Beta Development Update -- Leatherworking Drums

Quite a bit and so much that all healers in a raid will feel forced to take it to perform similarly or competitively.

On a tangential note, and this is for everyone here.; regarding the 7-yard radius of drums…

If drums are played so quietly that you must be within 7-yards to hear them, are you really getting tinnitus? Especially given the predominant causes of tinnitus.

As a proud Leather Worker in both classic and intent to be in TBC,

I am very happy for this.

Thank you!

They aren’t forced to take it. The benefit of Jewelcrafting or Enchanting is Matched by Blacksmith’s weapons or Tailoring’s clothing. Actually both of those are far more powerful for them either Jewelcrafting or Enchanting.

Simply facts are 5 people in your raid group need to be Leatherworking now instead of 20. Those 15 other players get a choice in the profession they pick. Whether that is Enchanting, Jewelcrafting, or Engineering. If they want to be the Leatherworker of their party they can talk with the guild to be that. If they don’t and instead wish to use a different Drum then the one that provides haste. They can now do that. If they want to pick up a gathering profession well now they can do that as well.

Considering as a healer I am right now breaking 1100 and that would be even higher in preptach with an IDS Priest. So that or proportionally about a 3% increase in healing power right now… At level 70 in prebis. I think I remember it at something like 1600-1800 Healing Power. So things would be lower to around a 2% increase in healing power if I’m remembering correctly.

LOL, so you are seriously comparing 2-3% extra healing to 5% Haste for the party as if they are even in the same ballpark?

I don’t want to devalue anything that’s happening here, because it’s all great…

But I do just want to point out that this was obvious a looooooong time ago.

1 Like

I’m okay with the tinnitus debuff. My biggest issue is why keep the range regardless of how it was in TBC at release. They increased the range because they realized their error. All this does is make Leatherworkers the more valuable raid member and forces non LWs to run close to their Drummer during a fight.

It’s not exactly dynamic or emergent play.

As for your numbers, yes, 2-3% bonus from JC or Enchanting. Now factor in drums that gives a 2-5% improvement whether it’s Drums of War or Drums of Battle. That has a total uptime of 30 seconds every 2-minutes, so 25% value compared to BoP gems and Enchants that have an ‘always up-time’. That 5% is now 1.25% which is less than Enchanting or JC. Are you understanding now?

Right, so someone treating healing power like damage might see it as worthwhile.

Personally I would rather have the alchemy trinket, but that is just me.

Thank you Blizzard. This is exactly what is needed. Keeping drums period correct in applicability while taking keeping the game fun.

Look at the data mined picture… boost, mount, toy, character appearance item, and 30 days game time. It’s clear as day. These data mined things have been spot on so far, no reason to believe this will be any different.

Don’t get me wrong. I’m OK with the debuff being in place to avoid all the sweatiness of having 4/5 people with leather working. Getting picked as the LW for the group will generally be painful. You provide a great group buff with a 25% uptime to your group. However, the other 4 people in your group will get to enjoy the personal benefits of their profession choices all the time. They get 2 profession bonuses + ~1.25% haste while you only get 1. It’s great for everyone except the LW.

Can the LW get increased effect or extended effect? Not the rest of the party, but just the LW that used the drum. This would help balance out the overall power change with the addition of the debuff.

2 Likes

So I completely understand not wanting to force 20+ out of every 25 raid players tk hve leatherworking for drums and nothing else. But why nerf drums into the ground for this? Just buff them so they’re raid wide instead of party wide. You can still roll drums for every fight but you’d only need 4 leather workers instead of 20+. All this does is make it so there will be legit 0 leather workers.

TFG. Now I can pick the professions I want without feeling guilty, as I’m certain the original developers intended.

Thanks for coming to your senses, Blizzard, and fixing TBC’s most obvious game breaking design flaw. If anything qualified for #somechanges, this was it. Good job!

5% with 25% uptime is 1.25%. Add to that the people with Enchanting and JC are benefiting from the drums, the LWer isn’t benefiting from Enchanting or JC. I feel like people are missing these points.

I was taking for the gear anyway so I dont really see the problem.

then again I care about the raids performance/progress over my own personal numbers so it didnt even occur to me to look at it that way.

Thanks Blizz. Good change imho.

False. If you are a hunter you will get the better leg armor as well. As am enhance shaman you get prebis gear and better leg armor. If you are elemental or resto you get bis gear. If you are a boomkin you get bis armor. Same goes down the line for druids with the exception of resto that will want to go tailoring. Now, are those buffs the best you can get? Nope but you get more than drums.

5%x5 people/4 is 6.25% from drums?

Talking about after the tinnitus debuff. You have 5 people with each 2-3% from JC or Enchanting or 4-6% from both multiplied by the group, so 10-15% or 20-30%. 6.25% vs 10-15% when compared to a single profession either JC or Enchanting.

Remember, Drums with tinnitus is only 25% for the entire group. Groups with JC and Enchanting gain from that when they all have it and if they benefit from Drums, they gain even further which puts the Drummer in a detrimental position even more because they don’t benefit from Enchanting or JC.

Ok let’s do some simple math. You have LW and some other profession. That’s two professions worth of bonuses. A mage has tailoring and enchanting. That’s also two professions worth of bonuses. The mage also get’s the benefits of drums from LW. That’s more than two professions worth of bonuses isn’t it?

I don’t agree with it either, but that is the “authentic” experience. You didn’t have 40 yd buffs for progression of Kara to BT. I’m not going to argue against that. Just like I don’t argue against the Shaman shuffle meta I know that is going to come and absolutely wreck my party frames either.

Neither was Drums in general. They aren’t meant to be. Granted having to move and group to buff is more dynamic than everyone staying absolutely where they are.

Actually… that would be a 5%x5 that is now a 1.25%x5. You were buffing your entire party not just yourself. Everyone gets 5% not just yourself. Neither Enchanting or JC gives your entire party your benefit.

That is the WoW TBC Classic “Collector’s Edidiot” I asked for the WoW Classic “Collector’s Edition”.

Here is a tip… it doesn’t exist. Because players who got the original WoW Collector’s Edition were given those items in Classic… TBC should be following suit in that. Not attempt to dress up a cash shop bundle as a Collector’s Edition.

You can dress a pig up all you want. It is still a pig.