I need to see the new talent tree after the update to actually formulate a full opinion on the changes.
If I were to just go off of what’s written though from a Holy Priest PoV:
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(New) Revitalizing Prayers* – Prayer of Healing as a 30% chance to apply a 6 secondsond Renew to allies it heals.
This was one of the suggestions I posted above actually, but it was a guaranteed chance. Either way: it’s basically an extra 32% spell power coefficient to Prayer of Healing (if it procs). If you get 5 procs it basically doubles the healing of Prayer of Healing.
Also, with the +20% increased proc chance with Surge of Light w/ Renew you’re going to get a crap load of Surge of Light procs.
So either way: Holy is probably going to end up spamming Prayer of Healing like in BFA as the main raid heal.
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Harmonious Apparatus* – Circle of Healing reduces the cooldown of Holy Word: Sanctify, Prayer of Mending reduces the cooldown of Holy Word: Serenity, and Holy Fire reduces the cooldown of Holy Word: Chastise by 2/4 seconds.
Merging the rune talents is a good change. It helps us not be point starved on the bottom of the tree.
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(New) Spirited Litany – After Prayer of Mending heals 80/40 times, gain Power Infusion for 10 seconds.
I honestly don’t know what to think of this change. You’re guaranteed one power infusion every 8 PoM casts so it’ll proc every 1.5 minutes. If you blow Holy Word Salvation it’s an almost guaranteed proc. Also, if your PoMs not bouncing you’re not getting stacks.
Also, you’ll end up having to sit on the charges to use Power Infusion at ideal times. My Divine Hymn is about to come up or its my turn to Holy Word Salv so I’ll sit on 35-38 charges for 30 seconds…
It sounds fun on paper, but in practice it’ll hardly proc in M+, and in raids you’ll be encouraged to sit on it. So I’ll pass on this talent and send it back to the drawing board.
An extra boost of haste doesn’t really do much either. All I can do is cast faster and oom myself faster.
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(New) Angelic Bulwark – When an attack brings you below 30% health, you gain an absorption shield equal to 15% of your maximum health for 20 seconds. Cannot occur more than once every 90 seconds.
This is weaker than what we get from Dreamweaver currently. Drop below 80% hp and get a 20% absorb shield. Also, it doesn’t do anything to prevent you from being one shot by Tyrannical +25 boss abilities. Make it -20% damage reduction for 8 seconds…
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(New) Void Shift – You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount.
Not sure what the point of this is. I would never pick this.
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Holy Word: Life – A word of holy power that heals the target. If the target is below 35% health, Holy Word: Life heals for 400% more and the cooldown of Holy Word: Life is reduced by 20 seconds.
Once again we have a heal that can only be used when people are below -35% hp. Targeted heals are so hard to properly land unless the button lights up. Also, I don’t want an extra heal button on my bar for the once in a blue moon situation.
My TLDR thoughts:
- The loss of Flash Concentration was not addressed nor replaced by anything.
- Prayer of Healing is getting buffed, but it’s mana cost will still be a serious strain.
- We have a few dud talent changes that need to be brought back to the drawing board.
Either way: small steps forward… still need to see the changes deployed live on alpha.