Yeah, it can be resisted though which is a miss - and hit chance only helps to an extent with spells. I wonder though, would spell penetration reduce the resistance to stuns or is that completely different from spell resists?
Because if Orcs have a blanket 30% chance to resist stuns that is non-interactive… that’s even worse.
I was just informing him that hojing from any direction would be the same outcome. He doesn’t gain a higher chance to hit him with hoj if he’s casting it while the orc is turned around.
Well yeah, positionals are only relevant to melee as you’ve said. My point is that I wonder if there’s no interaction a player can do in order to reduce the stun resistance of an Orc. I understand spell penetration works to remove resists but I wonder if it actually has an impact on the stuns/fears/etc itself - or if that’s just not feasible.
Whole plan falls apart in the first 2 words. Only way to hold IBGY for any length of time is for the queue to have drastically mismatched 2 teams of 40 so that Horde is VASTLY inferior. Something that is statistically improbable, which is why Alliance wins in AV are now a statistical anomaly.
Given two evenly matched teams in skill and composition (the majority of games) Alliance have no hope of holding IBGY against cave respawns long enough to cap FWGY. Even given a superior Alliance team (think premades) the Horde’s numbers advantage at IBGY gives even the worst PUGs a fighting chance. It takes a truly statistically improbable matchup in favor of Alliance to get past the hurdle at IBGY.
Deny this fact all you want, it will not save your queues.
A choke point past mid field that can be held with zero ways around it. The horde have at least 3 of these going to Van, the alliance have no choke points whatsoever. Look at the map and ask yourself how you play and keep the other side from invading your side of the map. If you are honest you will admit that this statement is true. If not then you are being dishonest and are just a fanboy of Blizz. Sorry but the AV map is way more disproportionately favored towards the Horde, no one can argue that period. Don’t sit and say get gud either, that is lazy and ignorant response to an issue that has been there from day one.
Except the bridge never comes into play because Alliance dying at SHGY respawn IN THEIR CAVE instead of Aid Station. Horde just kill Alliance at SHGY and walk right over the bridge.
The bridge is good when you need 10 people to hold off a race while 30 people are at Drek’thar. I haven’t played much since the “fixes” but before them the bridge was not so great in any case because Horde pretty easily took over DB:South bunker from behind you while you held the choke of the bridge. The bridge is not useful if you are locked behind the much better chokepoint at IWB and unable to get any significant numbers of players south into FW lands. There’s no point in holding the bridge if there are neither rep nor honor rewards from turtling it.
Also Horde has a perfectly fine equivalent chokepoint into their base.
The trinket doesn’t really come into play for the most part.
Generally what has happened is this:
-Die at SPGY as Horde flips flag, and get sent to the cave to res.
-While waiting to res, Horde crosses bridge and flips Aid station and is now standing on the spawn point for the trinket.
-Res at cave, equip trinket (wait 30 seconds to be able to use) and use trinket.
-Spawn in front of Galv right into the middle of nearly the entire horde team and instantly die.
-Get sent back to cave to Res again with trinket on CD.
A couple of Caveat’s here
Now one might be able to get a quick Res after dying at SPGY and have the trinket already equipped so they could trinket in fast enough but a few players isn’t going to be enough
The second thing is this is based on what normally happened before they fixed the backdoor and in nearly all of those cases both the North and South bunkers had long been destroyed by horde parties using said backdoor and Alliance failing/not bothering to backcap the bunkers. So once Horde flipped SPGY they just mounted and ran straight to the aid station with nothing to slow them down.
Having said that, I haven’t done AV since the druid/backdoor fix so I don’t know if that has helped with preventing the Dun Balder Bunkers being destroyed early.
And alliance are not grouped in front of drek where horde have to trinket into the middle of? BOTH faction’s trinket dumps you into the same enemy huddle spot. If anything the placement of the alliance flag allows interrupting of flag capping, while to do so at the horde base involves wading through the enemy for 20 yards or so.
Basically all of the things you listed are things that horde have to put up with when trinketing, save the above where you actually have that flag placement benefit.
Personally I never used the back doors. If your base towers are burning early, it is because stealthers crept in and tagged them. This does not require a back door. And secondly all it takes is a single defender to recap them before burning. Thirdly, there is NOTHING stopping alliance stealthers from doing the exact same thing in the horde base.
I never claimed that Horde don’t have much of the same problem once alliance are in the base. I was addressing the other persons comment about defending the bridge and trinket-ing in. Since they weren’t talking about the horde base I just didn’t mention it.
You are right that it does not require a back door but many were using it. Many times I’ve fought those that were using it or trying to, and in some cases accidentally made it easier by getting too close an allowing a warrior to charge me up the hill behind the south bunker. Sure it could be done by a group of Druids/rogues but the usual case when I went back to attempt to backcap was to run into a group of a priest, couple of warriors and usually a couple of stealthers.
To your other point though it usually took much more than a single defender to re-cap when more often than not there was a group of 3-5 sitting in the bunker waiting for it to burn.
There isn’t but Horde are more zealous than alliance at attempting to both take and to re-cap which I didn’t give alliance a pass on.
Again, if we are talking about base defense, the bottom line is that the alliance base is absurdly defensible compared to the horde. That whole bullet point list could have simply stated: both factions have issues with trinketing.
“Many” were using it to cap the towers to burn them early? Stealthers never needed to, and now that the backdoors do not exist it will still see stealthers attempting those caps.
You wrote:
The backdoors were not what caused those towers to be capped, but rather the unwillingness for a single alliance to simply walk into the towers and re-tap them.
Every single game I stealth in and repeatedly soft cap them. It does not take more than that, and it does not take anything more than a single alliance to recap.
Unless alliance push south early, or players are turning in blood/flesh/armor, it is actually rare that horde are standing around defending the base towers.
Sorry, but no. That is a complete fabrication. Pretending that horde both have small groups back capping, and also small groups defending base towers is something you are making up whole cloth. At MOST what I see when I am soft capping a base tower is a single stealther soft capping the other.