The advantages or disadvantages of the map are opinion. And hotly discussed opinion too.
Just saying its a fact is your opinion…and its your right to have that opinion.
The advantages or disadvantages of the map are opinion. And hotly discussed opinion too.
Just saying its a fact is your opinion…and its your right to have that opinion.
I am no software engineer, but unless you’re familiar with Blizzard’s code the rest is just speculation. Mabye its a single variable tweak…maybe the code is complete spaghetti and changing it would be impossible.
Edit: That is beside the point anyways. Blizzard fixed it they way they wanted. It may not have been the ideal one to the people using premades, but Blizzard felt it was the right way to go out of all of the options available to them.
Of course it’s speculation, that’s what I’m saying. You say it would take a whole retooling and I say that, in my experience as a software professional, these systems tend not to take that much.
We’re both speculating. All I’m saying is that if the system is having issues it should be looked at. Easy fix or whole retooling, either way.
Maybe the system is now working entirely as intended? And Blizzard weighed the options and felt it is now working as intended…turning AV into basically a 40v40 cross server raid-finder BG.
So it’s intentional that one side loses so frequently? I doubt it but if that’s true then it’s a terrible system, either way.
We’re talking about the queuing system yes? Just the system that wrangles people up and throws them into the same instance.
What happens after that is no longer the problem of the queuing system and needs to be addressed in another way.
Alliance and Horde where both complaining about the issue. Blizzard weighed in on all the data they collected and issued changes much to the dislike of the minority that where causing the disruptions. That says what the minority was doing was wrong, plain and simply.
It’s all part of the same system. This is a game, if the game - soup to nuts - is having issues then the whole system needs to be looked at.
The way it queued people up was a factor in the losses. As you said, when 5 go up against 40 that’s a bad thing. Similarly, there’s matchmaking options here - putting together premade vs premade or bucketing people with similar gear or making sure there’s a good mix of healers with DPS.
The entire system needs to be tweaked in order to make it a better game.
It looks like they wanted AV to be a 40 v 40 rando-fest. Sure, there are other ways they could have fixed Ally premades, but it may have changed what the zone was intended to be.
From Blizzards point of view, it seems like the queuing system is working as intended now. If they game is still in an unhealthy state (which i agree it is) they will need to address it in another way.
The problem is that stuff is all totally inauthentic to vanilla. For any suggestion for Classic vanilla authenticity has to be near the top of the design constraints.
Not arguing right or wrong, that is what it is. I’m saying that it was mostly Horde complaining about it.
Classic is inauthentic to Vanilla. That ship has sailed, change is inevitable. Classic is attempting to emulate a 15 year old experience, something that is nearly impossible to accurately emulate.
If it’s not working then change it, fix bugs and bad implementations. Whether they are intentional or not.
The only thing that would really fix the main issue of alliance not caring to PvP is to require a win for rep gain and require staying to the end to get honor rewards.
The map imbalance is another issue entirely.
Horde do have the advantage in terms of map setup. BGs in vanilla were designed around a different time. There wasn’t such a thing as cross server BGs in vanilla, you played against the players on your own server. The cross server BGs is something that has greatly disapointed me since BGs came out, I really wanted a return to the old school style. Secondly on many servers horde were a minority compared to alliance. Thirdly as stated some of the devs that worked on BGs before they came out were also horde players.
The BGs we have now are based around the assumption that the factions would be competeing against each other on their own server. They were also designed with the mentality that with fewer horde players, horde needed a handicap to compete fairly. I don’t know what it was like for other people but what I remember from vanilla was that for the majority of vanilla on my server it was alliance dominated until BGs were out for a while and a number of alliance players chose to reroll horde and it balanced out a little more evenly altho still alliance favored.
The AVs I remember before the rerolls at least were always max capped with alliance with horde floating around with 30ish players. This is the AV we have in classic, the AV designed with the mentality that horde would be undermaned.
Could they not make honor based on taking objectives and make killing the boss worth nothing? Or make the boss give mass honor after doing the objectives only?
Jesus Christ I havent seen somebody so completely disingenuous arguing in bad faith in a thread before
Every single time somebody points out objective facts about the map, including distance, time traveled, respawn rates. Things which are clearly mathematically quantifiable, you continue to respond like the idiot you are with “But Alliance AFK!”
What you apparently are unable to grasp, is that there is something that happens before the Alliance AFKs. Do you know what that is? Its the map being so imbalanced to the Hordes favor that Alliance realize they have to play perfect to the Hordes mediocre in order to win. Not because of lack of skill, not because of lack of coordination, but because of something completely out of their control that automatically makes them fight an uphill battle forever more.
The reason why your “Well if the Alliance would try harder and not afk, then maybe they would win” is so damn worthless is because you are basically saying that if 2 people are running a 100 meter race, and Person A starts at the starting line while Person B starts halfway, that if only Person A would stop giving up after running 20 meters, that maybe they would stand a chance against beating Person B who already started halfway.
PERSON A SHOULDNT HAVE TO PUT UP WITH THE DISADVANTAGE TO START WITH!!! Thats what you dont understand. You keep ignoring this point. You constantly ignore cause and effect. You want to start the story in the middle of the game, after all the imbalances have already worked in your favor, instead of before either team joins and looking at the map.
Nobody has to step a single foot inside AV in order to figure out the logistics as to why the map benefits the horde
The idea that somebody can have all of this stuff explained to them over and over and over and over again, and still constantly regurgitate their failed talking point because of how utterly incapable they are at understanding logic is just baffling to me
Ya i did a few rounds with this idiot earlier.
Scottx you pmuch obliterated pollz. Direct hit, battleship sunk.
Yea Scott pretty much hit the nail on the head Pollz
Your “numbers” are so atrociously wrong it’s hilarious.
6:1 disadvantage LOL