Be demanding. Whatcha want in 10.0?

A new talent row, and for talents that are basically ‘always take this except in extremely niche situations’ to just be baked in at this point.
More complex classes, too.

4 Likes

Mage, Priest, Warlock Tank Specs would be a sight to see. General ideamight be conjured barriers ahead, domes above, extinguishing forces underfoot. (Thinking of Velen during the Exodar instance in Legion, or Khadgar or Jaina doing thnigs to buy time.)

Horizontal portals on the ground for enemy adds to fall through. Portal for enemy boss magic attack to go through and shoot itself in the back. (Thinking of wheel of time scenes.)

Rogue tank would be nice just for people who suck with rogues to level rogues. Though outlaw is still quite colorful and piratey fun.

1 Like

This gets my vote. I miss the old Assassination set bonus on lower level toons.

Edit:

  1. Also, affinity style options for pure classes, like a healing/tanking kit for Rogues that comes in handy when running old raids (or 4th spec as others asked for).
  2. Guarantee fix for the combat-bug. This has been going on too long. Either remove limitations of “can’t do that cause you in combat” or drop combat if you aren’t hit in x seconds.
  3. Make legendaries legendary. Everything that passes as legendary for the last 3 expacs are really just Epics with special stats. That is fine because then a true legendary will feel like one.
  4. Fix “no path available” issues for Warriors/DH/Venthyr/everyone. If I can drop a green circle on it, I should be able to go to it.
  5. Keep the little flavors like weapon oils and stones. I’m happy these came back.
  6. A handful of new side-quests added old to core old-zones each expac just to keep the world active. It will expand the local stories over time and give you a reason to come back to zones you once loved.
  7. Lighten up on open world restrictions. This is a game after all. I.e., Not being able to drink an invisibility potion because I’m in combat is frustrating and kills immersion; especially when you consider the point of the potion was to cure the combat bug.
1 Like

Always a fan of more demon pets. I miss my Demonology Infernal :stuck_out_tongue:

2 Likes

I want the story to go back to Azeroth and go to these undiscovered lands they talked about. And no, I don’t want the expansion to be the Dragon Isles I’m sick to death of island chains.

5 Likes

Remove M+.

1 Like

Flight available early in the launch patch. Flight in ALL zones.

Classes are fully complete upon hitting the level cap with no additonal grinding. Any class changes for the xpac should be part of the base class, not some borrowed power system.

Those are my 2 biggest single issues with WoW.

I’d also like to see:
New zones
New dungeons
New raids
More customization options for each race. Keep up the work Blizzard. New customization options are appreciated and still needed.

valor/jp/badge gear (see wrath and cata for examples) for bad luck protection. No tokens that make an item with random stats. Let us choose specifically which piece to buy with specific stats at a reasonable price (2200 valor was the most expensive, which took just over 2 weeks to earn, with many slots costing noticeably less valor. To be clear, there should be no other requirements except the jp/vp/badges to purchase the gear.

Cross-faction PvE. This should be the minimum amount of cross-faction play, as long as factions remain.

No more borrowed power systems

Tier sets, PVE (open world, dungeon, and raid) and PVP specific sets, to replace the borrowed power systems. Each play style should be considered.

Professions can craft open world tier gear, and the ability to upgrade those pieces to keep them viable.

And not a forth expansion with emissaries, something different please.

1 Like

Immediate flying.
Players will explore new zones whether flying, running or walking, let them.

Expand Time Walking - Permanently make 17+ years of previous content relevant with optional level squish.
Allow players the choice to play and level squish if desired to jump back into previous content as it was intended. In the same breath, provide players with great rewards, unique mounts and titles not seen before. People will play it.

New Allied Races
It’s fun to explore and play new races.

New Class
It’s time

Gear Dye
Allow players to recolor their character’s gear and weapons using a wide array of colors and hues (not just 4 colors). Can be applied to previous sets.

Permanent Mage Tower
Make Mage Tower permanent feature like raids and dungeons. With each patch within an expansion, add rewards, titles and unique mounts (no recolors). Like I said, people will play it.

Permanently Bring Back Badges (bad luck protection)
Players will stay when bad luck protection is in place. Allow players to earn badges as seen in WotLK to spend them to buy and upgrade gear/weapons from vendors (No cap on badges) and can send to alts. People will play their main and alts a lot more.

Remove factions
Allow Horde and Alliance to speak with each other, form groups and play together in the open world (war mode off), and in raids and dungeons.

New PVP content
New battlegrounds and arenas. This is when Horde and Alliance can play against each other. Add great rewards, titles and unique mounts (no recolors).

Remove Borrowed Power Systems, Bring Back Professions
Just let players gear up in raids, dungeons, open world and pvp. No more rng borrowed power behind time sink time gated wall. Bring back professions that make a difference in player power, gemming, enchanting and crafting. Like it was, people were happier then.

Blizz if you’re reading this whole thread the OP created, above all, release new expansions when it’s ready, listen to player feedback in Alpha and Beta, no more live beta testing - that’s gone. People will understand and want a good product shipped and ready to play. Just say something to your player base :grinning:

5 Likes

Mists of pandaria back

4 Likes

Sylvanas back as Warchief

3 Likes

A two-seater flying mount created by engineers.

A 4th spec for the hunter class, based on what was Survival prior to Legion.

Click to expand
As usual, any numbers mentioned are only here to provide further depth to the concept and are ofc subject to change.

Core Abilities

[Cobra Shot] - Instant cast
A quick shot causing X Physical damage.

Generates 7 Focus.

[Explosive Shot] - 20 Focus - Instant cast - 10 sec recharge - 2 charges
Fire an explosive charge into the enemy target, dealing Fire damage. The charge will blast the target every second for an additional 4 sec.

[Black Arrow] - 30 Focus - Instant cast - 30 sec cooldown
Fire a shot infused with dark energy at the target, dealing Shadow damage over 12 sec.

The periodic damage-effect applied by Black Arrow can be stacked up to 3 times on the same enemy.

[Serpent Sting] - 15 Focus - Instant cast
Fire a shot that poisons your target, causing them to take Nature damage over 15 sec.

[Arcane Shot] - 20 Focus - Instant cast
A quick shot that causes X Arcane damage.

[Multi-Shot] - 40 Focus - Instant cast
Fires several missiles, hitting up to 5 targets within 8 yards of your current target for X Physical damage.

Multi-Shot applies Serpent Sting to all targets hit.

[Immolation Trap] - Instant cast - 1 minute cooldown
Hurls a fire trap to the target location that will burn the first enemy to approach for X Fire damage over 20 sec. Trap will exist for 1 min.

Class-wide abilities

[Kill Shot] - 10 Focus - Instant cast - 10 sec recharge - 1 Charge
You attempt to finish off a wounded target, dealing X Physical damage.

Only usable on enemies with less than 20% health.

Major Cooldown

[Munition Tactics] - 20 sec duration - 2 minute cooldown.
Increases your haste by X% and instantly triggers Lock & Load(Passive). When Explosive Shot is used during Munition Tactics, this resets the remaining cooldown of Black Arrow.

Any time Explosive Shot deals damage to a target affected by Black Arrow, during Munition Tactics, this will cause the periodic damage effect applied by Black Arrow to spread to nearby enemies as well.
(This effect is replaced by a different passive effect when engaged in instanced PvP; If your Black Arrow is at any time dispelled or otherwise removed from an enemy target, this instantly resets the remaining cooldown of Black Arrow.)

Mastery

[Mastery Bonus: Toxicology] - Increases all non-physical damage dealt by X%, based on Mastery.

Passive Effects

[Lone Wolf] - Increases your damage by 10% when you do not have an active pet.

[Lock and Load] - Periodic damage dealt by Black Arrow and Immolation Trap have a chance to cause your next Explosive Shot to cost no Focus and trigger no cooldown.

[Trap Mastery] - Tar Trap now slows approaching enemies by an additional X%, and the effect sticks to the enemy for 3 seconds after they have left the tar.

The trigger radius as well as the radius of the effect on your Tar Trap is increased by 25%.

Freezing Trap can now be triggered manually by the hunter once placed, causing it to form a fragile Ice Block that you can stand behind to protect yourself from frontal attacks until shattered. The ice block shatters after 8 seconds or once it has sustained enough damage.
Manually triggering it requires you to stand in close vicinity to the trap.

[Serpent’s Focus] - Using Cobra Shot several times in a row will increase the amount of Focus generated by each shot by 4. Stacking up to 3 times.

[Serpent Spread] - Targets hit by Multi-Shot are also afflicted by Serpent Sting equal to 9 sec of it’s duration.

[Exotic Munitions] - Your Auto Attacks have a chance to increase the remaining duration of either Serpent Sting, Black Arrow or Immolation Trap by 5 seconds, on an enemy affected by either of these periodic damage effects.

Utility/defensives

Includes all other abilities, such as [Tar Trap][Frost Trap][Aspect of the Turtle][Concussive Shot][Counter Shot][Tranquilizing Shot][Misdirection][Pet Utility][Exhilaration][Disengage][Feign Death], and more.

Note that I would prefer if(on a class-wide basis)

[Posthaste] - becomes a baseline effect.
[Master’s Call] - becomes a baseline ability again.
[Pet Specializations] - Ferocity, Tenacity, and Cunning, if they were changeable again.
[Revive Pet] - Cast time brought down to 2 seconds again.
[Camouflage] - becomes a baseline ability again.

Talents

– Level 15 –

[Ever Burning] - If you fire Explosive Shot into an enemy already affected by a previous charge, the remaining duration of the previous charge is refreshed as well as increased by an additional 3 seconds.

An active charge can only have a max duration of 9 seconds.

Exotic Munition-procs now also increases the remaining duration of any active Explosive Shot charges you have on the current target by 3 seconds.

[Noxious Stings] - Increases the periodic critical damage of your Explosive Shot, Serpent Sting, and Black Arrow by 25%, and Serpent Sting now deals increased damage against targets below 30% health.

[Fusion Shot] - (Replaces Cobra Shot) - 1.5s cast time(castable while moving) - 6 sec recharge - 2 Charges
Fire a charged shot into the target, dealing Physical damage.

When your next ability that deals periodic damage hits the target, this triggers a volatile fusion immediately causing it to erupt dealing additional instant damage equal to 40% of it’s total duration. The target will take additional damage of the same type as the ability used to trigger the fusion for the next 12 sec.

Generates 25 Focus.

– Level 25 –

[Death Adder] - Serpent Sting also does instant damage equal to 30% of it’s total periodic effect. Also applies to Serpent Spread(Passive).

Every time Serpent Sting deals damage, you have a chance to gain 3 Focus.

If the passive effect “Exotic Munitions” procs while your Serpent Sting is active on the target, this also triggers the Death Adder-effect.

[Predator] - Casting Explosive Shot, Black Arrow, Serpent Sting, or Multi-Shot reduces the Focus cost and increases the damage of your next Arcane Shot by 30%. This effect stacks.

[Viper Venom] - Whenever Serpent Sting deals damage, there’s a chance that this can cause any other periodic damage effects you have applied to the target to instantly deal damage equal to one tick of their total effect.

If this proc occurs when the target is affected by Black Arrow, this will instantly refresh it’s remaining duration and restore 8 Focus back to you.

– Level 30 –

[Trailblazer] - [Natural Mending]

[Bestial Dicipline] - (Replaces Camouflage as a talent choice) - While your pet is active, you and your pet(s) regenerate X% of total health every 3 sec. Healing done to you and your pet(s) is increased by X%.

Damage taken by your pet(s) is reduced by 15%.

When Lone Wolf(Passive) is active, you continue to heal for the same amount of health.

– Level 35 –

[Cluster Shot] - 25 Focus - Instant cast - 15 sec cooldown.
Fire a shot which explodes on impact, instantly dealing Physical damage to the primary target and all other nearby enemies, and causing them to bleed for an additional X Physical damage over 3 sec.

Explosive Shot-charges which are still active on any target(s) hit by Cluster Shot will instantly erupt, dealing all remaining damage to the affected target(s) at once.

[Wildfire] - 8 sec duration
The periodic damage effect applied by Immolation Trap will now spread to any enemy standing in close range to an already burning target. As long as an enemy is within range of another enemy affected by Wildfire or Immolation Trap, the Wildfire will continue to spread.

[T.N.T.] - Explosive Shot now deals damage to all enemies near the affected target.

– Level 40 –

[Born to be Wild] - [Binding Shot]

[Adaption] - (Replaces Posthaste as a talent choice) Getting hit with an incapacitating effect(Stun/Fear), reduces the remaining cooldown of your Aspect of the Turtle by 30%. This effect has an internal cooldown of X sec.

Aspect of the Turtle is now usable when incapacitated.

When rooted or slowed, the remaining cooldown of Aspect of the Cheetah is reduced by 15 seconds. Aspect of the Cheetah frees you from movement impairing effects and you cannot be slowed below 100% movement speed while it’s active.

– Level 45 –

[Spitting Cobra] - Cobra Shot now deals an additional X% damage as Nature damage and extends the remaining duration of Serpent Sting on the enemy target by X sec.

Cobra Shot now has a high chance of generating double Focus when fired.

  • [Exothermia] (Requires talent: Fusion Shot)
    Increases your critical strike chance against any enemy you hit with Fusion Shot by X% for 12 sec. Dealing Fire damage to the target extends this effect even further.
    Fusion Shot generates an additonal 10 Focus over 5 sec.

[Pre-Heat] - The cooldown of Immolation Trap is reduced by 5 seconds every time Immolation Trap deals critical damage to the enemy target. In addition, if an enemy target dies while affected by Immolation Trap, it’s cooldown is reset.

[Intoxication] - Your ranged Auto Attacks have a chance to grant you 2 stacks of Intoxication. When Black Arrow is refreshed or when it expires from an enemy, you gain this effect as well.

  • Intoxication
    When you use an ability that deals instant damage, it has a 100% chance to be a critical strike.
    When you use an ability that deals periodic damage, damage caused by this ability is increased by an additional X%.

– Level 50 –

[Rapid Recuperation] - Damage caused by Explosive Shot have a chance to reduce the remaining cooldown of Munition Tactics by 1 sec.

Whenever Lock & Load procs, this causes the next Explosive Shot fired to have a 100% chance for each of it’s ticks to reduce the remaining cooldown of Munition Tactics by 1 sec.

Catalysis - Duration 10 sec.
Black Arrow increases any Fire-damage you deal to an enemy by X%.

In addition, Explosive Shot-charges granted by Lock & Load extend the remaining duration of Black Arrow by 1 second every time they deal damage to the affected target.

[Resourcefulness] - Reduces the cooldown of all traps and Black Arrow by 20%. Your Freezing Trap and Tar Trap both have a 100% chance to proc Lock & Load when triggered.

Freezing Trap when triggered manually can now withstand 100% more damage before shattering.

When an enemy breaks free from your Freezing Trap, they will take an additional 10% damage from all sources for the next X seconds.

Critical damage dealt by Immolation Trap is increased by X%.

Bonus effects/Bonus Traits

Got no good names for these traits/bonuses yet but…just wanted to add in some potential fun bonus effects that are spec specific. They can be tied to things such as Set Bonuses or something similar to Artifact Traits/Azerite Traits of the past.

(1) Lock and Load now grants 2 charges of Explosive Shot when it procs, instead of 1.

(2) When you get a Exotic Munitions-proc. It will grant you an additional bonus effect depending on which periodic damage-effect it benefits.

Serpent Sting - Until the current Serpent Sting debuff expires or is refreshed, every time it deals damage to the target, you instantly gain 3 Focus.

Black Arrow - The remaining cooldown of Black Arrow is instantly reset.

Immolation Trap - Your next Immolation Trap will deal an extra X% damage and will also have an increased X% chance to critically hit the affected target.

(3) Arcane Shot now triggers the passive effect “Exotic Munitions” when it hits an enemy target.


:+1:

1 Like

Ducks

:duck:

6 Likes

I want a time skip where they revamp the old world, turn old hubs like Gadgetzan into actual thriving cities with the tech they have now and reuse old zones to tell new stories that are more grounded but with a more technologically advanced era for Azeroth. Not super advanced but like with more steampunk-ish elements. I always thought it would be cool to redo everything in like a gnome/goblin style industrial revolution but where all the races have adopted the tech in their own way.

1 Like

I will have the Sethrak as a playable/allied race.

By far my biggest interest and feedback in the past 3-4 years.

:snake::pray:

1 Like

I want Shaman to get a tanking spec based on Earth abilities. I would switch between Enhance and tanking if they added it.

If this means other classes get a 4th spec, I can live with that. Other classes have good ideas for theirs. I really love the idea of a “pirate rogue ranged spec” and you guys getting something similar to your old Outlaw back. I’d totally play the ranged spec, because it sounds awesome to be a pirate in WoW.

1 Like

Solo queue arenas in thier own bracket.

A way to get gear from pvp for pvp. Or templates.

For starters:

  • I want them to stop restricting major class reworks and other non-story/content related overhauls to expansion releases. More minor patches, more major balance and class rework updates. 10.0 should be about new content and story, and that’s it. Everything else can be done outside of an expansion or major patch launch.

With that out of the way, I’d want any of the following:

  • New class (tinkerer was teased in BFA island expeditions)
  • New specs (there are many classes which could realistically work in a fourth spec, such as:)
    • Shaman Tank
    • Rogue ranged DPS
    • Warrior ranged DPS
    • Warlock Tank
    • Mage Healer (references in Nighthold Raid)
    • Monk ranged caster DPS
    • Others (Hunter Tank? Holy Priest caster DPS? etc)
  • Options to break free of the faction divide. It can still exist, but players don’t need to be restricted by it.
  • Evolving storylines of the dungeons themselves (what they did with Ragefire Chasm and Seige of Orgrimmar was brilliant)
  • Portals in Oribos to each of the major covenant hubs (makes life for alts much easier, as well as making “legacy” Shadowlands content more readily accessible.
  • Reworking the entire talent system. This is needed so badly…
  • Remove all secondary power/progression systems. Don’t need anything other than gear and character level.
1 Like

No more factions
New class
No more cosmic end of the world fights
More battlegrounds
Solo Q
Meaningful professions
10 man mythic raids