It’s close, but the issue is, generally speaking, people who don’t care about performance in one area don’t care about it in others.
Maybe you are losing 1% dps from being the wrong covenant, 1% from using the wrong legendary, 1% from using the wrong conduit, 1% from using the wrong talent, and 1% for prioritizing the wrong secondaries.
These don’t stack additively, they stack multiplicatively, so all those 1% differences can stack up, and suddenly you are doing 30% less damage than the guy next to you.
They outright lied about what standards they were going to have for their members.
I was honestly surprised not to see a bunch of balance changes after the double maintenance this week, but maybe they’re using this week as a guinea pig and the hotfixes will come next week when mythic opens?
Blizzard clearly does not support people like the OP’s RL, but it remains to be seen if they’ll be able to do enough to prevent some people from acting that way anyway. There is no power difference so small some people won’t freak out about it, the last several expansions have clearly proven that.
At the very least, though, guilds who intend to dictate covenant choice to their progression team should be honest about it!
Well give it time. Blizz tends to go one extreme from another. All the supposed “best” abilities will be nerfed and the ones people call bad will be a buff.
What spec do you play because Night Fae is absolutely not terrible. Fae Transfusion is a bit different (but very useful on Enhance) but at minimum you now have a blink glued to a super ghost wolf
True, the players in the top guilds don’t need to be told to follow the rules, I was just making the point that rules doesn’t always = bad. Some people want rules, because they don’t want to play next to someone who is…like you said, hard int’ing on the wrong covenant.
That’s why I’m trying to do, but it’s a very frustrating situation that was brought up throughout all of beta. Like we’re still in beta basically at this point. I want to see some changes before mythic raid release next week but even then that’s hopeful to see any major changes to covenants then. I’m likely going to be waiting for 9.1, or 9.2.
The fact the system went live with so many bad trap choices just shows Blizzard doesn’t listen to the theory crafters(who honestly know more about how classes work than some of the actual designers) who’ve been pointing out problems since day 1 of the beta.
It’s not the most optimal, but I don’t think it’s that bad compared to Kyrian or Necrolords. It just requires you to know the fight so you know when to channel the ability with out the mobs moving around, or you being forced to move, and cancel the channel. That said I like the ability a lot, because it’s fairly bursty, and provides a decent heal if need be, with in 20s of using the ability.
Now people can argue that the heal isn’t necessary, unlike squeezing out the last bit of dps, but I completely disagree. In a perfect world, where people avoid damage like they should, the healers are on point, and everyone is doing everything they’re supposed to then yea sure, it’s unnecessary. Yet I can’t count the number of times I’ve saved people with the heal alone, and didn’t have to help out a healer, by casting chain heal, or healing surge, because someone somewhere screwed up.
The burst along with the 5k plus worth of healing on 4 other targets all for a global is to good for me to pass up. I have no doubt I’ll be putting it to good use in raids either. Now for pvp though, this ability is pretty cr*ptastic, as no one will let you channel that, and stand in it, unless you’re taking advantage of someone unable to break a stun and your timing is pretty perfect overall. But can’t win em all. From a pve perspective I’ll take this over a 2nd flame shock on a 45s timer or better aoe.
You haven’t used it well sorry. In a raid or dungeon setting it does an absurd amount of damage on AoE. Even on pure single target fights its usually my 3rd or 4th highest damage source despite the long CD.
You do realize that during the entire duration of it any mobs marked in the area get nuked repeatidly anytime you use an ability right?
But thats alsl the problem with people just having questing to test run these skills. Yes in the qorld its not the most useful thing ever but that’s not where performances matter.
Oh I absolutely don’t think rules are bad. Just that the guilds that want to break into the world of the “good” guilds have the most incentive to be strict about the rules.
Plus, if you don’t care enough to build your character correctly, why would people assume you care enough to play your character correctly?
The whole covenant choice was supposed to be based around fun and not math like chucks of the community seems to wanna push. Yet we see it isn’t. Which is why I’ve long given up on not only the community at large who think they have any right telling me what to do on my toons but also I’ve given up on blizz not pulling the same crap they’ve pulled for years. Yeah I wanna do harder content but not at the expense of my patience and sanity. So I play what I want and if its considered bad then oh well. The powers aren’t lasting beyond the expac anyway. The cosmetics however will.
Exact same deal here. We raid on a limited schedule. Everyone who joined did so with the mindset of doing everything they can to make as much of that time and get as far as possible in Mythic during it.
Its that simple.
Don’t need to be a sponsored team to want to perform.
If you want to play it that way it is. I still have no idea if I’m in the optimal Covenant for me but I’m managing to have a ton of fun without consulting spreadsheets.