Really I am delusional⌠ok lets take a quick look at IBGY vs SPGY
Flanks are available at both GYsâŚ
Defense has open flanks available at IBGY, Offense does not.
Offense has flanks available at SPGY, Defense does not.
Terrain advantageâŚ
IBGY fairly neutral terrain except when horde control IBGY then horde have a slight advantage.
SPGY offense have multiple flanks and high ground positions giving them easy and safe AoE locations on a small valley with 1 exit that alliance spawn in, pretty big terrain advantage for Horde.
Ram/Wolf ridersâŚ
When fighting at SP alliance have to bring rams through the horde lines after taming them, and alliance have to sneak past 2 horde chokes to get to the wolves for pelts.
When fighting at IBGY horde have free access to taming wolves which are much faster to do because they dont have to run around a mountain and free access to rams because the rams are south of the conflict point.
Air commanders
Alliance commanders do not attack IBGY, and would have to be escorted past 2 horde choke points.
Horde commanders are south of conflict point and attack SPGY and DB if used
Lok/Ivus
Ivus summoned in sight of IBGY and a short jump down from GY to get to the summon to interrupt it, bugs out much easier than Lok.
Lok summoned on Horde side of FoS well out of sight of alliance and south of a strong choke point for the Horde.
Towers/Bunkers
Towers assaulting any Alliance who are comming back to fight at IBGY and in range of any Horde if alliance push forward.
No bunkers attacking Horde coming up on SPGY, Bunkers past bridge do nothing because bridge is in wrong direction and as soon as SPGY is capped all alliance spawn in the wrong direction allowing Horde free access to AS and alliance base.
But please do go on about how a choke point that is never in play because its never in the path of conflict is the best choke, despite basically every aspect of the map showing that Horde have crazy advantages that are nowhere even close to being matched by anywhere for the Alliance.
Vanilla winrates are irrelevant, one people were bad and had very understanding of how to play properly, also gear disparities were much greater because not everyone was full clearing all raids every week, and alliance had pallies making pve progression much easier for alliance giving them pretty decent gear advantages, then you had the fact that Horde was the side with the instant queues it was in there benefit to not play defense and have fast games, horde can choose to not defend and lose alliance cannot choose to defend and win. Then you have the fact that we do not have accurate numbers on winrates for vanilla and most people have 15 year old memories of a a single servers experience or a bit of a few servers experience.
See I played horde in vanilla and there were a LOT of horde afkers and fishers back then, and even still wins were fairly common. Sure the alliance may have won more but it was closer to 60/40 or 70/30 AT WORST which is a FAR cry from 95/5 thats the difference between winning 1/3 games and 1/20 games.
As to the supposed Alliance winning AV on private servers⌠that is also irrelevant because you have no evidence of it, and even if you do there we have no idea what strategies were used, what changes to the map were made, what faction queues were like. Private servers are even more irrelevant than vanilla information.
But go ahead and ignore all this like you have all the other actual evidence that proves you wrong.