Blizzard has the feedback they need, these are problem they actually have already addressed in retail years ago. They know the map is broken but if the only feedback they see is a handful of people claiming the map is perfectly fine nothing happens.
I think it is garbage posts like that which are incredibly unhelpful and additional reason for blizzard to ignore the entire subject.
Nothing happens anyways. Classic was DOA, it is just a shameless cash grab that capitalizes on peopleâs nostalgia. They may throw in an occasional fix or two but itâs usually nothing that would take much thought or action (which would incur development costs). In fact, most of the changes theyâve made were so they could spend less time supporting the game with GMs and customer support.
When AV is left to get in this state for months on end with no comment by Blizzard then itâs pretty clear they just donât care about major aspects of the game.
Want to make a difference? Make the situation so dire that it costs them more to do nothing than to do something. Either stop playing entirely and give AV as the reason or exploit everything so badly that they have to patch it up. But doing the latter might backfire when Blizzard again does the minimum they can do, such as with holding the druids.
Iâm not willing to quit classic over AV, after all PVP is just a side game. At some point horde will start to compain about their queue times.
Even if you still play Classic you can avoid the parts you donât like. Thatâs one reason horde have such long queues, itâs just become not fun to play AV as alliance. So alliance avoids it and the AV experience continues to degrade.
Eventually there will be very little AV and maybe Blizzard will do something when both factions are howling about it.
Something similar happened on several PVP servers. One faction left because of uneven and unfun gameplay and now they are de facto PVE servers. Blizzard is silent on those failures too.
Not much AV now. Horde arenât fond of the queues and many of us would like changes to the map to encourage more games. Shoot, this thread was started by a Hordie wanting a better AV. There are over 2600 replies to this thread. Unfortunately, I think Blizzard has spoken and what they have said with that deafening silence is âshrug.â #sigh.
Yep, thatâs exactly why Iâve come to the conclusion that Classic is just a dead game. Even if Blizzard isnât going to fix the AV problems they should at least say so. The complete and utter silence on the matter tells me they just want the cash and none of the work they should have to do to earn it.
Have you seen how few AVs there are going at a time and have you qued into premade fest of the other BGs lol? Keep in mind there are that few AVs going and we are already utilizing cross realm queing.
Yeah, with so many realms connected into one battlegroup and so few AV out of that. It really speaks volumes about how hated this version of AV is in Classic.
My point stands. If people were that discouraged over losing a lot this game would have zero pug players.
Yes weâre getting to that point, given how rare pug vs pug games are in AB/WSG and that horde queues for AV have spiked massively pug players largerly are abandoning BGâs.
Horde queues have been remarkably stable. 1 6 hour window with 3 hour queues that then reverted right back to the normal 2 to 2.5 hour queues isnât a âspike.â It is literally the same situation now as it was 2 months ago and as it was 4 months ago. There are roughly 11 games up at any given point on non AV weekends. Also the same as it was 2 months ago and the same as it was 4 months ago. I get that you have a narrative. At least be intellectually honest about it.
Yeah I was wondering when someone would call him on that.
âspiked massivelyâ
I expect nothing less than that kind of rhetoric from the head defeatist cheerleader.
Horde queues have been remarkably stable. 1 6 hour window with 3 hour queues that then reverted right back to the normal 2 to 2.5 hour queues isnât a âspike.â It is literally the same situation now as it was 2 months ago and as it was 4 months ago. There are roughly 11 games up at any given point on non AV weekends. Also the same as it was 2 months ago and the same as it was 4 months ago. I get that you have a narrative. At least be intellectually honest about it.
/shrug I guess i donât think 2+ hour queues are acceptable but if they are for horde more power to you.
Queue times are a take it or leave it proposition. You cant control it so why bother.
Queue time s are a take it or leave it proposition. You cant control it so why bother.
Horde could stop playing scorched earth and their queue times would go down, blizzard could fix the map issues and horde queue times would go down.
So no queue times are not some arbitrary thing that noone can do anything about.
I highly doubt that but youâre entitled to your opinion.
To me, this whole thing was boned from the start. We got the wrong version of AV and the wrong queue system (Xrealm bgs) for it to work like its supposed to. The premade meta dont help either.
I highly doubt that but youâre entitled to your opinion.
To me, this whole thing was boned from the start. We got the wrong version of AV and the wrong queue system (Xrealm bgs) for it to work like its supposed to. The premad e meta dont help either.
Except we know horde queue times donât have to be this high as they werenât when AV released in classic. And we saw the same thing happen in BC when horde started playing scorched earth, their queue times spiked and blizzard fixed the map.
Except part of the initial shorter que times which your ignoring was the initial rush of players playing the map from it just coming out and then getting their main characters to exalted. After that the pve focused alliance didnât go back to AV because they had no need to. Their main was already exalted. Alliance in AV now is mostly alts, and a much smaller percentage of players actually play with more than one alt at max level, let alone getting the reputation farm going on.
Except we know horde queue times donât have to be this high as they werenât when AV released in classic.
Horde queue times were very short initially. After the initial rush died out, about week or less from launch, they went to 20 minutes for a while. I know because at launch there were 3 or 4 days I could only play a bit due to life issues. I managed to get most of the way to exalted in that time but then had to take much longer since the rush died off and the win rates became much more evenly split.
Then the time went up in stages. From 20 minutes it went to about 40, then to about 60 and then it stabilized for a long time. It started creeping up again around the time that Blizzard made the changes to the honor gains, allowing 10 kills instead of 4 before someone was worth no honor. Basically with every change Blizzard made it increased the queues because most of those changes went against encouraging non-farmers to do AV.
The last round of changes, where the druids couldnât be held anymore, moved the queues into the 2+ hour range. It basically drove out even the rep farmers because the rep grind became too long for the rewards, especially combined with stuff like AQ20 being a better and easier source of gear.
At every step it was Blizzard that could have corrected the situation. They could have done things to encourage the side losing more, making the BG worth doing. But the changes they made did the opposite, it drove the increasing loss rates which caused people to leave, which amplified the loss rates. They drove a feedback loop to its logical conclusion today. If, instead, they came up with a mechanism to damp that loop then they could have kept AV queues and loss rates at a less offensive level. Perhaps they even could have made it nearly balanced.
Now? Theyâll have to make sweeping and dramatic changes to convince people to give it another chance. Probably making it completely unfair to horde for a while, then having to go through a cycle of buffing each side in turn, trying to dial in a balanced fix. It would have been so much better to do these corrections back when the differences were small and manageable.