I’m just saying it wasn’t like this in Vanilla. I remember the time and roving bands of anyone were rare, and these extreme imbalances were unheard of.
I played Alliance on US Mannoroth in vanilla, we got ganked on occasion sure, but it was NEVER this bad.
Perhaps it was, perhaps it wasn’t. I don’t know who rolled on massively populated Classic servers, waited through queue times for hours, and expected to relive their Vanilla moments.
I didn’t play at max-level during Vanilla, nor did I play on a PVP server, but in BC, when I rerolled PVP, I do remember trying to convince my friends to join me. I was able to get one, but most people on my PVE server were seemingly horrified by the mention of PVP servers. It was as if they were expecting to (or had) suffer(ed) trauma from them.
I was expecting much worse.
ASIDE:
While, i don’t expect that you are offering medical advice, and I appreciate the point you are making, I’m not sure that there is enough conclusive evidence to even make this claim. But of course, that is an aside. I’m not advocating nor recommending that people change their schedules to do things.
I suppose my point is that PVP servers are going to be more difficult to play on that PVE servers, of course. Obviously.
BC was worse than Vanilla honestly, they funneled both factions into one zone, the start of the expansion was a bloodbath.
Point is, people wanted PvP, they weren’t expecting this trainwreck ( well, most people weren’t, I knew that it wasn’t going to be pretty, but i hate pvp anyway)
I think that people who are complaining about PVP are actually confused by what PVP means. You describe it as “this trainwreck” and that is somewhat telling.
Because I was part of the PvP server community for about 8 years before moving to pve.
It was never this bad and few people really had a reason to believe it would be this bad. (Except those of us who saw that there would be WAY too many 60s to make wPvP actual pvp)
Doing this quest solo is not recommended as the wave of gorillas will kill you not to mention who might show up. You need to have at least 1 or 2 others. If you can’t find anyone then skip it. It’s a waste of time because of the risks involed on PVP servers.
They can be reported for that and get banned as it is against the rules to attack players while on rooftops or elevated terrain. Confirmed this with a GM while I was leveling a month or so back.
This wont be the only time a group falls apart because people want to be lazy and it surely wont be the last. Always wait till the last min before making your way to the instance so it forces other players to be forced to fly there. Do not let it be known there are people readily available to summon when there is players outside that are going to attack you. Why wasn’t this communicated at the start before inviting?
This isn’t even that bad of a time but that gorilla quest should never be done solo at your current level.
I mean, there’s not much more people could have done to make it obvious beforehand. The writing was on the wall. It was incredibly obvious. And to make matters worse, it’s being very much exaggerated now. To the point where you have level 30 players posting on the forum that questing was difficult in STV (of all places) due to PVP.
People quit their jobs to focus on WoW Classic. Literally, people did this. It seems to me (maybe I’m wrong) that a lot of people took time off work, and were incredibly dedicated to get their characters to max level, and the best possible gear they could, as well as spend weeks (or months) collecting materials and supplies for very extremely hardcore PVP.
If there are problems with this, I think the biggest one is that PVE servers are seen by some as being child seats, or training wheels, and they cannot get over their pride. There’s nothing wrong with rolling PVE. In fact, it’s a great choice, particularly if you have a job, want to quest, or farm materials… heck, maybe you want to fish in peace…
Mannoroth for the first 6 years and then an RP-PvP server for a bit after that.
A lot of people never read or looked at a single thing before joining up for Classic, people who research and watch videos are a minority, the only time they come to a forum is to complain. (for proof, see the OPs low post count)
Certainly. I would expect them to have no issues rerolling PVE, if they made a mistake rolling onto a PVP server.
You can’t make a reasonable argument that someone spent let’s say 15 days played (30 * 12 hour days) or nine 40 hour work weeks (within a 3 month period), playing a game, leveling a character, and did no research whatsoever, so they now should be given a free option to correct their mistake, because they didn’t know what they were getting themselves into.
(edit: And FWIW, I am not against offering transfers from PVP to PVE. It’s just not available, and I am not asking for, nor demanding it to be made available. I don’t care)
Who said anything about a free option? Paid transfers PvP to PvP, PvP to PvE and Pve to PvE, 60 day cooldown, only from higher pop to something of lower population.
Which is weird honestly, for how much people call Blizzard greedy they are just sitting on a huge amount of potential money by not offering paid transfers.
Not having transfers, not being able to modify your character, etc. are definitely some of the things that people will remember (fondly) from Vanilla. Although, transfers did become a thing eventually.
Those of us who deleted max-level characters to preserve a name, or reroll male or female (because back then, gender tended to be assumed to be accurate), or because you hadn’t realized how much of a difference a racial talent may make to your priest, etc. will remember how big of a decision that was, and how much thought and effort went into it.
Another thing to consider is, if they do make paid transfers available, what will that do to destination servers?
I don’t particularly have a horse in the race, but I do wonder if some of the servers who currently enjoy good faction balance, and have small numbers trickle in as rerolls, and small numbers trickle out as subs lose interest, or get busy with life, will change drastically without the population gate that is having to start from scratch to change servers.
Oh haha, yeah I probably should have read your entire post, before replying!
Yeah, that is interesting. You’d think that paid transfers (especially very early, like right at the drop of P2) would have resulted in an explosion of sales! (or at least, if you read the forums, haha).
I’ve thought of that, too, and wondered why they didn’t charge any amount for access to Classic, like even $10 or $15. I suppose it could have something to do with expectations of support, or legal responsibilities as opposed to offering it free with a subscription to Retail.
PvE servers will definitely see an uptick in activity.
I don’t know what it will do to pvp servers honestly, a lot may lose people to PvE, but eventually they’re going to lose those people anyway as they are going to quit.
Paid transfers keeps people subbed to the game, most aren’t going to reroll, they’ll just… leave.
Human nature and the investment of classic leveling.
They find they can’t really play the way they want to on a PvP server, there’s 2 options really, Reroll and lose all that they’ve established so far, or quit, because who wants to pay 15 bucks a month to not play.
Human nature isn’t to overcome difficulties, we don’t “rise to the occasion” as a whole, this was shown during Cata and Ghostcrawler has spoken on it. People mostly take the easy way out, they quit if they can’t just pay to move.
i am all for transfers as you know but this trying to hold blizz hostage for transfers with saying people will mass unsub is very silly. i’ve seen people all the time on the forums say they’ve rerolled. i’ve also seen a bunch of people say they raid log. all of those people are obviously still paying to play.