I think Mental Fortitude and Sanguine Teaching should be part of the same bubble.
If you deal dmg at full health it give you a shield. And if you have the shield the dmg on the spell are incrase. No need for 2 bubble.
As for Rot and Wither I think extend is fine. If you have 5% chance of refresh every time it does dmg you will refrech quite often and it might turn out to be too strong.
A major pain point with Shadow is having to redot during aoe pulls. This talent should nullify that. It should basically guarantee that you never have to refresh your dots in a pull. Because dot maintenance is no longer feasible when mythic+ is a pillar of end game content.
Shining radiance is absolutely worth giving up. The current conduit is 80%. No chance am I spending 2 points on 20%. I donât think thereâs any meta build that is going to take that.
Yeah, that makes sense. I didnât catch how much of a difference it is between the current conduit. That helps, because 2 points on a tree can make a big difference elsewhere.
IDK if I agree with this. In M+ I donât even think the standard build will even be taking mindgames. If you want damage, SFP is the better capstone to shoot for. But even if we were taking Mindgames, I donât think itâs worth holding Scov for outside maybe boss fights. Wicked star is going to take any Scov damage-boosting priority in M+ for most the dungeon.
For me personally, Iâm not looking to maximize damage necessarily. Iâd rather lean more into upfront burst healing, and Mindgames seems better suited for that than SFP. If I were wanting to maximize damage Iâd definitely go for SFP.
It makes sense to not hold for Mindgames if no burst group healing is likely needed soon.
The gigantic problem isnât so much that itâs given to other players, itâs that Blizzard tunes your spells/throughtput assuming that you will be the one that gets it. Either delete it, make it also affect the caster baseline, or make it only affect other people and keep it out of our spell tuning. We are getting the shaft the way it works right now.
Shadow crash could be the AoE insanity spender replacing the Searing Nightmare talent, and the Shadow Crash node could be turned into something to make it apply Vampiric Touch or SW:Pain;
I feel Shadow has way too many end talents and that there just arenât enough points to get to use them. Which Is gonna make so many of them DEAD talents because going for the Idol effects are too valuable.
yeah, the way the talents are set up currently there doesnât feel like Spriest has as much customization as the other DPS specs theyâve shown for Dragonflight thus far.
There is a very clear lack of choice nodes on the general tree. I would love for some of the other covenant abilities to come back this way. Iâm gonna really miss my Fae Guardians.
As someone suggested as a response to my previous comment, itâd be really interesting to have Leap of Faith be a choice node with Vault of Heavens. Choose to have party/raid utility or personal mobility. I think itâd be a really fun option for Priests.
For Holy Nova, perhaps consider baking into one of the talents to have it trigger on the enemy/ally target. I would love to have Mind Sear as an option as a Holy Priest so I donât need to go in melee. This could be a pseudo-compromise and still make it feel more thematically fitting. I donât think this would be too strong but maybe Iâm wrong.
Tithe Evasion is oddly placed considering you donât have to take SW:D to get it. I think this talent could be reworked completely. It seems like filler.
In Holy, I personally think itâd make sense to have Resonant Words and Holy Oration swap places as the right side of the tree seems to have more of a focus on Flash Heal with Surge of Light. Though tbh unless the trees get modified in structure, I think it is rather inconsequential for now considering youâll likely always want to pick Apotheosis or HW:Salvation.
Harmonious Apparatus is split into 3 talents. Not anything inherently wrong with this as talents vary wildly in power, but I think itâd be neat if each talent additionally offered a bit extra to their corresponding spell to incentivize taking them (something likeâŚCoH has a 3s reduced CD, PoM has an additional charge, HFâs DoT effect lasts 2 extra seconds).
Iâd personally love to see Lightwell become a choice node with something new. I think there will be a large crowd who wonât be interested in Lightwell. There are only 3 capstone traits (I think that is the term) for Holy which is a bit of a feelsbad in my eyes. Would be nice to have an alternative option while still honoring the Lightwell crowd.
Just some thoughts from a rather casual player who has a deep love for theorycrafting.
Pro tip: quit giving feedback, âhaving to talent into X (e.g. vampiric touch) doesnât feel good because itâs already baseline.â This is pointless and youâre missing the point. The talent trees function similar to how you would get abilities as you level from the ground up. You would now talent into vampiric touch the same way as you would get it for dinging level 10.
Iâm not sure if this has been pointed out, but itâs possible to take Pain Transformation, which adds a heal to Pain Suppression, without taking Pain Suppression. This seemsâŚwrong.
I am myself one of those who absolutelly HATES Shadowflame prism and the only reason I played it in Shadowlands was because we had no other option.
I was really hoping that they didnât bring this legendary into Dragonflight, but I suppose devs think that we love Shadowflame because it is the most played legendary, not because the other options were worse.
That happens with quite a few talent bubbles. I could take Searing Nightmare without Mind Sear. I think itâs just a WoWHead thing since the talent trees atm are just slapped together without the actual spell data.
The problem is spirits (AoE) are generated almost exclusively on single-target spells and only against targets affected by the single-target DoT. Stinky Nightmare is the only âeasy onâ ramp that would provide any meaningful damage in AoE. Compare fury warrior who simply needs to press Whirlwind⌠Having to multidot the five targets you want to hit and spend a sixth global to start doing your AoE; meanwhile, Fury has already hit 3 core AoE skills with 3 supporting AoE damage abilities.
Not saying Priest should occupy the same niche, but if youâre doing a third of the damage as another spec, youâre going to not get invited.
Plus, because of the weird spirit interaction, everything to increase Mind Blast procs and thus increase spirit generation is almost mutually exclusive from increasing the functionality of the spirits themselves. Youâre almost best off going mind blasts just for prism, which is a DPS increase from the Priest tree ⌠?
⌠Again, Shadow and Disc trees in disrepair.
Mathematically by a landslide.
I thought Ion was the âmathematically impossibleâ guy? What happened?
The proc could do 1/3 the damage and it would still be competitive in AoE as far as legendaries go. Right now, it adds roughly 20% more raw damage than the Mind Blast one, which requires optimal uptime on Dev Plague to maintain â Mind Blast damage is too low baseline to meaningfully benefit from it. The void tendrils? Proc rate too low. And on and on, that the only other legendary worthwhile is double PI, and thatâs assuming you have someone who will benefit more than you from the PI.