In an upcoming build, Feral will find some new things and some rearranged things around Berserk, Incarnation, Shred, and Rake. The main goal is to put more power and interest into baseline Berserk.
- Berserk (without requiring a talent) now makes Shred and Rake deal damage as though you were stealthed, and makes finishing moves refund 2 combo points.
- A new upgrade to Shred makes it generate an extra combo point when used from stealth (and by extension, during Berserk).
- Incarnation, as always, lasts 30 seconds and grants all benefits of Berserk, plus one additional effectānow, some energy cost reduction. It continues to allow one in-combat restealth.
- Stealth bonuses to Shred and Rake rebalanced somewhat (Shred higher than live, and Rake lower than live) both to make them more competitive, and to reflect their presence on a baseline cooldown.
Not much more to be said, but Berserk should pay off more as a core cooldown, substantially improving various abilities and amping up the pace of your rotation, without putting you under heavy Energy pressure. Let us know any feedback!
This is great news! however I do still hope they address our utility in groups and give us treants and innervate or leader of the pack.