There is literally nothing south of SH that is closer to the AS spirit healer than the SH spirit healer. I literally posted the map for you when I asked if it was your final answer.
Youāre also lazy at reading the map looking at the gravestones instead of considering the location of the spirit healers. Youāre just spouting factually wrong opinions like theyāre facts.
Since you donāt do much AV, let me break it down for you. AS spirit healer is south of the gravestone, SH spirit healer is east of the gravestone. When you fight on the north side of SF there is a strong chance that the closest spirit healer in a straight line is the AS.
Again, this is the same reason Alliance respawns at the cave after losing SPGY.
https:// i .imgur.com/jiXHlzm.png
Itās lame that I have to post this, but there it is. 150 days played on this character (yes, I play way too much wow, but thatās not a topic for this thread).
This is the only character that I have above level 3. I have played more horde side AV than almost anybody else in classic wow, so I feel 100% confident in my opinion that our defensive position is too strong.
Everybody who plays horde should realize this. Itās not difficult to reach that conclusion after dozens of AV let alone the hundreds (okay probably several thousand by now) that Iāve played.
Iāve lost less than 10 AVs since February out of hundreds played, and the reason is that itās easy to cancel out any ally offensive strategy. Obviously for a period of time they were turtling at SH GY, but there have been plenty of games where Iāve seen 30+ alliance arrive at IB GY, and then Iāve been part of a defensive effort of 15-20 horde that wipe them after 2 or 3 respawns at the cave. Thatās how strong the cave respawn is, it basically lets us fight 2 or 3 times in 5 minutes and just whittle them down. They donāt have a real chance to capture IB GY and set up an offense.
The only times in an equally matched game where Iāve lost IB GY is where thereās too many horde that donāt understand how to play the scorched earth strategy and Iām left with only 5-10 defenders at IB GY while we have 30+ horde on offense at SH GY. thatās the only time Iāve seen games where horde loses IB GY (unless itās an Incendius premade weāre up against or horde has 0 real healers).
Thatās a huge problem to me in terms of map balance.
There is a breaking point, learn it and use it.
This is again an example of alliance not using their map advantages properly and making the map FEEL unbalanced because alliance are quite literally ādoing it wrongā.
LoL so just donāt fight horde when theyāre at this spot in the map because of the rez situation, something horde donāt an equivalent issue with.
Yep perfectly balanced map.
Again, work on your reading comprehension.
You also seem to be over exaggerating that break point location for where you will Rez.
Maybe we can get an add-on that will show you which spirit healer you will go to based on your current location so people can learn?
Yeah so thatās actually not how combat works, you just must have a terrible underdtanding of pvp in general not just a horrible grasp of map imbalances.
Okay, your suggestions are just golden.
āIf Alliance only used voice comms to fight backā
āIf Alliance wrote an add-on so they could coordinate where they dieā
āIf Alliance could only leverage their ram advantageā
Solid gold.
Heās less than a 1500 rated player with 300 arena wins.
He knows nothing about PvP or being good.
Still waiting on a valid example of map advantage for the allianceā¦
You know one that isnt negated by happening after the game is already lost because horde control 2/3 of the map.
I love that all the map deniers conviently ignore the posts with actuall facts and breakdowns proving them wrong, but bo we just throw insults as opposed to the people incapable of using actual facts, logic or evidence put together a valid argument that isnt full of false premises and fallacious arguments.
I have yet to see a single map denier explain a strategy to counter a full horde assault on SH followed by cleaning up alliance south after they softcap SH and send all alliance respawns minutes away.
Youāre the guy who positions himself to get hit by alliance bowmen at SH and youāre telling us to figure out a breakpoint?
But again, youāre defending bad design. Alliance should never rez at AS under any conditions when they assault SFGY. Do horde ever get sent to RH when they die at the only neutral gy?
If you die at the flag at SFGY, you get sent to AS. If you die anywhere on top near the flag, you get sent to AS. The ābreakpointā is: donāt defend SFGY as alliance if you cap it.
You lost him there, horde donāt need to defend anything.
He doesnāt know what that means.
Still waiting to see one of you lot make an actual thread on that subject, either here or in the bug forum.
Hawneās take on the AV debacle is so on point that I find the lack of blue posts in here truly puzzling.
Itās as if Blizzard are actively dodging this.
AS spirit healer is south of the gravestone
AS spirit healer is west of the gravestone, and even so, the entire alliance BASE is further away than the spirit healer at SHGY. AS spirit healer is not even REMOTELY closer than the spirit healer at SHGY. Repeating that garbage is not making it any less false.
Still waiting for one of you to actually post a thread about it. I mean I am literally saying that if you are dying at SF, hold SH, and are getting dumped at AS, then it should be fixed. And here you are making an argument against itā¦ what is this bizarreā¦ hell, I donāt know what to even call it.
Edit: Here, I put even more effort into this to get you to understand it. Here is the overview of the BG, not just the minimap:
https://imgur.com/rsUBCzI
The Aid Station is not even REMOTELY near anything south of the SH choke (the orange line is the accessible limit of players), that should result in the spirit healer there being used when one holds SH. With the bonus ability to clearly see where alliance can bypass the SH choke when heading south, avoiding the ENTIRE ramp.
Hawneās take on the AV debacle is so on point that I find the lack of blue posts in here truly puzzling.
His take on it is no more special than the dozen other threads on the subject of the perceived imbalance of AV.
His take on it is no more special than the dozen other threads on the subject of the perceived imbalance of AV.
As opposed to your take on the AV map, which is complete fiction.
Still waiting on a strat to beat IBGY defenseā¦
Hawneās take on the AV debacle is so on point that I find the lack of blue posts in here truly puzzling.
Itās as if Blizzard are actively dodging this.
Thatās why I made this. Iāve seen the alliance threads, but I figured this thread coming from someone on the horde side who has used the cave respawn defense hundreds of times would be more effective at getting the point across.
I love AV, but the current version is a disaster.
I have led/joined defenses of every southern GY many times, and I can definitively say that in an equal matchup (no premade/reasonable comp) horde should never lose AV under this map state.
And people ask why I care when Iām hordeā¦
and the reason is because this is boring. We have a huge handicap that we donāt need.
If we were going to get AV 1.12, I was hoping for epic battles with games that go down to the wire with both teams trying to defend Drek/Vann respectively and defense/offense efficiency mattering for both teams.
Instead we have this mess where I can lead a smaller group of horde to squash any sized alliance offense by just face rolling into them a few times using the cave respawn.
I hope this gets changed so AV can be competitive.
I hope this gets changed so AV can be competitive.
I too hope it gets changed, and have said as much in the past. However I donāt think it will make a smidge of a difference, as alliance players who are bemoaning this will just move the goalpost to the next thing on their list of perceived imbalance.
Personally I would prefer they swap this version out for Korrakās Revenge, but apparently it is more valuable taking up space on a backup drive somewhere unused.
The āno changesā thing was just an excuse for Activision to pay as little attention to Classic as possible.