Been thinking about m+ gear progression

You’ve had a real character arc in this thread.

Went from wanting bis gear as a reward for not playing the game to talking trash to players who actually play the game and acting like you’re better than them.

Idk, what a journey.

3 Likes

He also claimed to be in the top 1% of the playerbase too :joy:

1 Like

Reality’s better when you fabricate your own I guess :joy:

1 Like

I’m not sure how you got that impression at all.

For my own part, It’s mainly just that the request is confusing because it doesn’t fulfill any real needs.

Warcraft is about playing the game, it’s a moment to moment thing. You don’t need early gear. There is no need to rush late game content.

If you don’t have the time to get the gear to do top level M+ or Mythic Raids, then you really don’t need to be doing them because you likely aren’t good enough to do them because you aren’t putting in the practice. If all you have is Heroic dungeon gear and can just do LFR, then LFR should be plenty of fun for you.

The arguments made by people for gear they haven’t earned just doesn’t make any sense outside of maybe a transmog point of view.

If you don’t have the time to get the transmog you want, well, that’s unfortunate. But access to top level gear from early levels will ruin the balance of the game.

GD is full of people who hop in threads, straw-man or straight up fail to read the thing they’re quoting, say something they think is clever as a result of their straw-manning or failed reading comprehension, and then leave self-assured that they’ve accomplished something.

It’s truly a wonder to behold

3 Likes

Disagree, partially… doing the content at the appropriate difficulty for that particular track of gear is a good concept. I’d be Ok with all gear having 14 upgrades because you still need to do the appropriate difficulty to get upgrade crests to max it to Hero equivalent and then Mythic equivalent.

I’m not against the crest upgrade thing but it’d have to be limited like it was in S3; you’ve already upgraded ALL slots to Normal level, so now you can trade 90 normal (drake) crests for 15 heroic (wyrm) crests or you’ve already upgraded ALL slots to Heroic level, so now you can trade 90 wyrms for 15 aspects. That exchange ratio seems to keep the upgrade pace slow (unless you actually do the higher difficulty content), so probably Ok like it was in S3.

Grinding 2s all day and getting 4/4 mythic is a non-starter in my book.

I have never pursued transmog gear.

2’s only drop Wyrm’s crests, you are going to need to do 6+ to get Aspect crest to max out gear.

Item Version and Rank ilevel Initial Crest Cost
Explorer 1/8 to 8/8 and Adventurer 1/8 to 4/8 454 to 476 None
Adventurer 5/8 to 8/8 and Veteran 1/8 to 4/8 480 to 489 15 Whelpling’s Awakened Crest Whelpling’s Awakened Crest per upgrade
Veteran 5/8 to 8/8 and Champion 1/8 to 4/8 493 to 502 15 Drake’s Awakened Crest Drake’s Awakened Crest per upgrade
Champion 5/8 to 8/8 and Hero 1/6 to 4/6 506 to 515 15 Wyrm’s Awakened Crest Wyrm’s Awakened Crest per upgrade
Hero 5/6 to 6/6 and Myth 1/4 to 4/4 519 to 528 15 Aspect’s Awakened Crest Aspect’s Awakened Crest per upgrade

Also, you need to run 7+ to get Hero gear.

You should never ever be getting BiS gear from doing easy content, regardless of how long you do it. The incentive to try harder content and to improve as a player is the promise of better gear.

People could just play a game where this is possible. Diablo 4.

This is where I stopped. You are wrong.

2 Likes

In principle I agree.

But their are different types of difficulties. If I want to make a 525 piece of crafted gear I’ll need 60 crests. That will take timing five +6’s. If instead it took 50 +2’s… Which is easier?

The 50 2s are easier.

1 Like

I don’t know… Pretty sure I’ll manage five 6’s before 50 dungeons. And that’s just for one gear slot. And it’s pretty safe assumption everyone that can do 6’s would chose to do 5 of those instead of 50 2’s.

The other nice thing about this is you would still get something useful in low level guild runs. The current tier system has created… tiers.

1 Like

Doing a dungeon 50 times doesnt magically make the dungeon harder. The difficulty is the same.

So no easy content should never award bis gear.

theres always been tiers

then surely, you should get a power upgrade when you run with people below level 70.

Why stratify by levels? It’s not like tech doesn’t exist, just timewalking.

There’s different types of difficulties.

If everyone who could would chose the shorter route with higher keys… Is it the shorter route? the easier route? We get BiS gear from bullion, which is easy to get, and I can pretty much gurantee very few if anyone would manage fully leveled BiS gear if it takes 20 dungeons instead of 2 to upgrade a single piece a single level.

The other nice thing if we switched to a single currency system… Early in the season those that can run higher keys just need to run higher keys instead of having to run 2-5 to upgrade their first set of gear. And instead of having to run 2 lower dungeons per upgrade they could probable get away with one higher dungeon.

i never had to run 2-5 to upgrade anything this season outside of pushing my key up.

A single loot currency is terrible and should never come back.

They could change the downgrade system and then people won’t need to run lower keys for immediate crests.

(Downgrade aspects to wyrms, but you don’t lose those aspects permanently.) They already do this with trading up.

Just ignore the knuckleheads. I am someone who has done the content to have full mythic gear, bis, etc for years now. I have absolutely no problem with casual players having a path to my gear. The gear is a tool used to play the game. Getting cutting edge, or hall of fame, or title in m+, or whatever your score goal is, that’s what it’s all about. The casuals can have all the gear in the world, they’ll still never be able to do what an exceptional player can do with it.

1 Like