I don’t get angry because there are bugs in the game… there were ALWAYS bugs in the game. In our guild, whenever we see broken stuff, we’re like “don’t worry guys, it’s a brand new game and they didn’t have time to fix everything yet.”
The problem is they decided to bring a new leveling system into the game, which is awesome… but they decided to make it so every character can do almost everything (besides current content), and they failed at that at a fundamental level.
This is not the same as “player X got that random item from 3 expansions ago, combined with some random quest’s buff and deleted the raid boss solo”, which by the way they seem to take more seriously.
Instead, it’s something a random party made of playtesters joining each dungeon of the game with random level characters could have EASILY detected. It’s something they should know at like, the first day of development of the scaling system. It’s something they should be putting our sub money into, to make sure the game is playable. It’s something that ruins moments when you want to stop doing end game content and go to your alt to nuke some old content, but you can’t, because it’s suddenly harder than current mythic+ dungeons, mind you, for way smaller reward.
I know CCs, kiting and other techniques could have helped us, but you have to realize that since parties of any level can end up in a dungeon like this, they might not even have the skills to use. Also, we’ve done these dungeons countless times in dungeon finder since the tool was released, and suddenly, the dungeon is 20 times harder… and when you go and do it with characters of a different level, suddenly it’s piece of cake again? Clearly a scaling issue.
And even if it’s the matter of “X class at this level is trash and gets destroyed”, it’s still a scaling issue, since knowing that, they should have made that class stronger at that level.
How do you implement a change to the game you’re developing that changes the whole leveling process and you don’t notice an easy to spot problem like this?
And I haven’t even started mentioning lv10 twinks dealing 90% of the party’s damage…