10 Alliance spawn at the GY. 20 Horde spawn at the cave. That’s 2:1.
Only if you’re killing 11-20 of them every single rezz wave does the increased rezz capacity even come into effect. that is 25-50% of a whole team.
Don’t get me wrong, they most certainly should be spawning at FWGY instead of the cave…but I think the value of the extra rezz capacity might be overstated.
It’s a joke
If you’re not killing them they’re either a) running by or b) killing you.
If there’s only a few rezzing then this isn’t being used as a choke point, which rarely happens.
I would love to see rezzes up’d to 20 at SHGY.
Do you agree with my premise though that the extra rezz capacity doesn’t matter unless you’re killing over 25% of the Horde team per rezz wave?
The point was though, that the 2:1 value is as debatable as my 30% number, the’re both used as starting point to talk about other ideas. Trying to ding me for saying “30%” when your 2:1 rezz ratio number is basically the same is kinda silly.
All graveyards? Or just SHGY? I think upping all graveyards to 20 people is an interesting conversation to have.
No it’s an ACTUAL number. You have 10 rezzing at a time. You have 20 rezzing at a time. That’s 2:1. If there’s a turtle at IBGY that’s EXACTLY what you’re dealing with. Doesn’t even need to be their entire team.
How can you be arguing about this?
I’m just done here. No use in trying to argue with someone who doesn’t even accept math.
It is an idealized number that only really makes sense if 10 people are killing exactly 20 people. And idealized point that is used to illustrate a different idea.
My 30% number is based of the OP saying a dozen people arn’t participating. another idealized point that is used to illustrate a different idea.
I am sorry you really cannot see how they’re exactly the same.
I was willing to grant you that 2:1 ratio instead of being silly like you were simply because you were trying to make a point. But i disagree with it actually ever happening in the real world. It only ever matters if 10 people kill 20 people in exactly 1 rezz wave.
This is false.
30 A 30 H facing off at IB. Over 30 seconds 20 of each die. At that 30s marker ALL 20 of the H resoawn and run for 25s to get back. 10 of the A respawn and run for 50s to get back. Long before they do get back the final 10 A have been utterly roflstomped by the 3:1 odds.
It matters.
My wild guess is that changing it would lead to A winning 15-20% of games. A would still have all the issues stemming from shorter queue times (including more AFKs) plus being the “PVE faction”.
Even with even teams, H could do well by defending the IBGY choke instead of feeling free to abandon it knowing they can always take it back with a cave Zerg. Not 99% well though.
Everyone just needs to ignore this troll.
Anyone with a brain can see that ressing 20 at a time to defend IBGY 10 yards away is a huge advantage compared to ressing 10 at a time to defend SHGY 50 yards away.
Even with this 30% magical AFK number that doesn’t exist alliance win rate would go up 20-30% with the cave pushed back.
Your refusal to admit that the horde objectively and factually have a map advantage is the reason this conversation is unable to progress.
I have stated that the map isn’t as big of a contributor as poor pvp habits/lack of participation. I play alliance and as such have much more experience with alliances issues than you. If I can concede a point then you should be able to as well. Especially when its blatantly obvious.
Just face it, you’re being stubborn because admittance wouldn’t support the changes that YOU WANT.
I will grant you this, but if you grant me that it only matters if a side loses more than 11 people in a single respawn cycle. But yes, I understand that it does matter which is why I am on board with forcing people to spawn at graveyards.
You are STILL refusing to even acknowledge the argument i have been trying to make.
Also:
This is just absurd, I want to make changes to help the health of the map. I have said it over and over in this thread. I just don’t think you can get realistic view of whats actually imbalanced or not when a significant portion of the team is not participating.
mY aFk NuMbErS
tHe CaVe Is FiNe
The ONLY solution to change the status quo is to move the cave back. Nothing you say or try to resolve will fix what’s happening until that 1 change goes in.
MAP BAD.
See, i can do it too…and its not helpful. I am sorry I am making a point that is a millimeter deeper than “Map bad.” I am saying “Map may be bad, lets get everyone playing first and see”
But you’re missing the point, most, besides a few which probably don’t make a huge difference, are participating at the beginning. It’s only when the first push to any other graveyard besides SHGY inevitably fails, do people start AFKING, because they know at that point the game is basically over.
You still don’t understand and never will.
With instant queues YOU WILL NEVER have alliance not afking/leaching. NEVER.
The only thing that will change the map and at least return some semblance of balance is to move the cave back.
That’s the entire discussion, there is no reason to reply or argue about it. You’re wrong if you think otherwise. The end.
So you want a map handicap because you have too many people not participating? Do you know how absurd that sounds instead of fixing the amount of people not participating?
Moving the cave back isn’t a map handicap you sperg. It’s putting the cave at the same distance from the same objectives as the alliance.
This is why having an honest discussion with someone like you is pointless. You’re an actual idiot.
So once things go down hill at any point, people start afking out?