Tree - Altered Variant (Readable)
What’s Removed…
- Silence - Intended to be moved to Class tree (Take Vampiric Embrace slot)
- Painbreaker’s Psalm – Shadow Word: Death consumes 4 seconds/8 seconds of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating up to 10/20 Insanity.
- Why?
The idea that you consume your dots but only partially doesn’t really mesh well with either the DOT aspect of Shadow or the Mind Spike aspect of Shadow. Perhaps if SW:D consumed the entirety of the DOT affect and converted it into damage would then feel good going into Mind Spike.
- Dark Void – Unleashes an explosion of dark energy around the target, dealing Shadow damage and applying Shadow Word: Pain to your target and 7 nearby enemies. Generates 20 Insanity.
- Why?
It seemed to compete with Shadow Crash. With how Shadow Crash synergizes with Misery, it ends up feeling way better to just take Misery and Shadow Crash. This also removed button bloat.
- Malediction
- Why?
Combined Damnation & Void Torrent together. It made no sense to have Malediction after the fact.
- Piercing Shadows
- Why?
Seemed to be either a placeholder or just very little impact on the rest of the shadow tree. Just a boring Maintenance buff.
- Surrender to Madness
- Why?
Its a relic now. Replaced with Dark Ascension: Death (See below)
What’s Changed…
- Vampiric Insight - Gave it back its +1 Mind Blast Charge. Combined it with Mind Melt as a (Choice) Swap talent since they both allow different ways to get an instant cast Mind Blast
- Mind Melt - Added +20% damage since you cant reset it from Vampiric Insight. Now it will hit harder when you get the instant cast effect from Mind Melt +2 stacks.
Dark Ascension & Void Eruption are now a (Choice) Swap talent.
- Why?
It seemed to get very awkward if you took both of them in the tree. So I merged them.
What’s New…
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Vampiric Embrace - Swapped with Silence.
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Sanguine Teachings - Vampiric Touch and Devouring Plague heals you and your group or raid for 25% of the damage dealt.
- Why?
I wanted to bring a passive healing style back like what we had in the past. In this version, you will always have Vampiric Touch and Devouring Plague passively heal you and your Group/raid. Numbers and effects can be adjusted accordingly.
Also, This would synergize well with Mental Fortitude. Your Vampiric Touch and Devouring Plague will passively heal you if your missing health. Then once you are full health, the Mental Fortitude effect will then start building an absorb shield.
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Living Shadow (Changed it activation trigger)
Mind Blast has a 20% chance to cause your shadow to animate after a moment. For 10 sec, whenever you cast a spell, your shadow will cast a similar spell.
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Unstable Darkness (Changed name from Ancient Madness to more align with both Dark Ascension & Void Eruption Themes)
Dark Ascension
[Voidform]
increases your critical strike chance by 15/30% for 15 sec, reducing by 2% every sec.
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Dark Ascension: Death (Replaced Surrender to Madness)
While under the effects of Dark Ascension, your Shadow Word: Deaths cooldown is reduced by 50% and does 100% additional damage to targets afflicted with Shadow Word: Pain, Vampiric Touch & Devouring Plague.
OR Alternate Version
- Dark Ascension: Death (Replaced Surrender to Madness)
While under the effects of Dark Ascension, Your Shadow Word: Deaths critical strike damage bonus is increased by 30% and it cools down 100% faster.
Shadow Word: Death deals damage as though the target is below 20% health during this effect.
Notes…
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Shadow Orbs (Potential Idea for how this can work)
Your Shadow Word: Pain and Mind Flay have 5% chance to generate a Shadow Orb each time they deal damage. Max 3.
Your Mind Blast and Mind Spike consume all Shadow Orbs and deal [15% of mastery] more damage per Shadow Orb consumed.
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Harnessed Shadows (Potential Idea for how this can work)
During Dark Ascension or Voidform, Your Mind Blast and Mind Spike deal damage as though they consumed 3 Shadow Orbs.
- Note on Shadow Orbs…
The reason I went with this idea is so that both Mind Blast and Mind Spike can scale with mastery separately from needing to have all 3 dots on a target to get full benefit due to Mind Spike stripping dots. Doing this in Dark Ascension will reduce the Mastery dmg bonus to Mind Blast and Mind Spike. But also attacking a target without dots and outside of DA will devalue the damage potential of the baseline Mind Blast and Mind Spike if they got full mastery benefit ONLY inside DA. So with my idea, they get enhanced damaged inside OR outside DA burst window regardless of dot application. This allows the current mastery to be impactful while giving a different method to scale Mind Blast and Mind Spike with a different value of Mastery.
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Dark Ascension
- Remove the casting time on this. Void Eruption has a casting time because it does an AOE damage while activating the DPS cooldown. With DA, we already have to built up Dark Evangelism stacks before we can use it. Please make DA instant cast.
- Change Dark Ascension damage enhancement to be like Cata version… It needs to affect Mind Flay. You need to use Mind Flay to build up stacks of Dark Evangelism to then consume and activate Dark Ascension to then need to Build up 5 stacks of Dark Evangelism to get all buffs going for your targets with dots. Also, not getting the buff to Mind Flay gives even more reason to NOT use Mind Flay and thus conflict with Dots + filler in Flay OR Burst casting spells like Mind Spike when you don’t want to. It will feel smoother if Mind Flay is included.
Dark Archangel (Dark Evangelism) - Instantly restores 5% of your total mana and increases the damage done by your Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death by 4% for each stack. Lasts for 18sec. 90 sec cooldown.
- Mind Spike & Voidbolt
Thinking Going into Voidform should instead just make Mind Spike do what Voidbolt does. Since it wont have a cooldown, it will be less effective or have an entire new effect. This “Void version” of Mind Spike would NOT strip dots.
- Vampiric Embrace
VE should be ONLY in Shadows Tree
- Why?
Holy and Disc have very little use for VE as its small window that they don’t have either the time or ability to cast the spells needed to take advantage of VE. So its a wasted point.
Also, VE has been and should stay the “unique” feature/reason to bring a Shadow Priest. That and damage soaking via Dispersion.
This is why I made VE and Dispersion practically impossible NOT to get in the tree without feeling like you should avoid in order to pick up more throughput options.
Class Tree
Notes…
- Put Silence at Vampiric Embraces location.
- Add Spectral Guise around that area.
Another Version of the NEW Shadow Talent Tree…
This makes adjustment to the Voidform Playstyle
Shadow Priest 10.0 Tree - Altered Variant - 02
Shadow Priest 10.0 Tree - Altered Variant - 02 (Readable)
This version changes the way Voidform interacts with Hungering Void.
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(Removed) Void Bolt
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(New) Irrationality
Each application of Mind Spike on your target increases the critical strike chance of Mind Spike by 5%. Stacks up to 3 times.
Casting Mind Blast reduces the cast time on Mind Spike by 20% for 3 sec.
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(Changed) Hungering Void
While under the effects of Voidform, Your Mind Blast and Mind Spike can cleave up to 3 targets and applies Void Vulnerability, increasing the damage of your Mind Spells by 10% stacking up to 3 for 10 sec.
Casting Mind Spike while in Voidform no longer extinguishes your dots.
Shadow and its resource “Insanity” issue…
From what it appears, Devouring Plague and its insanity cost compared to the damage it deals is very funky. Seems like with the way the rest of the new talent tree is panning out, Devouring Plague seems like a button you don’t really want to press that often. So then the question becomes… If I am insanity capped, what do I do when I want to Mind Spike things down? That becomes an awkward dance around resource and dot management.
Possible solution…
Remove Insanity entirely…
Make all abilities cost nothing or cost mana. With the Shadow Orb talents, THOSE can be made to act like Cata orbs in that they amp up Mind Blast, Mind Spike and Devouring Plagues damage. Each spell would consume all Shadow Orbs for amplified damage.
This would then feel good as you can focus on no dot burst window and then go back to dot window and weave back and forth without feeling like you are doing something wrong with capped insanity. Oh, This can work with Mind Sear as well in that Mind Sear consumed all orbs to do giga damage… Or consumes 1 orb per tick of damage.
Outside of Consuming Shadow Orbs… all abilities cost mana (or the ones that should cost mana) and we get mana back via Masochism from Shadow Word: Death feedback, popping Dark Ascension, Dispersion, Vampiric Touch mana battery buff again.
Perhaps not enough time for DF. But something to consider moving forward.