Yes, everyone with drums means a total group performance increase of 6.25%. Now factor in 2-3% bonus from Enchanting and multiply that by 5 also. 10-15%. Add to that the JC and Enchanters benefit from drums, the LW does not benefit from JC or Enchanting. Selfish professions shouldn’t gain an advantage.
The overall balance would be better if they simply increased the power or duration of the drums for the one using the drum but not the whole group. Easy fix and everyone wins.
Good, now please remove the lesser 8 yards drum since it was implemented as a nerf, it was a test and now that a better fix has been found, it need to be removed.
Well, that’s a load of . Take, for example, this 58 boost business. We know that wasn’t the design intent of 2007 because the devs of that time have said so.
Seems like a very single player mentality versus group based mentality.
Maybe thats why it isnt making sense to me. I plan to play a shaman so I am already dedicating GCDs to other peoples impacts on the raid, guess it just comes with the mentality.
If that’s the case, why add tinnitus? That’s not authentic. They even stated, when they changed drums to 40 yards that it was a mistake to have the range so small.
So if they decide to introduce 1 non-authentic thing, simply remove the other thing that was added to be authentic. No point standing on principle here if it’s already broken within the confines of balancing an item.
No the 8yd range was not a nerf. It was restoring to how they did function in BC. Drums had an 8yd range until Zul’Aman. The 8yd range and Tinnitus have nothing to do with each other.
I’m aware this was the previous version of the drums, it was buffed for a reason tho and with the new 2min debuff, the greater drums should be available in phase 1.
Then there’s really no position to stand on regarding drums and if they won’t do that, there will have to be another buff to drums because just going by the math and the sheer annoyance on the rest of the raid, they are at a massive disadvantage compared to JC or Enchanting, both of which are very selfish increases in performance yet can also benefit from the Drummer’s buff, but not vice versa.
The whole thing from a balancing standpoint looks like extreme overreach.
This is a terrible change. I’m incredibly disappointed. Drum rotations were fun, and an important part of TBC raiding at the highest level. I’m having trouble understanding why only engineering is permitted to be the best profession, but it’s completely unacceptable for LW to be optimal.
Why it has to be either 4 or 1? Previously, there must be 4 LW per party to maximize the benefit, and now it is only one LW. Why don’t you make it 2? Add the debuff, but not for 2 minutes. One minute debuff is enough, in this way you can limit the number of LW as well, but not that much!