Banning GDKP is an admission of incompetence

I didn’t cherry pick. I stated that “RMT is not the primary reason why they have chosen to ban GDKPS”, which is entirely true.

Kaivax’s post suggests they would have banned GKDPs irrespective of its impact on RMT, because their primary concern is that it “erodes traditional guild and social structures”.

Nope. It is the right move.

So why are removing GDKPs?

Yes, I know you don’t equal the player base.

It is literally due to player feedback on this topic. And the player feedback has been 100% against the issue of GDKP allowing an avenue for RMT.

Do you think Blizzard never gets anything wrong?

My point is even without trading, RMT and bots still exist. So lets continue to fight those and not the aspects of the game.

Their statement is dumb. Progression creates an arms race. PvP creates an arms race. Playing the game before the next patch is an arms race. It’s a dumb take.

So Blizzard are baning another social activity in the game ,

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I would say that people are more biased toward certain positions. Clearly those who do GDKP for WHATEVER reason are upset about this. And people who don’t have their issues in regards to it.

We won’t know if they got it right or got it wrong until later. Both are data worth acquiring. You can deal with it until then. If it was the right move, then you and others like you cannot refute the results. But if it was the wrong move, then the impact on RMT was non-existent and you were right.

The problem here isn’t the banning itself. It’s the petulant need for people to be right.

This 100% but their justifications for removing it are weak and inconsistent.

It leaves me doubtful in whatever goal its trying to achieve.

Correct. Player feedback is also why Blizzard implemented measures to prevent higher-level characters from solo’ing low level dungeons, despite the numerous negative consequences it had on legitimate players and the negligible impact it had on botters and gold-sellers.

They’re knee-jerk band-aids to appease squeaky wheels. Not substantive policy reforms.

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We won’t know that til we get through the phase.

Whether if it addresses it or it doesn’t it still provides a resolution one way or the other. Yes, it’ll upset GDKPers for a time. But, again, if RMT is reduced due to the ban, then it was the right move. It it isn’t, then it was the wrong move.

That’s what the point of it is. And it’s a wait and see approach now.

I can read their quotes on why they’re removing it right now. They’re weak and inconsistent.

I read them too. I don’t care. The primary reason for it is due to player feedback. Players oppose it. So they are banning it to see how it goes. That’s all there is to it.

That’s a very un-nuanced perspective. Blizzard could prevent all RMT today by just stopping all player-trading - would that be the right move?

Anyway, I genuinely doubt it will do anything substantive to stop RMT. There are still myriad outlets for people to buy in-game services for real-world cash (mounts, consumables, abilities, dungeon boosts, carry runs, etc.)

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You’re comparing removal of a function of the game versus a player made system. These two things are not equitable.

Okay, take the approach Jagex had for RuneScape some 10 years ago. Players can still trade items, but trading gold is capped at the value that the game determines for the quality of the item.

So, a Staff of Jordan can only be sold for roughly around its vendor price, for example.

It massively slowed down RMT in RuneScape. It also nearly killed the game by undermining all player agency and social interactions. But it worked.

Would be tough to impose a cap on the item because people would then sell everything for the cap price until people undercut it.

I would say preventing price-gouging is part of regulating that, but we’re getting into a whole socio-economic rabbit hole I just don’t think is necessary.

RMT, excessive prices, and gold buying are 100% a player made issue. I agree that this behavior should lead to an immediate ban. I’d also wager it should carry real world legal ramifications if it is determined gold acquired is discovered to be through fraud/theft.

It think you’re missing the point. You commented earlier that “if RMT is reduced due to the ban, then it was the right move”. If Blizzard wanted to stop RMT completely, they could do it today. It would just have massive negative repercussions on the social aspect of the game. There has to be nuance.

I just feel that this whole matter has been blown entirely out of proportion. GDKP comprises such a small amount of overall participation in the game. If consenting adults choose to distribute loot in that manner, who really cares? Just don’t join them. Kaivax said - and he was right - that Blizzard shouldn’t be policing legitimate social interactions. It’s not their job. That’s bad DM’ing. And the hooting and hah-ing from players on this forum who are celebrating that consenting adults can no longer play the game in a manner that does not affect them, is childish.

If RMT is a problem, then by all means - take actions against RMT. But it’s a complicated and nuanced problem - it’s a lot easier to just cut out one of its manifestations rather than address the underlying cause. Just like mandatory minimum drug sentences sound good on paper but don’t resolve the socio-economic issues that drive people to take drugs.

Respectfully from the the company that brought you RMT D3, I don’t think they have a hill to stand on. They can go after botters and gold sellers or they can go after their own players. Guess they made their choice?

They even admit it. Socialize they way we want you to! or else get the ban hammer!