Mistweavers are the ultimate dampener as they are insanely mana efficient, with the best throughput in the game but really struggle to provide any kind of offense, and have sub par CC options. Definitely the worst offensive healer in the game.
There is a skill cap with their mobility in that you need to learn how to rotate it well…someone posted earlier about kiting Demon Hunters. It’s really really easy to make demon hunters look incredibly dumb in the arena as they chase you endlessly and get zero up time on you. Basically you play short port, short cocoon and disarm and rotate port, into encap, into disarm, into leg sweep…and by the time those are up port is up again. This isn’t even including ring of peace, Song, your rolls or wall.
You’re even more particularly ridiculous on maps where you can abuse the Z axis (blades edge, Mugambala, dalaran sewers, even tigers peak to a degree). Blades edge ill put my port in the middle of the bridge between the two ramps and roll off, then port back up. Mugambala you can run off the ledge and port up or leave your port in the starting room and run up top then port back.
Choosing between ring and song really depends on the map…you can rop people off the bridge on blades edge, or port into the starting room in mugambala, and when they follow you in you RoP them in the room and book it. You can also use rop as an interupt. Dalaran sewers you put your port in the middle of the map, roll down below then port back up.
If you find yourself out of mobility just use fort brew. Against Demon hunters sometimes i’ll just tank kicks at high health for the hell of it, roll away, and by the time he’s on me again the kick is over cause it’s so short. This is a strat I’ll use on a lot of people. I’ll try to juke the kick but if I tank it i’ll just roll away.
Life cocoon is another thing you need to use liberally…the cooldown is admittedly broken for how powerful the ability is. Sometimes if I find myself in a bad spot with no trinket and no mobility with a DPS on me i’ll just cocoon high. That way it gives me time for my mobility to come back. A lot of times i’ll try to bait kicks while i’m in cocoon cause if they kick me it really doesn’t matter and a lot of people seem to kick while in in cocoon even though it makes no sense.
Learning to get value out of your mana is tricky too because monks core spells are not at all mana efficient. Using thunder focus tea (with the 2 charge tier talent) and using it almost exclusively on vivifies is huge. It’s basically two free heals every 25 seconds. Using mana tea early and often especially when cooldowns are up and big damage is coming is something you need to do as well.
A lot of times, especially if I have my trinket still, i’ll cocoon my DPSer high if they blow cooldowns on him just so I don’t have to spend the mana topping him…the cocoon will last the duration of the cooldown and I save the mana, as opposed to trying to heal it and then maybe cocooning low anyway.
Knowing when they are coming for CC is another time to learn to pre-cocoon someone if you have no trinket (or if you want to save it). It’s generally pretty obvious when someone is coming for CC…I just cocoon my DPSer before it goes of and they’re fine. Similarly, if you can tell someone is coming for a go on you and they have a stun up, pre wall the stun to help negate the damage.
Always keep mystic touch up on the kill, or both targets if you’re playing with melee…you can do this by using jade lightning for a half second.
Demon hunters and Death Knights are easily the best classes to play with because their win conditions are pressuring the healer and generally they just need time, not CC support. As a monk you bring almost no CC and extended survivability, so it’s a perfect match. They’re super tanky and most matches aren’t the kill target because of this but mistweavers are also an incredibly poor choice as a kill target so you leave the other team left sort of picking which way they want to lose. Plus DH’s win conition is literally Mana burning…so the game will end eventually. You just need to stay alive…and monks are great at that.
Death knights are arguably better than DH’s because they take your already insane mobility and double down on it with the best slow in the game. Plus they are super tanky themselves, and you have the best throughput in the game, so you’ll have an incredibly easy time keeping them up because your heals are so strong and they are so tanky. Not to mention they are great at surviving melee AND casters…where as demon hunters are definitely vulnerable to casters.
That being said I almost always want to play with a class that is going to encourage the melee to train me as the healer. I spend way less mana healing myself cause I can get away then I would healing my DPSer tanking damage. I can pretty much live forever on MWer against basically everyone except WWers. They’ll be the bane of your existence because their mobility matches yours…the good ones will put their port on top of yours, so you can never really get away.
#Amnonongus1447 if you have any more questions about talents or gear or any of that.