Being that counter comps and op classes are a thing, and other games such as League of Legends have the ability to ban certain classes from your queue, why can’t we have something like that in WoW? The game would be 10x more enjoyable if I could avoid queueing against sub rogues right now, whereas instead I might actually have to quit the game until things change.
Banning sounds dumb. High rated players wouldn’t even get queues. Sub opener is ridiculous though. If you can survive it, sub falls off big time, but the ease of access for doing damage with it just seems a bit too high to me.
Rogue main here. Don’t sit my stun. Trink and cc me or have your arena partner cc me and waste my cd. We hit like limp noodles without shadow blades and shadow dance up.
that’s weird being a priest because you have disperse no? not once have i been able to kill a priest in my initial burst because they can disperse and just heal back most of the damage my burst has done.
if you’re getting killed before a rogue loads onto your screen then you’ve just got a bad computer lmao
Nah, you should have to face potentially anything when climbing the ladder.
I could only imagine having to deal with 0 queues because rshams are insanely butthurt about queueing into cleaves or hpala banning lock/spriest or something.
Just deal with having to queue into counters, you have to deal with it in virtually every other pvp game and it’s healthy for the game. PvP is meant to be competition first.
Disc priests don’t have dispersion. Shadow priests are also pretty broken though to be fair, being able to crit for over 10k.
As for my computer, you can watch top teams on Twitch having this same thing happen. Sub rogues can do 20-30k damage in under a second, meaning they aren’t fully loaded out of stealth before that damage is done. When most classes have 25k HP, that’s an insta kill. It doesn’t always happen, but it happens about 50% of the time if the rogue is using Drest and PVE gear.