Math is hard
you guys would rather pvp on the forums than do large scale pvp in vanilla #sad
I mean⌠Iâd rather just have a map thatâs closer to AB/WSG in terms of balance.
We all know itâs never going to be a perfect mirror but it shouldnât be this far off, especially when thereâs an easy fix available.
Itâs particularly frustrating to see many really good Alliance teams, who can hold their ground for long periods of time, hopelessly losing matches because of getting overwhelmed by endless horde respawns over SHGY (which by the way also suffers greatly from being attacked by two very open flanks).
Was it Butt Stallion from Borderlands 2? I would love to meet that unicorn!
Pretty much this
It is sad though when the hardest raid content in the game is winning AV as alliance
Alliance doesnât have any problems with WSG or AB or any other content. When the win/loss ration is 99% for a faction, thatâs a big, red flag somethingâs wrong. And no, itâs not every single random group of 40 Ally just being âbad.â That doesnât even make sense.
another win calling strats
Pollard
Lol a 2hr win is not waking up sorry to burst your bubble
And yet still no SS or mention of what âstratâ was used. Youâre a troll
i have been in avs with him, heâs not a troll his strats are actually ingenious and he has led our team to victory
2hr victory =/= ingenious.
Hi Scotts alt lol
Even a stopped clock is right twice a day. Seems more like heâs occasionally getting lucky not that heâs actually devised a strat that gets alliance to the same win rate they get in other BGâs.
GY res order is the fundamental problem here. Changing res order back to being true to vanilla makes the cave location largely irrelevant.
GY res order is the fundamental problem here. Changing res order back to being true to van illa makes the cave location largely irrelevant.
This is the vanilla rez order, this problem existed in vanilla, horde were not playing scorched earth in vanilla so it wasnât an issue.
No it isnât. POSSIBLY was like this (but I highly doubt it) in 1.12 but certainly not the several patches before.
Itâs quite obvious. There is never a battle for the bridge, for FWGY, or the relief hut. This is explicitly because the res order is inaccurate. And these battles occurred in vanilla in every game.
Not to mention makes no damn sense.
No it isnât. POSSIBLY was like this (but I highly doubt it) in 1.12 but certainly not the several patches before.
Itâs quite obvious. There is never a battle for the bridge, for FWGY, or the relief hut. This is explicitly because the res order is inaccurate.
Not to men tion makes no damn sense.
The map was like this in 1.12 and earlier versions. Horde were simply not playing scorched earth at the time.
i have been in avs with him
Hi Pollard-Alt
like i care enough what you idiots think to create an alt and post on here lololol
I canât say for certain because it was 15 years ago but I seem to remember the GY rez order being a lot more sane back then. Certainly something has changed and itâs a lot of the same players so I doubt thatâs the main factor here.
Even if itâs a factor win rates were pretty close to 50-50 or 60-40 in Vanilla. For it to go to 95%+ there is something seriously wrong. Thatâs a swing in win ratio of 1.5 to over 20, a massive change.
If itâs all due to players then questions should be asked: Why did all the serious PVP players go one faction and why werenât protections in place to guard against it? Clearly itâs bad for the faction balance to get overloaded in ways, for example servers that consist of nearly only a single faction or the AV win ratio.