Despite everyone clearly explaining AV to you over and over its like you never read or play AV at all…
He literally addresses every point.
If SP is alliance controlled or softcapped then horde spawn at SHGY so besides having a couple players there to stop rabdom alliance from going south you also have all the horde respawns.
And if you have enough alliance defending SP from the horde assault, they control the entire south of the map so summoning Lok is easy to break any stalemate.
Also as he clearly explained horde never have to fight on the bridge and in most situations can use the bridge to their advantage.
If assaulting SPGY the bridge is behind the alliance defense, if defending SPGY the bridge acts as a choke for any alliance trying to retake from the base however since most alliance spawn at the cave which is in the wrong direction and does not have the bridge between them and the horde defending SP.
So in actuality the bridge seems to give a bigger advantage to the horde than it does the alliance, odd considering it is touted as being the “bigest advantage” for the alliance.
So when the alliance’s “biggest advantage” actually benefits the horde you can see why people say the map MASSIVELY favors the horde which we can see by simple map analysis and is completely backed up by winrates.
My “argument” is larger than the bridge subject. Why is it that you lot are so unwilling to discuss what are clear specific alliance advantages?
And there is nothing south of IB that is remotely as defensible as SP and the bridge, NOTHING.
If 20 horde are in the south half of the map, there are 20 or less in the north part of the map.
We explain it is general terms and alliance posters poopoo on it as to generalized, and when we argue specifics you poopoo that it is too specific. Alliance classic L60s chime in and agree that it is a player issue, and they are ignored if not outright insulted.
If there’s too much noise you lose the signal. Filters are good, trolls should be muted.
I do routinely clear out my filters but that’s on a yearly basis. Hopefully by then the person has stopped trolling and starting contributing meaningfully.
At least some contribution from that, yes. Who knows how much contribution but it’s likely to be significant. Fix the map and then we can see what else needs to be worked on.
They cannot fix the map if both sides are not motivated to try.
I see the same dozen or so alliance in these threads over and over, and have to wonder just how many of you made the effort to download the ptr and test AV changes, giving feedback when they could. Did even a single one of you?
Man if only this had been explained to you like dozens of times…
without IBGY alliance have 0 reinforcements so a team of 10 horde defenders should be able to whittle them down over the course of a few mins because horde can rez and attack again, while the alliance have no way to get south to reinforce there deaths.
Its almost like NOTHING like this exists anywhere on the map for the alliance to take advantage of…
Any alliance advantages pale in comparison to the significant ones the horde have.
The map is the cause of the motivation of the alliance, would you continue to play any game where you start out with a massive disadvantage?
would you play an FPS where one side gets 2x as many players as the other side?
or how about an RTS where you have to go afk for 1 min before playing every game?
You operate solely with false information and fallacious arguments and yet you seem to think you have valid arguments.
This kind of garbage is why I do not take a single thing you post seriously. And likely why blizzard has been ignoring all the noises made by alliance regarding this topic.
Blizz just tweaked the heck out of AV (lolnochangeslol). There’s been a ton of noise over this topic, largely based around the horde cave location. Queue times are disparate and the horde wins at an alarming rate.
If they thought there was an absolute, without a doubt, completely game breaking map advantage there it would have been addressed in some capacity. It wasn’t. I feel safe in saying that’s because its not the problem - which observing any AV match pretty much confirms.
You don’t take someone seriously for pointing out an obvious consequence of your statement…
IBGY is near impossible to hold because Horde cave is much closer and spawns twice as many players, so horde can reinforce it at a much faster rate(~3x faster if alliance own SH)
your solution is to skip IBGY, so now if we take FWGY we spawn all the way up at SH/SF but most likely SP because horde will have taken both SH/SF so now horde rez 20 at a time like 30s away but Alliance rez 10 at a time like 3 mins away… This of course results in no Alliance GY.
And you think that is somehow a good Idea…
you honestly are either a troll or have some serious problems.
This assumes that its the map that puts 30 horde behind 30 alliance in the IBGY area by some fluke of destiny. Or the horde are simply waiting there for the alliance zerg at the start of the game on a hunch. Its definitely the go to strat when the alliance zerg wipes the horde offense.
It does happen, the horde using one of their best defense chokes when the situation demands you be there or lose the game. Sorry? Still half a map to go to get the win though. That sucks cuz I wouldnt mind if the game ended with a win after a 30 minute defensive stand where I die 10 times.
The alliance strat has something to do with artichokes if I remember right. I dunno, there’s a book or something you can buy from a vendor if you’re not sure. Something about taking your opponents crap while holding your own stuff. How that plays out is up to the players, not the map. Ive heard it referred to here as “pvp”.