Howdy,
I am essentially a new player to PvP in Shadowlands and I was wondering, from a high-rated player’s point of view, what class I should play in order to learn the basics and nuances of arena (mainly 3v3). I currently have a paladin, DK, monk, warrior, shaman, and DH at 60 and I really only enjoy playing melee classes. I enjoy playing my monk, but I get the feeling that it is a class that requires a decent amount of experience to pull off, even though I understand they are very good atm. I’m looking for something relatively more simple so that I can focus on the non-class specific aspects of arena, as I feel that will benefit me more in the long run than just spamming a high performing class. That being said, playing a high-performing class that is good at teaching the game would be best. Thanks for any input folks.
Warr/Enh/ret are all designed to be piloted by a 3 year old so they are both easy to play and easy to learn the game on
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Grabbing my popcorn for the class bashing replies
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if you like monk, play monk, which happens to be an extremely “high performing class”.
Play with a healer in 2s and grind games, promise youll get more comfortable with time. You can start by just doing your pve rotation on the kill target, throw in some focus incaps and build off that
ithink enh is harder than ret and war tbh
i would def go with warrior at @op lemme link a thread that i think is relevant 1 sec
https://us.forums.blizzard.com/en/wow/t/how-to-actually-git-gud/876017
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All depends on you. Play a class you enjoy and focus on it. The more you play on one class ,the more you will understand the small nuances. This will help you tremendously in the future.
WW Monk is doing great right now in PvP, so if you enjoy the class I would say keep at it.
Warrior hands down is the easiest class to step into. And actually has major room for improvement.
It’s one of the most forgiving classes to learn with D stance and does very nice damage as venth.
On top of that the improvement for you is learning how to assist your team most.
Until nerfed intervene is singlehanded shutting down most goes on other classes. Combine that with banner to stop cc chains, rally low hp teammates. And some of the strongest pressure in the game warriors is the best and easiest class currently.
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you’re probably right, but Enh can just play turbo and it’ll turn basically into the same thing
Honestly, this is true, depending on your goals. at a very low rating, monk just does tons of damage and nobody knows what to do about it, but as soon as you start trying to progress, it really is a spec that operates on a razors edge. You die incredibly easily and have to be super aware of positioning, enemy CDs, your healers CDs and so on. Its good, but not forgiving at all and may frustrate you.
Most of the posts are on point - warrior / ret i think stand out as the most forgiving overall, and both are very strong.
what class I should play in order to learn the basics and nuances of arena
I’m looking for something relatively more simple so that I can focus on the non-class specific aspects of arena, as I feel that will benefit me more in the long run than just spamming a high performing class.
One of the keys to getting far better at the game is understanding the cooldowns and abilities of every spec in the meta so you can properly respond to their abilities and goes. Understanding enemy defensive cd’s as well will help you actually secure kills and force out defensives.
I would recommend continuing with WW, even though it may be the harder choice to enter arena with, it will force you to learn how to cooldown trade and avoid damage at pivotal moments.
Warrior and ret are more forgiving. You can have a lot more success while understanding the game a lot less. War/Ret become much stronger if you understand the same principles I spoke about earlier, but you are less forced to learn them in the game’s current state.
Paladin, all of their specs have no complexity. There’s nothing that requires big brain to pull off. Like every other class they only have to worry about the basics instead of being required to setup for healing or setup to damage. Everything is just easy to do on this class.
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Enhance is not that simple. Sorry, but you’re just wrong on that.
Enhance is not very complex. Definitely harder than Ret or DH. Warrior, DK, WW, and Rogue all have a lot more depth to play at a high level.
After playing monk/shaman/hunter/warr/mage I personally feel like WW is probably the easiest to start with. Doing damage on ww is not hard and we almost always have a button to press to deal with a hard situation… transcendence is very short cooldown and it can get us out of a lot of difficult situations and we have diffuse/fortifying brew/karma to help us stay aggresive… and ww has disarm/incap/rop and vivity to help teammate a little bit and we kinda lose no damage for helping teammates (not like ret/enchance if they spend resource on heal then they lose damage)
And if blizzard is logic… ww damage is high but not absurd like divine toll or convoke which is literally press one button to win (insane skill haha) so whatever nerf ww is gonna get won’t be super bad, I THINK. But who knows if blizzard do things reasonably… I still cannot believe divine toll and intervene is still untouched
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Warr/ww/ret all super easy to play, probably could get 1600 by closing your eyes and smashing your head on the keyboard
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Rogue is the only one of those that is “more complex” than Enhance. Maybe Unholy DK, but the rest? Heck no.
In 2s the easiest melee is probably Rogue because Mage/Rogue is super simple and they’re both able to reset over and over.
The game type doesn’t make the way they play “easier” or “harder”.
Rogues as a class are just a higher skill cap.
Unholy and Enhance take a lot of skill to be able to push those raw numbers as well. Rogue is still higher though.
Fury Warrior, WW Monk, Havoc DH, Ret Paladin? Not so much.
Mage/Rogue winning in 2s should be pretty obvious. You have a high skill player with only two targets. Most people that play Rogue for PvP can easily handle 2 targets in any setting. The Mage could die quickly and a Rogue could solo the other group alone, if they are skilled.