as everyone knows, scrubs are having a harder time in keys, scrubbing it up in 2s and getting scrubbed down by scrubs feelsbad all around.
so I say… make all gear “awakened” as in 1 to 14 or w.e.
and make a token exchange system at like 1 to 10. so you can trade your 10 whelping crests for one of higher value.
so a scrub can grind 2s all day, and eventually get that myth 4/4 equivalent gear a month down the road, while a good player can like run 1 dungeon at like a 10, and get that same gear.
like I mean if a scrub is willing to grind it out forever, they should be rewarded for that.
thats the wrong take though “gear” is not a reward, its a tool to get the reward.
everyone knows endgame is transmogs and titles and rare drop and season fomo.
gear comes and goes and should not be thought of as “the reward”.
like you can have full mythic gear, are you gonna get the cutting edge title? probably not.
by allowing more people to have access to this “good gear”, you widen the pool of people capable of doing endgame content, which would be healthier for the game.
some people are statistically locked behind being unable to do such content not because of skill but because just a raw stat barrier to overcome. I’ve seen people that are really lazy at wanting to do anything other than pvp, but are more than capable of doing a mythic raid.
now those people, who would no longer really need to put in the time to gear up for a mythic raid, can now mythic raid under the suggested system.
so if you found money on the ground, and used it to buy a tool, its a reward?
if your parent died and left you money, its a reward?
“I got a reward for my parent dying” is kinda… yeah.