Bad news for solo and world players

How many players are on your guilds fishing team?

Somethings are group content somethings aren’t.

I do socialize, I just don’t need to spend 10 hours a day connected to discord or whatever the in vogue voice chat is today to do it.

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Sharding issues with getting people together is definitely something that could be done better.

Legion had more people doing world stuff because it gave power. To me that is the key, and everything else is secondary.

It gave artifact power which was power.

It had a chance at titanforging which was power.

It had a chance at legendaries which were power.

I think power is really what drives people doing any of these things.

And then you get different points of view on if that is good or not. Me I hated the RNG of titanforging and random legendaries so I’m glad they are gone.

I don’t think WQGF had anything to do with why people were out it in the world, but it was made to get the world chores done much faster for people who didn’t even want to be there but felt obligated because of power rewards.

Yes, it had that impact as I said. But it also had other affects. Beneficial ones to an MMO. Let me put it this way. During the entire time I was grinding out DF Loremaster, I came across a grand total of 4-5 players in the open world. Think about that. How terribly sad and depressing is that? That right there will do far more damage to an MMO than WQGF ever could have.

As for tying everything to power gains. That in of itself is not the issue. The issue was that it tied everything into terribly design and over RNG’d borrowed power gains. Take the Netherlite crucible for example. That did not need to exist. Or the legendaries. Were you aware of the fact that there was a hidden RNG boost to your first lego drop rate? It got so bad that people would just outright delete a character if that character got the “wrong” lego for their first drop since the second drop did not have the drop rate boost and thus took forever to get.

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What you’re getting at is wows sharding is too harsh tbh. It’s separating too many players.

All of the things the players hated (I wasn’t a fan of either) like AP, titanforging, and RNG legendaries is exactly WHY the world kept being more active with people doing that content.

Power

They are strongly connected.

Now world content rewards aren’t power (or really weak gear) and way less people bother.

Players always follow power gains.

Yes I wasn’t a fan of the netherlite crucible because it was far too removed from being classic specific like the artifacts. I hate generic damage buffs on things completely unrelated to my class.

I’m not familiar with the addon, but can’t the same thing be accomplished with a custom LFG group?

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In short, no.

The critical difference is that no one is going to use the custom LFG to manually check or create groups for WQ’s. Takes too long, too complicated and too much of a hassle. Not to mention sifting through the 10 billion groups plus farm groups, etc. Its simply unrealistic to think that would be the case. WQGF however did all that automatically and without user input. That. That is what people are prepared to use. But certainly never would they do it manually. Not on that scale and frequency.

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So, it would do the same thing but people can’t be bothered. Gotcha.

I see where you’re coming from but I don’t really feel bad for folks who have the option for the gameplay they most enjoy and don’t want to spend a couple minutes just making a group.

That oversimplifies it.

The issue really boils down to the fact that Blizz over-shards the open world. As a result it feels dead, which leads to people unsubbing eventually, which turns that dead feeling into an actually dead open world experience. A self-fulfilling prophecy if you will. WQGF was the communities way of addressing that problem whilst at the same time doing things more efficiently. And at the end of the day, everyone who plays wow wants to do things as efficiently as possible. If that wasn’t the case, then you wouldn’t have 99% of people use the in-built WQGF function for elite WQ’s (aka the eye). Rather they would do what you said and list groups manually.

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That is where I stopped with all my characters. No reason to farm all the multiple currencies when the stuff you waste time upgrading will be worthless in the next big content patch anyways. Might as well just wait until the final patch when fated stuff becomes the thing. And people were saying artifact power was boring chores, when multiple currency farming is pretty much the same thing lol. And heck with comp stomp next week, you can spam those for a few hours, and upgraded honor gear a lot faster, than waiting on stupid weekly wq resets etc. And behold those bags are not full with crests of the dragon whatever’s :rofl:

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No one has ever shown any evidence that this even happened. It was more like the cabal of sponsored flight-haters trying to blame players who were flying because they saw flying itself as degenerate behavior, and an unreasonable imposition on devs to provide improved access to content that came with flight.

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Probably because nobody can prove what someone is dong on the other side of their screen. It was fairly easy to spot joining a group and noticing the lead hovering above. It’s not rocket science.

Fixed that for you.

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Yes you are right. Tying player power into activity X will usually force people to engage with it. Up to a point. For example, I visited Torghast in SL a grand total of maybe 10? times. Why? Cause it was garbage. A terrible gameplay experience. And that out-weighed any amount of player power I could get from it. So it turned into dead content for me.

But there’s 2 ways you can tie player power into content. A good way. And the way Blizz has done it since Legion lol. I don’t know what the “good way” is. But I do know Blizz hasn’t managed to do it yet. They could probably start by deleting the RNG from it. Or at the very least, temper it with a grind-able currency so you can then deterministically target specific gear off a vendor. Kind of like the Dinars system at the end of SL.

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Your usual misrepresentation of the truth fails again. Great try though.

Because, and this might shock some, the “world content” group is made of more then just one person or even group. Some might want harder content/more content others will cry bloody murder if they can’t AFK or put in minimal effort into it.

Most of the time, a group in formed, the quest/dungeon/raid is done, the group breaks up and never sees each other again unless it was a guild group. I often form groups for the elite ZC WQs, it is not uncommon for me to be the leader, working on the quest from a smarter angel (example: If you can’t take the heat, I have found a spot with just 1-2 elites + a rare spawn) and the rest of my group is doing it what I consider the dumb way, I.E. in the middle of elites.

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Ques do not constitute solo play.

Tell that to OP.

OP has been adamant that queues contributed to solo gearing.

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Yes it is. These threads are always about this.

If it was I’d be agreeing with you, and if that’s the sentiment they’re trying to rile up then I agree with their specific point in this instance but not the sentiment.

I can’t help it if your are locked to your preconceptions.

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