That’s a really terrible example. Most people aren’t leveling characters from level 1. Go to Stormwind or Boralus and tell me if no one’s talking on your server.
You know what’s funny about that, I was in Talador last night trying to do some Draenor fishing achievement and there was a DK randomly talking about killing rares in the chat. Some dead zone from two expansions ago on one of the most dead servers in the game.
It is possible to use one set of mechanics for the right click report in retail and an different set of mechanics for the right click report in Classic,
And when word gets out that they arent the same, see above.
I guess that the word about using different rulesets for the game mechanics involving CRZ’s and sharding (both of which are almost universally hated, even on retail) will never get out, right?
There will never be people complaining that “CRZ’s aren’t used in Classic. Why am I forced to deal with them in retail?”, right?
Classic and retail are two different games with two different “rulesets” that govern the mechanics of each game. Classic will have one set of game mechanic “rules” and retail will have a different set of game mechanic “rules”.
No, it is not, but it IS a game mechanic that has different rules for Classic and retail.
Right click reporting is also a game mechanic that can have different rules for Classic and retail. The same code of conduct should be used in both games to determine what action, if any, should be taken, though.
We aren’t asking for a different code of conduct. We’re asking that players not be punished before a GM determines if the code of conduct was breached or not.
The games themselves won’t be the same, nor will the impact of a player driven auto squelch. You keep ignoring that. Retail has systems that allow you to still find groups and raids in game while squelched. Classic REQUIRES you to be able to talk to people. Furthermore a retail environment is so heavily sharded/xrealmed that your server barely matters anymore. That is certainly not the case for a Vanilla environment that Classic will be, whereupon you constantly are forced to interact with the same people. It is not remotely the same situation between both games… and a player driven squelch is significantly larger of an impact in a Classic- Vanilla universe than it is on a retail server.
I’d make the argument that players shouldn’t ever be trusted with the power to impose official penalties… but it’s pure lunacy to advocate to then further buff that power by placing it in a classic environment and pretending it’s remotely the same situation as it is on live. I barely have any faith in Blizzard being able to actually properly enforce their own rules at this point, but I have absolutely no faith in random players like Failanna being unbias enough to not exploit the system (something he has both already threatened to do, seems to enjoy doing, and judging from multiple of my non spam posts getting flagged as spam today, is already doing on his “multiple accounts” in this very thread)
I will try and explain, in current the squelch will not prevent you doing anything other than chat, while in Classic, which will not have all the LF tools Current has, can have an effect(right word) on grouping, so some discussion and consideration does need to be given, as there is the possibility of abuse, much like any of the systems that Vanilla will have.
Are you actually trolling right now, or are you legitimately this detached from reality?
I genuinely can’t tell, and I will reporting your further replies along the above lines of thought as trolling… because I’m an optimist and I don’t think a human being could be capable of operating a computer and that detached from basic facts and reality.
The squelch is effectively the same as an actual silence, but implimented by players, not an unbias source
The squelch nearly invariably lasts longer than the actual silence would have, while you wait for a review.
The squelch can be exploited by bias people or groups of people coordinating a mass report.
HOW EXACTLY is a squelch NOT a direct punishment being handed down before a trial (by GM)??