Bad News shadow priests

Id need to see logs. You and i are similarly geared. Our secondary stats are very similar but youre saying you top at 1.1m? On which fights?

Im getting about 600k to 850k on fights (granted ive died before the fight finished). Only time i maintain over 1.1m is for about 40-50s after a fight starts. After that, we start to drop off. Even on my last kill on Princess, i was doing about 910k before i died and finished at 850k.

That seems right for Nexus. A lot of movement and it’s easy for vt to fall off with all the turning. The initial opener I do a massive insanity dump, stack the 4 set 5 times, pop pi right as I dump insanity, spam 7 or 8 mind flay insanities with pi.

Dying shouldn’t be accounted for in DPS performance. That’s not the spec being that bad, that’s you being dead.

Shadows’s not good right now, even terrible on some fights, but even then the numbers you’ve listed seem pretty far off.

Dying is not counted. Just sim this character. That even says 1.1 mil.

Dying is ofcourse counted in judging your own performance, but it doesn’t make sense to count it when discussing wider issues with the performance of a spec as a whole.

The main issue is it’s complex, most spriest just suck at the game, the graph is skewed left and shows this. Our weakness is movement, you can get 10% speed with enchants and sail with everyone else.

Spriest this week is S tier in m+.

Eh, why?

Shadow feels middling to bad in m+. The damage gets ok in 12s but there are still better options.

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Power infusion helps overall just as much as lust, and vamp embrace clutch heals large pulls.

Neither of those things make it S tier.

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10% stamm buff, main damage spell is a slow so tank can just kite, fade, aoe interupt. The damage being high.

I think you’re playing a different game to everyone else then.

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I don’t think so, I think most spriest are just really really bad. Oh also dominate mind on earth shapers is op.

My character sims the same. Sim vs reality are 2 different things. Ive rarely hit simc dps on any toon in the 15 years ive played this game. Theyre good baselines but NOT realistic.

Died at 1m dps and finished the kill/logged at 850k. Its how logs work unfortunately.

If you can sustain that on a single target raid boss I’d sincerely like to know what you’re doing right and what I’m doing wrong. I can pull those numbers out in ideal scenarios, but only for a minute or so at a time when all the cooldowns are up.

My opener. Precast vamp touch/shadow crash, shadow fiend, halo, mind blast x2, void form, void bolt, mind blast, void torrent, mind blast,void bolt, death proc used, PI, devouring plague 3x, 2 mind flay insanity, devouring plague 2x, 3 mind flay insanity, devouring plague, mind flay insanity. Then it’s the regular rotation.

The 4 set is like 4k mastery a stack, if you save insanity for big dumps it’s a lot of damage.

I see this pop up periodically and it feels like almost everybody misunderstands that archon doesn’t make fort a 10% stamina buff. It just gives the priest itself another 5% stamina. Having 5% more stamina as a priest just gives you almost as much health as evokers, paladins, warlocks, and warriors that don’t have fort.

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5% stam buff, and… mind flay is a slow that works on one target of the whole pack, outside of boss fights where it… doesn’t hit anything lol, unless you’re taking the halo slow talent i guess? have fun having less stops for casters then, which you then cite as a good thing, (most specs have an aoe stop, or even multiple) Fade is a decent damage reduction utility, and our damage does pick up in higher keys due to things not dying immediately, but to call us S tier in M+ is a joke lmao.

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Unrelated but they added a new thing that stops you double posting so I cant ask in the other thread. How’s zekvir going?

I’ve been trying to shape up my ilvl a bit beforehand, got some crafted pants and am wanting to upgrade my Sacbrood to something else, then i’ll be making some attempts c: