Battle squawk change idea

if blizzard really intends on switching how battle squawk works,
how about they make it a 100 % squawk right on use and not just a chance at it proccing with a mob hitting your face.
id be ok with having it capped at 1 to 5 stacks ,5 min duration but having it up most of the time and no failed squawks

either that or make it into a usable item like the jumper cables

It’s a low level trinket from classic. They should just make the buff decay after 60 like everything else did. If it plummeted to like 1% by 70 no one would care about it anymore.

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I’d be okay with that, as long as they make it not stack. 5% for the whole group is still a GREAT buff. Good enough to where engineers will still be highly coveted in the melee/tank/hunter groups.

But the ability to stack it up to 25% is game-breaking.

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The only real fix would be the ‘Crusader’ treatment. Battlesquawk has a reduced effect on players above level 60.

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Or just removing it from the game. No one uses this trinket for anything other than the 5% haste in 70 raids.

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it had no other use in classic either.whats wrong with engineering having a use in raid ? the boots are almost useless and cant be used in pvp, the belt is useless in pve, the goggles are are outclassed by t5 , most of what engineer brings is either outclassed by current and future content gear, useless,niche or unusable in pvp or some explosives that are a massive gold sink. can we have 1 cool feature ?!? + it has a cooldown of 20 minutes and is relatively hard to get to proc/inconsistent

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Belt in PvP, best current ranged weapon ammunitions, grenades, sapper charges, teleporters, cloud collectors, goggles, injectors, rocket boots and chute cloak are useful in BG, repair bots.

Engineering is already useful enough to be worth picking up as profession without the chicken.

Alchemy, herbalism and mining gets nothing for raiding while engineering does get some benefits in a raid without chicken.

That trinket is an abomination and it makes engineering mandatory for at least 2/5 of your raid.

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You don’t have to use the chicken if you don’t want to. But you do want to, because you want the 5% haste buff.

So a optional buff you think is mandatory because you can’t fathom playing without every single min-max buff active, so you ask Blizzard to remove it. This is the mind of a wow raider.

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I’m honestly surprised that it doesn’t give 3% instead of 5%. I guess because the chicken levels up with you? Regardless, I also agree with people who say that they shouldn’t nerf it unless they make it 100% chance without having to jump through hoops, otherwise you’re punishing the average player who doesn’t guarantee squawks too harshly.

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i think you might be a bit spoiled by how overpowered engineering is, its by far the most powerful profession in the entire game, you made a near enough t5 helm for 400g 5 months ago, that’s completely insane on its own without all the other nonsense

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all of the content is clearable without it. its not mandatory. just if you wanna parse.

make the chicken squawk on use or first attack. only change it needs. it being stackable is fine because its offset by its 20 minute cooldown. you choose 3 or 4 bosses a night you wanna parse on.

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Nope. They should leave it as is. And if it causes problems with a 3rd party ranking website it’s up to that website blacklist to logs of people who stack chickens. There is no reason to change a 16 year old completely solved game. Anyone who want to stack chicken buffs for any reason should be able to do it.

Also anyone complaining about taking engi is out of their mind as it’s the best profession by a huge margin even without chicken.

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wrong. I use my chicken in pvp all the time to eat hunter traps

We have a new phase coming out soon. And with that will be new progression. Then there’s Sunwell after that. The problem is, during progression, it can be stacked in order to cheese and effectively nerf encounters and make them easier by using a level 45 trinket to increase raid dps by like 10-15%+ in a way that the encounters were not tuned for.

The same thing happened with world buffs in vanilla. Guilds that were actually not good enough to beat Twin Emps, Sapphiron, etc., were able to cheese past the encounters using an exploit.

It cheapens the accomplishment.

The content is already much easier than it was in 2007 because of perfect knowledge and strats. It doesn’t need to be made even easier by newly discovered exploits that the original developers overlooked and obviously did not intend to be used in the way that they are being used, IMO.

One of the reasons I was looking forward to TBC raiding was because the cheese (world buffs) had been fixed. But here we go with that same crap all over again.

It’s like thornling seeds on Vash. Blizz knows about it, but I doubt anything will really change.

This may be your biggest issue really. You don’t really get to dictate other peoples sense of accomplishment and when it is and isnt that. Some people may have felt plenty accomplished dropping twin emps with WBs (Also not at all an exploit)

If your sense of accomplishment is tied to others and how they enjoy the game then the problem starts with you.

Stop being lazy and go get barov peasant caller :stuck_out_tongue:

No, but the game developer does. It’s why they carefully tune raids a certain way, taking all available factors into consideration. The fact is, vanilla raids were not tuned with stacked world buffs in mind. And TBC raids were not tuned with a 27.6% haste buff from stacked chickens in mind. Those buffs are so grossly overpowered as to effectively break the encounters.

Both were oversights that would have been fixed immediately by the original developers had the use of those buffs become commonplace and widespread back then. No, I don’t have a link saying that, but common sense allows me to make that statement with near 100% confidence.

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Doubt it. They made the game for themselves back then. I remember their interviews of them saying they made games for their own enjoyment. They didnt care what the players thought

Then around Wrath-> Cata they started listening to the playerbase. And we got what we got because of it. Players dont know what they want, they just know what they dont want and will ask for it at the cost of any other players enjoyment.

As we see here

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Well except that vanilla and TBC and Wrath had massive changes directly based on player feedback. Before Tseric has his meltdown the blues actively sought player involvement and engaged with the community.