This is a post from Shoy on the EU forums about Shadow Priest, copying it here for visibility.
Overall
Short class tree notes:
- Shadowfiend 3 mins is silly
- Vampiric Embrace deserves to be off the GCD
- Mindgames offering a damage nuke in class tree is weird
- Body and Soul + Feather seems excessively powerful (even though I like it). Door of shadows where?
Short spec tree notes:
- Great changes with interesting ideas sprinkled all over the place
- Taking âgreatest hitsâ from previous expansions and mashing them together, creates some contradictions that need to be ironed out
- Capstones are weaker than mid-talents and they do not create âdefiningâ choices that hint pathing through the tree
- Far too many 2pointers before capstones
- Silence, Horror, Dispersion and Tithe Evasion do not belong to the spec tree
- Hallucinations deserves to be baseline
- Piercing Shadows? LOL
- Shadow crash working with Misery is a welcome bug
Slightly longer ideas
Choice nodes
Often times instead of picking between two different goals, in my head it would feel better to choose between two different ways to achieve a similar goal.
A nice example is in the Single/Multi target goal choice of Shadow Crash vs. Void Torrent.
Consider the following choice draft:
- Shadow Crash offers an immediate DoT multi application
- vs. a continuous DoT spread (e.g. spend 15 insanity to spread Vampiric Touch to an extra target)
Mindgames
Being a âcapstoneâ ability in the class tree, it feels off for Mindgames to offer damage. This offers itself as a utility-only ability due to its position in the tree and 0 spec interactions.
Consider this draft:
Mindgames enhances Mind Blast and adds a âmini Mindgamesâ effect to each cast, similar to what Condemn did for Execute. Yummy.
Mind Spike
Mind Spike DoT removal is a by-gone mechanic that seems to contradict what the rest of the tree is trying to empower.
Random thought:
Instead of the negativity of DoT removal, introduce a situational benefit. Make Mind Spike remove a few secs of DoTs and deal the damage instantly (similar to Painbreaker). Surge procs could ofc negate DoT removal.
This would flow nicely with day-to-day grinding and leveling routines.
Second random thought, so that it makes sense in cooldowns:
During Dark Ascension and Voidform, the dot consummation could be reversed and instead extend DoTs.
Cooldowns disparity
Dark Ascension
There are similar issues with Dark Ascension, which is a strict downgrade to current Voidform. I really do not get where all the hype on forums and discord is coming from
:
- Does not build upon most of the other effects that are tied to our DoTs
- DoTs on all targets are extinguished or in danger of falling off because of no extension (the only extension comes from Mind Flay, which we donât want to cast and Shadow Crash)
- Provides up to flat 20% dmg increase, which in reality is way less due to us having a good portion of our damage come from periodic effects
- Requires a weird build up via Mind Flay
- How exactly does all this help with AoE?
This cooldown is strictly contradictory and my mind just cannot comprehend its motivations. If you guys want this, then go play a gosh darned frost mage.
Voidform
Compared to Dark Ascension, Voidform creates a plethora of positive interactions:
- Instants for improved movement
- Prevents DoTs expiration on the targets, allowing for full benefit of all interactions with our DoTs
- 10% flat dmg increase (+ extra from Mastery, Hungering Void and Ancient Madness)
- Increased Insanity generation (Voidbolt + Mind Blast charge), further feeding into instant casts and spender interactions (extra ghosts, extra healing etc.)
- Voidform duration extension
- Feedback loop with increases to haste (PI) and crit
Voidform removal
The current notion is to remove Voidform. I scoured many forums and discord posts for reasons.
Why?
- Because people want a ramping effect, most often tied to Insanity drain and cannot get one?
- Insanity drain is impossible to balance and has a plethora of problems. Weâve been thereâŠ
- Because it is too strong and we feel weak outside of it?
- This is easy to fix and will be less of an issue with borrowed power uber stacking gone:
- Mindbender + conduits
- Shadowflame Prism
- Unholy Nova or Fae Guardians + soulbind stats and Leggo
- Tier 2pc
- Because of the transformative effect of the ability, which culminates with a claustrophobic feeling and Insanity overflow?
- The frantic feeling is frankly what itâs always been and what makes it unique. There are of course alterations that could further improve this (I wrote a few below).
- In my modest estimation, Insanity overflow will be a non-issue with borrowed power gone. More on this later.
Upon removal, what are the alternatives? Unless you come up with a worthy replacement of this core gameplay part, all I see are strict downgrades.
Voidform changes
All in all, Voidform is not without its quirks. My personal list of improvements:
- Voidbolt 6 sec CD, increase in power and has some effect in AoE
- Somehow remove the contradiction of Mind Spike removing DoTs during CDs
-
Increase power outside of Voidform
- Remove Hungering Void flat damage buff (and merge Voidform extension effect into baseline Voidform)
- Remove Ancient Madness (or make it into ramping-up buff)
- Change Mastery, so that it does not need to be âenabledâ by Voidform
- Remove Shadowfiend and Mindbender (Prism can easily work without these)
- Mind Blast 2 charges by default and the same 2 charges during CDs
- Increase max Insanity to 120 (might need alterations to Lunacy)
Insanity
Every time I see a Shadow player look at the new talents, they view anything that generates extra Insanity (or makes you spend less) as not worth even thinking about. There is a huge stigma associated with Insanity abundance and later overflow since mid Castle Nathria.
History
From what I remember:
- Until having started to use Fae Guardians + Prism, Voidform felt good with ~30% base haste
- Fae Guardians + Prism changed this to be an interesting brain teaser that could still be optimized, so that you rarely lost any Insanity
- Prism + Tier 2/4pc threw this out of the window, having had to do uneasy decisions about what to drop (even though I love 2pc interaction)
Insanity overflow
Fellow Shadow Priests, please note that leaving Shadowlands, we lose many effects, that I see as the culprit:
- Fae Guardians + Dreamweaver haste
- Mindbender with uber attack speed conduits (duration extension conditionally stays)
- Tier 2pc
- Voidbolt short CD
This barebones state will in my humble guesstimate result in Insanity drought (talking 30% haste) unless remedied by talents like Lunacy. (No beta access, cannot feel for myself)
Weak Insanity Spenders
Where I agree with the community is that spenders feel weak
- Devouring Plague was repeatedly nerfed (for reasons like us having generated increasingly more Insanity)
- Also as I previously expressed, I believe large part of this is due to âmuddiedâ damage sources due to added clutter that diminish the weight of the âcoreâ spells (like extra pets)