AV Cave Rez situation

There is no taking the SH zug zug away from horde you either get lucky and they don’t do it or you have an alliance team that is vastly better.

Neither of those are a result of any brilliant alliance strategy.

sure there is

you don’t need 40 defenders at SH, there is a GY right next to flag

maybe, and this is a stretch here, the alliance can afford some people to play offense?

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1 guy rides to IB GY, ninja caps the flag, now horde have 2x of a run to SH GY.

1 guy stops said player by playing defense.

both of these players are considered bad then?

You clearly haven’t accounted for the Horde’s teleportation ability that allows us to be anywhere we want instantly.

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the ominous cave is actually floating over IB GY flag and barfing Horde players all over it 24/7

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seriously it does feel that way sometimes

“Horde Mode” defending IB GY flag, kinda fun, you should try it

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This is why I can’t take the map criers seriously.

"Horde attack X objective with 40, while defending Y objective with 40, and there is 40 horde south of IBGY at all times stopping any soft caps!

It seems every AV game there is 40 alliance vs 200+ horde… At least if the criers are to be believed.

Even when horde get to aid station they want to claim there is 40 horde attacking it and they can’t send anyone on offense because there is also 40 horde at IWB. Oh, there’s also 40 horde summoning the ice daddy as well.

Then they claim they can’t use stealth or gorrilla tactic warfare because the horde are omnipresent at all objectives.

The majority of the map imbalance is in their head. The major contributor to that 99 (95?)% loss rate is not the map, but it very well could be alliance’s perception of the map that is heavily contributing to it.

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another win

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another win

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Alliance is definitely getting some captures on SF GY and IB GY the past couple games I’ve played this AV weekend, but horde has recaptured in most of the games I’ve played.

Definitely not a case of alliance not trying this weekend.

In a bunch of games, I’ve seen alliance go for full zerg to SF GY and hold there for 5 min. The issue comes when they try to move off to go to IB GY.

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yes, i agree with this as well. its a textbook example of a self fulffilling prophecy.

followed by back to back losses

Both games it was nothing do with strats or the map, everything to do with the players.

another win

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Intimidation shout has an 8 yard range and a cap of 5 RANDOM players it fears.

Your strats are just silly.

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Don’t tell them that, he will just tell us to skip it pop 40 invis potions and run to Drek!!

You can’t win with them. They have the most ridiculous strats they want us to do, but hey I’m sure it’s equal and horde need to do the same thing because it’s a balanced map.

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Horde typically don’t have to many people at IWB.

Also, people tend to stop costing aoe regardless of if they got feared or not when they have a warrior on top of them. So even assuming you fear 5/20 horde that are making IWB a choke of death, you will usually stop most of the aoe from happening for at least 3 seconds, which is enough time for a group of alliance to run past or get close enough to join the fight.

The warrior isn’t meant to have every horde feared, just enough to get the other horde players attention to stop casting their aoe.

As a reminder the aoe classes are typically cloth, so having a warrior in your face is typically going to stop you from casting aoe and switch to trying to get the warrior off of yourself so he doesn’t kill you in 3 seconds. The warrior will also be using personal CDs like deathwish and the warrior is immune to most caster CC (roots and slows immune from BoF, fear immune from deathwish) so the horde casters have a choice, ignore the warrior tearing them to shreds to keep aoeing or stop aoeing to kill the warrior, again taking at least 3 seconds away from the aoe meat grinder being active.

So yes, the fear has a limit of how many it effects, it’s not meant to effect ALL of the possible horde there. Just enough that people take notice and will stop aoeing to deal with the warrior melting their faces.

Gorilla tactics on a war scale PvP map are effective at causing confusion and disorder in the BG, you would be surprised how much confusion 1-5 players who knows what they are doing can do.

It’s not always about holding the things you soft cap, if you can get 5+ horde to go recap what took your team 2 players to soft cap that gives your team a numbers advantage. Now let’s say your a Nelf and are just shadow meld a decent distance from the cap node. Horde recap and leave, you resort cap, the 5 horde come back. Your still creating a numbers advantage for your team who are trying to take objectives elsewhere. And if they ignore you? You hard cap it. If they send one person? You kill them. Chose your battles you have stealth advantage.

Gorilla tactics can easily change the tide of battle. Heck back in vanilla I had a few games where all I did (was a Nelf hunter) as my team assaulted IBGY was sit at horde cave, let them Rez and run past, after they past put an frost trap down to slow them as they left the cave, then let them run past again. With entrapment it caused a delay in some of them getting to IBGY making it easier for my team to fight them off, on top of slowing down how fast they reinforced their assault on it. One player was causing a 3+ second delay in about 20 players running back to join the fight and because I had entrapment talent it causes then to run in more as a line instead if a solid group. Which made killing then easier.

When I say alliance today are not using strategy and treating AV as a war scale PvP BG, I mean it. I’ve given plenty of examples that can help you win. But you all just main and groan about how it doesn’t give you a free win, nothing is 100% going to give you the win. But adding together multiple strategies that increase your chances of winning by a few % will help you win A LOT more often.

War isn’t won by playing only defence or only offense at all stages of a war with two mostly even forces.

And as a final note you all like to say the only reason you win any games is because the horde were unorganized and seemed confused at what to do. Gorilla warfare is DESIGNED to do that to the enemy. Do you wonder why I keep encouraging you to try it?

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tldr

Blizzard has massive Horde favoritism.

In Retail faction balance is STILL broken and Horde favored to which Blizzard turns a blind eye.

The swiftest changes to Classic have been Horde PvP complaints, it almost seems like Blizzard plays Horde exclusively and only make changes that affect their game play personally.

Anytime AV was getting close to being balanced, or there was anything that gave Alliance any kind of leg up or hope of winning, was immediately patched out.

The entire Alliance player base now no longer queues AV to the people not even a single game pops, it’s actually a joke how much handicap blizzard gives themselves.

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Yeah, I’m not saying alliance can’t win; alliance is surely winning some % of the matches.

But it’s almost surely <10% win rate overall from everything I’ve seen, and my personal experience as a hordie winning 95+% of my AVs.

I don’t doubt that Scotpollard is a good leader that’s led his team to some victories as well. Perhaps even at a rate over 10%. A good leader makes a world of difference, especially if the other team has an absence of leadership.

But none of that changes the fact that the map is a problem. The only way alliance can win AV at this point is to severely outplay horde, whereas horde just has to be be patient and not play like clowns in the middle of the map.

If horde is focused on capturing and protecting GYs, then alliance shouldn’t win even matchups. That’s the problem here.

The map becomes heavily tilted in favor of horde once horde soft caps SH GY. It’s easy to wipe alliance south of IWB just by being patient even if alliance does the full zerg to SF GY strategy because alliance eventually does have to go for IB GY, and that’s when horde can start to divide and backcap SF GY then wipe the alliance.

If alliance manages to win a lot of fights by decisive margins, then they can survive that and perhaps actually capture IB GY. Still don’t see how this is anywhere near balanced given how narrow and treacherous that path is.

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Nah, I think his teams are winning despite him not because of him. He refuses to explain his strat(because he doesn’t have a reliable one) and when pressed about details of how the map plays out in practice he has a poor understanding of it.