Beta Development Update -- Leatherworking Drums

Yet, you agree there’s an effective performance change? If everyone in raid took those two professions, you get exactly what you’re claiming, the entirety of a fight because it’s a worn effect. Drums only gave it for a portion of a fight and required multiples for full up time.

Going by that, they should be nerfed then given their sheer benefit of giving the raid that “maybe 5% personal player power” from JC and Enchanting if everyone takes the two professions.

So you agree that JC and Enchanting are overpowered due to their wide ranging use whereas LW is more limited and thus, at a deficit.

You just marked one of the aspects that makes JC and Enchanting OP and forces me, someone who doesn’t want to be forced to take JC or Enchanting to have to take it. This is precisely what people complained about Drums.

The only thing I benefit from those two trades are the exclusives, much like the only thing you benefited from LW was the exclusive.

I believe there’s a word for this…um…what is it…oh yeah “Authentic”.

Your argument is the engineering helms shouldn’t be in cause it wasn’t introduced until a later content patch. 40 yard drums ALSO weren’t introduced till a later content patch. The only difference is blizzard got lazy and made the change to the same item, rather than make a new one.

Oh really? Where is the WoW Classic “Collector’s Edition” I don’t see it anywhere.

Still one nerf. Drums were originally 8 yards. That was later buffed to 40 yards. This is now two separate Drums instead of one singular drop that gets buffed at the time it would have been in the original TBC.

Only Nerf is the Tinnitus.

Nice try. They were nerfed. Both now require you to keep the profession to gain their benefit. When before they did not. The min/max bois would have been picking up and dropping enchanting and jewel crafting every time they got new rings or replaced the piece of gear their JC gem was in. Then swap back to leatherworking for that non-tinnitus drum buff.

Oh and can’t forget how Blacksmithing also got “nerf” with progressive itemization.

That’s not what I said. Stop putting words in my mouth.

By your own words and logic, we should just remove all profession bonuses because there will always be two “best” professions and people will be “”""""""“forced”""""""" to take those two professions because they are the “best”

lmfao

This is a significant nerf to the item unless they also increased the time of the buff to extend to the length of the cooldown or x4 the amount of haste provided.

1 Like

That’s not a nerf, that’s a buff to those professions now forcing players to take the profession when they simply don’t want to or benefit from it other than the exclusives.

Yes, and the fact that you laugh it off only shows the sheer bias as anyone will read that and see that it is in fact the same thing, ultimately.

Not sure about that much of a boost or buff to the drums, but one is going to be required.

Boosts, mounts and toys purchasable with real money is not authentic to TBC

1 Like

WoW TCG existed, zoomer.

1 Like

Not a zoomer, and even if I was, it’s astounding how you people love to hand corporations more and more money.

1 Like

Engineering actually gets its helms 1 phase earlier than it should. They were originally added with Black Temple in 2.1, but will be added in phase 2 of TBCC.

1 Like

I’m not threatened by anything lol, there is this thing called “the spirit of the game” for the original game and people are changing it from something it was into something it’s not. I enjoy playing tbc for what it was and quit retail for what it has turned into with raid wide sated buffs etc.

1 Like

If +8 stats is giving you 5% power increase in TBC then you’re playing the game wrong. +8 stats on my lvl 60 rogue who is in ZG gear would be a gain of 3% power. At level 60…in crappy gear.

At level 70 the benefit from the ring enchants is MAYBE 1%. Truthfully i think you’d be hard pressed to argue even that much.

No dual spec, for the love of god…no dual spec

4 Likes

Will there be changes to drums then, as SWP is kinda balanced around having a drum party.
So either increase the duration of the buff or the effect of it?

IMO the better change would have been to to remove the LW req of drums if the goal is simply to reduce the amount of LW needed for a guild.

This way you can keep the drums as they are and you only need 1 LW in your guild (this includes alts).

2 Likes

+40 Healing for instance and let’s also discuss the BoP gems and trinkets that are now exclusive to JC and Enchanting now that they received their buff to the profession by making them required for those performance benefits to the raid – should everyone pick the profession.

If you weren’t a zoomer, you’d know that WoW TCG items existed in retail TBC lmao

Also I’ve never bought any mounts/pets or anything. Keep seething.

+40 healing is how much extra healing proportionally?

5% raid wide performance vs 5% (maybe) personal performance.

with those choices it is ez to see why the nerf to lw drums was needed in some fashion.

now people have the actual choice of going lw/ench/jc/bs/tailoring or whatever without 1 of those being mandatory lw.

if you cant see this youre either blind or trolling.

My prebis list for my priest before even setting foot in a dungeon already has 1120 healing. +40 would be a 3.5% increase. After heroics and kara it’s maybe a 1.5-2% increase. That’s not gonna warrant “mandatory” for anything but the most HC guilds.

in TBC people will have 2K+ Bonus healing so that’s only like a 2% gain at most