My bad, I meant two gcds for 4 targets and one more for each extra target. In 7 targets we would be casting Shadow Crash along with three Vampiric Touches.
shadow crash is smart applying, so if a target already has vt/pain it will not target that mob, so you can have 5 targets ticking by the time crash lands/ first vt is cast so thereâs that at least.
No.
1 ability to apply dots, thatâs it. Why can lock just cast one cataclysm and apply his dot instantly to unlimited number of targets for aoe situations??
Make ours cap at 8 (since we apply 2 dots), with either dark void or shadow crash, and kill either of the spells we donât pick. We got enough buttons already.
A lot of you talking about Dark Ascension vs. Voidform seem to forget that Voidform gives you your full mastery benefit in addition to the extra 10% damage. So youâre looking at 10% + 45% (letâs go with 15% mastery) damage to ALL enemies regardless of what dots they have. Dark Ascension just gives you 25% on non-periodic spells.
Single Target DA > VF because youâre already going to have your 3 dots on the target so we get 25% + 45% (assuming 15% mastery).
AoE VF > DA
Void Bolt also triggers apparitions which widens the gap for AOE.
Except vf is 20%+ 45% vs DA 10%+25% to hits + 30% Mastery (Shadowcrash now applies VT/Pain) oh and idol of nzoth procs are Hits apparently too.
MB/Spike/Death psychic link dmg difference is going to be the real decider once we can get ourselves some analytics.
VF is only 10% additional damage since it removes Shadowform. Shadow Crash applying VT+Pain is nice, but small time aoe/cleave as opposed to larger aoe, also canât get DP on all those targets.
im just breaking down the dmg by case, not differential
Shadow priest PTR Feedback as of 9/14/22
Damage profile changing?
- No burst AoE options anymore â void eruption seems weak comparatively to live
- No burst single target anymore â see above
- PTR adds great cleave/sustained AoE profile for spriests, fun and much more engaging (imo) than Searing Nightmare spam on live.
- PTR adds moderate single target sustained profile â it plays very slow compared to live, and not nearly as fun as the 2- and 4-piece tier, and void eruption set plays on live.
- Overall damage compared to live: probably depends on later tuning but feels low compared to live
Requests:
- If we die while in shadowform â can we rez in shadowform by default?
- Shadow Crash â can this be a mob-targeted ability instead of ground targeting reticule?
- Would love to see the tier 2 piece and 4 piece bonuses added as talent options.
AoE/cleave builds: - (Mind Spike/psychic link version) - Misery/shadow crash/appartiions/mind spike/psychic link/void eruption â plethora of insanity but plays extremely hectic, with constant mind spike procs almost endlessly
- (Mind Flay: insanity/Monomania version) â Misery/shadow crash/appartions/psychic link/void eruption â much less hectic than mind spike version â damage is close to equivalent â plenty of insanity
- Lacking: Burst AoE: Where the heck does mind sear fit in? What niche? I personally think Mind Sear could be our Burst AoE/mass aoe option (currently lacking any option for this and we need one) â with current tuning on PTR Mind Sear is not competitive over the above cleave set ups unless thereâs a ton of mobs stacked.
Idols: Currently none of the idols appear effective or usefulâŠshould we look at these as just flavor or texture for shadowpriest instead of actual capstone talents? Not attempting to be snarky, maybe further tuning or adjustment will help with this situation.
Damnation/Void Torrent â Iâm not seeing much use for these at all currently.
Utility at top of shadowpriest tree â Iâm still finding it very difficult to justify taking more than one of the utility options â itâs a choice between dispersion or silence â all the other options need to be skipped to complete the throughput options. Maybe this changes after we level up in dragonflight and have more points to spend?
Dark Void â doesnât seem nearly as useful in most scenarios as Misery.
Strongly agree with Allyado on their comments about our AoE.
Definitely feeling the âno burst AoEâ in the current PTR build. It feels really bad and I hope this is just because of tuning. If we go live in DF with this we will be put back in the same predicament being a shadow priest in M+ dungeons when we our tanks pull big and us âwaiting to do damage/unable to do on demandâ because we have to get dots on everything to cleave, by that time the other dps already got the job done. Mind Sear does feel odd now. Now that SN is gone (the only âburstâ AoE we had) itâs definitely not hitting hard even with the alleged buff they gave it. Mind Sear is still giving wet noodle vibes per damage versus the chaos of the cleave with Psychic Link.
If only echoing void was more dependable⊠as it is now, it is too random. It should at least fire off when a target dies in addition to the proc so we donât waste those stacks. All of the idols need some TLC. CâThun wasnât even proccing for me at all (could be a bug I hope) and also 50 Apparitions for Yogg Saron⊠enough said⊠Reduce it to 30ish and buff the big guy. At least make it competitive for whatever scenario itâs suppose to be good for. As of now single or AoE , it ainât happening. Great visual though, poor execution. Which seems to be the theme of all the idols. They look good, sound cool but they arenât executing.
The cleave is nice, especially in spread target scenarios, but I donât see it competing with on demand burst AoE in its current state as we have now on live with SN. Iâm burning mobs way faster on live, but again this could be a numbers issue. This needs to be addressed but honestly we may be waiting till a patch lol by what blizzard just stated in that post. Someone said it before but all these identity crisis and blast to the pasts the lot of you wanted back are now bringing back old problems and causing issues going into DF. âThis build-a-shadow priestâ we got is now sitting on old baggage in the form of new tricks.
Now I do like the idea of them wanting to make DA/VF have their distinct uses. I think this is great step moving forward. However, I think us losing a class developer hit harder than we realized (esp after asking for all these old talents back, seems like they literally said âHere are all the changes you wanted! Figure the rest out!â lol) and we may be out of time to get the pressing issues work on sadly.
Until thenâŠ
transforms into Dracthyr âOhh Alexstrasza! Where are you my queen?!â
Shadow Priest on PTR has lost all sense of dangerousness. All burst is gone, and all hectic moments or chaos in the rotation is gone. The surrender to Madnessy feel is all gone, not just the actual talent which is now gone too. Spriest plays slow and ponderous on the PTR. No excitement or danger.
Other comments:
- Would love to see Door of Shadows Mobility option (much prefer that to Feather)
- It would be nice to see some utility that Shadow brings that makes M+ groups want to bring a Shadow Priest. Maybe a buffed Vampiric Embrace?
Can you flag a Blue post for trolling? I mean, seriouslyâŠ
The build right before this one was near perfect, imo.
If you have Unfurling Darkness available, Shadow Crash will trigger and cast it immediately making it useless in some situations for a talent thatâs available right after SC.
Mind Sear still garbage
Dark Void still garbage
None of the capstone talents seem worth it atm
But at least Iâve been able to get an 80k Void Torrent
Also spamming Mind Spike is currently a better filler than casting Mind Flay
Nah, SFP still works, woopty do lol
God I hate playing around a pet as a priest
I think this can and should be intentional. I love the idea of using Mind Spike over MF as a filler, but using Orbs if you want to use both, or spec into Mind flay talents if you want to stick to flay. I think it provides a lot of options to play the spec you want.
The issue I have with the idea is more about layout. Itâs hard to know which ones to take and which to avoid currently. It could be fleshed out better but I actually prefer Mind Spike filling over flay by FAR. It also makes us feel amazing at cleave.
I could agree with this. In a world where weâre concerned about button bloat, I do find it weird that Shadow Fiend is still a default/staple part of the spec. Just remove it and keep Mind Bender if people really want to go back into it, and make sure itâs truly an option and not mandatory.
I donât mind having it replace MF if you want, but Iâve tried to make a mind flay build and every time, itâs just better to take mind spike and use that.
Get rid of both
I mean, it wouldnât break my heart. At this point Iâm just hoping SOMEONE ends up happy with something we retained haha.
I am in no way a fan of any Shadow Fiend/SF-related mechanics we have had. But Iâm sure someone is.
If they are looking up mindgames for the âbloat problemâ I feel it should be put as a choice node with lightâs wrath for disc (instead of just removing it) Since both spell are ST damaging spells but cover different niches for disc, it totally makes sense that they are mutually exclusive like that to prevent both being chosen at the same time. The nodes under both spell are even similar in the way they interract with either spells, as it increases damages or reduce cd/cast time
I donât have decent suggestions for holy and shadow on that regard though, I feel mindgames is really a lot more useable in all types of contents for disc, while holy and shadow really just like it for the initial damage component (that they could gain elsewhere if things come to worse) It surely isnât a bad choice for pvp for them, but I dunno how big of a loss it really is as itâs still still easily dispellable in the endâŠ
Still feels a bit bad that holy and shadow wouldnât get any covenant options from SL thoughâŠ
Edit: Although it could be said that Shadow is kinda getting an unholy nova that works better with the toolkit with shadow crash now applying VT on impact. But maybe that is a bit far fetchedâŠ