Automated Bans will slowly destroy Classic

I think these are fair points, but doesn’t it also take a tons of reports to trigger an automatic squelch? Serious question.

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Well now see here.
You quoted my post and the poster I replied to.
Exactly what are you refering to?
Try just quoting the line you’re replying to.

Sharding has nothing to do with these organized flag squads you guys are carrying on about.

Sharding is used extensively throughout the entire world in Classic, Some would have us believe, though, that Classic will use a different “rule” for sharding and that sharding will be used only in the, as yet undefined, “starting areas” and only for a brief time at launch. Wouldn’t it fall into the category of “double standard” if sharding is not used extensively throughout the world in Classic, when it is used so extensively in retail?

CRZ’s would be another “double standard”, being used extensively in retail, but not used at all in Classic, if Blizzard is to be believed.

Using sharding and CRZ’s extensively throughout the world in retail while not using CRZ’s in Classic and “limiting” sharding to the,as yet undefined, "starting areas and a brief time at launch.

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honestly that im not sure on. you define “a ton” of people and i will look up how it works.

Not even close.

Sharding vs disciplinary action apples and oranges. I will let you chew over what would happen if Blizzard said that people on Classic would be able to get away with things they cant on live.

We do not know how high the threshold for an auto squelch will be set, or if the auto squelch can be set at a higher threshold than is required to generate a “ticket” for human review.

Not only close, but dead on target, despite your refusal to acknowledge that fact in your attempt to hand wave it away.

Will they not be applying one set of “rules” to Classic and a different set of “rules” to retail?

Will they not be applying one set of “rules” to Classic and a different set of “rules” to retail?

Not where the rules for foul language and behaviour are concerned, no.

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The rulesets that govern game mechanics and the end users code of conduct are two different rulesets.

I apologize.

I was responding to the first part of your post.

Do you think the reason that it’s not a “massive mountain of a problem” in retail could be due more to the fact that you practically never seeing anyone from your server or seeing the same person more than once in a blue moon than with a lack of potential for abuse in the system?

At the end of the day a lot of the issues people have with sharding are actually with CRZ but they don’t realize it. Another common mistake is that people seem to think the behavior of multitap nodes is because of sharding.

Show me where or when I ever asked that the rules for foul language and behavior or the COC be changed for Classic?

What I asked, and what I am still asking, is that the game mechanics of the reporting system be changed to not include the auto squelch and to require human review before any squelch, silence, suspension or other action is handed out.

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I leveled a guy from 1 not too long ago. And out in the world I’m not sure if I ever once heard anyone say anything in chat. So there’s not much in a comparison to a game in which no one ever talks.

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You can misrepresent and smokescreen all you want, but the vast majority of those opposed to sharding know very well what the differences between sharding and CRZ’s are. CRZ’s add players from other servers to a single server. Sharding artificially divides and separates the population on a single server and does not involve other servers.

As to your claim that “multitap” nodes are what people are seeing when that node disappears when they approach it, tell me again how a “multitap node” would cause the node I see that disappears when I approach it to reappear if I back away, then disappear again when I approach it. How does a “multitap node” continually disappear and reappear depending on my proximity to that node?

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What I asked, and what I am still asking, is that the game mechanics of the reporting system be changed to not include the auto squelch and to require human review before any squelch, silence, suspension or other action is handed out.

The flat answer is and will be NO. The rules must remain the same.

The Code of Conduct is and will be universal. I really dont know how many ways to say this there are, but I will try one more time.

You. cannot. have. one. set. of. rules. for. Classic. and . another. for live.

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its a good thing youre not a blizzard rep then huh?

:smiley:

That remains to be seen.

It is still very possible for Blizzard to use a different ruleset to govern the mechanics of the right click report system in Classic than the ruleset that they use in retail.

Thank you.
I’m a bit on tired side. Abbott time for bed. :smile:
I guess that’s gonna depend on the population of the servers you play on live.
I see lots of people on my west coast server.
Not as many on my east coast server.
Just started leveling a couple characters on an RP server.
People still have the same oppurtunities to be flagged as ever.
Trade gets going depending on player participation and time if day. Just like WM. Lol
Just the other day I read a conversation about…know what.
I’m not repeating it here.
I will probably get flagged. LOL

I would hope we have a tight knot community in classic that doesn’t abuse a system to silence someone over something petty as disagreeing with them.
I would also hope that if this did happen those doing it would be punished per the CoC and anyone griefed by it would be free to carry on without any consequence.

Idk. Guess I’m more optimistic than I thought. /shrug

Good night my classic peeps. I’ll catch up tomorrow and hand out the pwnage as needed. :wink:

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And then have chaos result when their double standard is called out.

“But they are allowed to do this on Classic why cant I do it here”

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Tell us all again where or when I EVER asked for the code of conduct to be different in retail than it is in Classic.

The code of conduct can, and should be, the same for both games. On that we agree.

Where we disagree, though, is that the mechanics that govern the right click report system (and have nothing to do with the code of conduct) do not have to be the same for each game.

We already know that Blizzard will be using different rulesets for Classic and retail with regards to game mechanics.

It is possible to use one set of mechanics for the right click report in retail and an different set of mechanics for the right click report in Classic, while still using the same code of conduct in both games to determine what action, if any, should be taken.

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