I think Blizz asked themselves the question is the cave situation giving the horde free wins and the only rational answer to that is no.
However…
The horde cant get around IWB from around the side of the bunker anymore. You got your own little nifty convenient mid choke point now too. Enjoy your free wins!
That choke point is on the wrong side of the map, it’s actually a choke to keep alliance from getting south. That change actually made things worse.
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How do you consider it a choke when the GY is in front of the choke? If we choke IWB we risk losing SHGY. That’s not how it works at IBGY.
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While authenticity is important, it’s clear the playerbase will take advantage of imbalances as much as possible, leading to a poor gameplay experience for all.
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Positioning is a big part of PvP.
Learn to use it properly.
I’m the guy that targets the healers that are standing in the back. So when alliance position properly it forces me to be in Archer range to hit them.
Who woulda thought that would happen!
Already explained I haven’t done serious PvP on this account, continue to armory attack as if that matters for classic, lol.
Aww poor alliance just cant catch a break.
You can now farm horde for infinity thanks to that little blob of now. Isnt that the essence of the whole IBGY = Free horde victories? You cant get past this point. At all. Ever. Well, now two can play at that game. Again, enjoy!
Say what? There’s no horde offense when theyre defending IBGY to the level being discussed in this thread. An IBGY stall all but guarantees SHB is off the table because thats where the alliance are spawning in waves. At best you try to ninja it and if that doesnt work you go north and try to draw alliance attention away from SHGY - maybe put a couple in SHB, whatever the wisdom calls for at the time. Horde are certainly not 5 minutes away from downing Vann as some would suggest.
The alliance can now set up a total roadblock there if they wished which is the point of contention around the IBGY/Cave situation - a situation completely dependent on the horde playing team defense against an alliance PVE zerg pushing the issue - so like one game outta 30.
Fixed that for you…
Anyone who does not agree with this has not spent enough time really looking at the map.
There have been countless people showing this in detail in multiple threads including this one.
SHB choke is north of the GY, so if alliance are sitting at the choke they are leaving the flag open, SHGY also has 2 separate paths to get to it which have a giant building in the way to see which way horde are going. The change to the SHB makes the choke that much stronger for the horde when they control it at preventing alliance from getting south.
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Yeah, that’s pretty funny. As if retail arena experience means anything in a discussion about Classic AV.
Just because you refuse to use the map advantages I’ve pointed out doesn’t mean they don’t exist.
Sorry you don’t know how to use the best choke point in the game, with the most possible rezes of 30/Rez timer based on location. Letting alliance hold of superior numbers with less alliance players, and thus letting you send offensive teams with low risk of losing.
The problem is alliance chose to lose at 30 minutes instead of playing a 2+ hour game. They are maximizing rep/honor in AV which means rolling over after that 30 minute timer, because rep turn ins are done.
It’s not the map, it’s how the alliance are playing the map. As a pve rep farm simulator…
Ive been playing AV since the dawn of AV. On both factions. All I can tell you is that yes, IBGY can be a pain in the butt but thats kinda the point. Really all I hear you saying is GYs are fookin important in AV. That’s your real beef here. One side knows it and one side doesnt care for it. Oh dreary me whatever shall we do???
you have not pointed out any actual advantages, everything you have said has been proven to be irrelevant.
Best choke in the game is IBGY… and if we are sitting at DB the horde have free wolf riders+wing commanders attacking DB and SPGY + lok
It does matter, it shows how much PvP experience you have and how good you are.
You say you haven’t done “serious” PvP on that acct yet you have the 300 arena wins achievement. You clearly did arenas, and clearly won atleast 300 games, yet you have NEVER broken 1550 for the achievement.
Kinda funny how good people think they are, when the proof of how bad they are can be seen by anyone.
Another case of Dunning-Kruger effect.
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Dismissive as usual. You claimed alliance could choke IWB now, and the fact is they cannot. Horde can because the gy is behind them, but it doesn’t work that way for the alliance.
Why would you even bring up IWB if you’re going to fall back on
It would be like me talking about pve, then you look at logs and I’m a 20 parser.
PvP is PvP.
How about you adress some of the disparities in GYs in AV cause anyone who actually looks at what the GYs do when being capped and defended can easily see the advantages the horde have are massive.
Your delusional really.
Alliance have the same cave Rez advantage at a fit stage of the map, and until reinforcement mechanics get added. That is still a equal effect, except the choke point that that cave Rez gives alliance, is much stronger than the hordes.
But because alliance refuse to even try to use the strongest choke point in the game, with the fact they can get a 30/Rez cycle if positioning properly (while horde will be at 10/Rez cycle), and these compounding effects make the alliance base basically impenetrable for the horde without ice daddy and yet the alliance don’t even try to defend, they don’t send offensive teams out when they easily could at this point, they don’t even try to stop ice daddy summon, exc.
It’s not the map, it’s the alliance not even using their own map advantages because they give up when horde reach the alliance strongest defending position which let’s them basically do a 20vs40 and still hold off the 40. This frees up so much offensive options for alliance but they don’t use it. They don’t even use the advantage they have at defending because they give up at this point. Horde don’t even need ice daddy to push the alliance out of their base because 30+ of the alliance have given up at this point even though this is their strongest map advantages.
Back in actual vanilla it wasn’t an uncommon strategy to let horde take everything but the final base, hold them off with 20 people while the other 20 went on offense. And I played alliance in vanilla…
Your right, the alliance advantages are irrelevant if they aren’t using them…
Apples and Oranges, two completely different games.
League of Legends is PVP, if I’m good at league, does that mean my opinion on WoW PVP carries more merit? Of course not.